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<?xml version="1.0" encoding="UTF-8"?>
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<?xml-stylesheet href="http://itclive.spdns.de/wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rss version="2.0">
    <channel xmlns:g="http://base.google.com/ns/1.0">
        <title>move IT Home Base</title>
        <description></description>
        <link>http://itclive.spdns.de/wiki/</link>
        <lastBuildDate>Sun, 05 Apr 2026 21:42:32 +0000</lastBuildDate>
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            <title>move IT Home Base</title>
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        <item>
            <title>opensim.ini</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/opensim.ini?do=revisions&amp;rev=1575021529</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;opensimini&quot;&gt;opensim.ini&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Die Datei opensim.ini ist die zentrale Konfigurationsdatei von OpenSIM. In dieser Datei können mit einem normalen &lt;abbr title=&quot;American Standard Code for Information Interchange&quot;&gt;ASCII&lt;/abbr&gt;-Texteditor alle wichtigen Einstellungen vorgenommen werden. Zum editieren dieser Datei darf aber keinesfalls ein Programm wie „Wordpad“ oder „MS-Word“ verwendet werden, da diese Programme Steuerzeichen und Formatierungen einfügen, die aber in einer Konfigurationsdatei nichts verloren haben. Unter dem Betriebssytem Windows können Sie den Text-Editor „Notepad“ oder einen besseren verwenden. Linux-User verwenden zum Beispiel „gedit“ oder besseres.
&lt;/p&gt;

&lt;p&gt;
Nach Änderungen in der Konfigurationsdatei muss der OpenSIM-Server neu gestartet werden, da die Konfigurationsdatei nur 1x beim starten des Servers eingelesen wird.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;opensim.ini&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensimini&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-765&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;konfigurations-eintraege&quot;&gt;Konfigurations-Einträge&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Eine detaillierte Liste aller möglichen Konfigurationseinträge in der opensim.ini gibt es auf der &lt;a href=&quot;http://opensimulator.org/wiki/OpenSim.ini&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/OpenSim.ini&quot; rel=&quot;ugc nofollow noopener&quot;&gt;englischen Webseite&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Konfigurations-Eintr\u00e4ge&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;konfigurations-eintraege&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;766-969&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;empfohlene_konfigurations-werte_fuer_standalone-modus_mit_mysql_datenbank&quot;&gt;Empfohlene Konfigurations-Werte (für Standalone-Modus mit mySQL Datenbank)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;    ; ## OPENSIM SETUP FOR STANDALONE MODE
    ; ## used for Sim 1 at OpenSIM
    ; ## created by Mike, S-NetworkX

[Startup]
    ; Set this to true if you want to log crashes to disk
    ; this can be useful when submitting bug reports.
    save_crashes = false

    ; Directory to save crashes to if above is enabled
    ; (eg default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
    crash_dir = &amp;quot;crashes&amp;quot;

    ; Http proxy support for llHTTPRequest and dynamic texture loading
    ; Set HttpProxy to the URL for your proxy server if you would like
    ; to proxy llHTTPRequests through a firewall
    ; HttpProxy = &amp;quot;&amp;quot;
    ; Set HttpProxyExceptions to a list of regular expressions for 
    ; URLs that you don&amp;#039;t want going through the proxy such as servers
    ; inside your firewall, separate patterns with a &amp;#039;;&amp;#039;
    ; HttpProxyExceptions = &amp;quot;.mydomain.com;localhost&amp;quot;

    ; Set this to true if you are connecting your OpenSimulator regions to a grid
    ; Set this to false if you are running OpenSimulator in standalone mode
    gridmode = false

    startup_console_commands_file = &amp;quot;startup_commands.txt&amp;quot;
    shutdown_console_commands_file = &amp;quot;shutdown_commands.txt&amp;quot;

    ; To run a script every few minutes, set the script filename here
    ; timer_Script = &amp;quot;filename&amp;quot;

    ; ##
    ; ## CLIENTS
    ; ##

    ; Enables EventQueueGet Service.
    EventQueue = true

    ; Set this to the DLL containig the client stack to use.
    clientstack_plugin=&amp;quot;OpenSim.Region.ClientStack.LindenUDP.dll&amp;quot;

    ; ##
    ; ## REGIONS
    ; ##

    ; Determine where OpenSimulator looks for the files which tell it which regions to server
    ; Defaults to &amp;quot;filesystem&amp;quot; if this setting isn&amp;#039;t present
    region_info_source = &amp;quot;filesystem&amp;quot;
    ; region_info_source = &amp;quot;web&amp;quot;

    ; Determines where the region XML files are stored if you are loading these from the filesystem.
    ; Defaults to bin/Regions in your OpenSimulator installation directory
    ; regionload_regionsdir=&amp;quot;C:\somewhere\xmlfiles\&amp;quot;

    ; Determines the page from which regions xml is retrieved if you are loading these from the web
    ; The XML here has the same format as it does on the filesystem (including the &amp;lt;Root&amp;gt; tag),
    ; except that everything is also enclosed in a &amp;lt;Regions&amp;gt; tag.
    ; regionload_webserver_url = &amp;quot;http://example.com/regions.xml&amp;quot;;

    ; Draw objects on maptile.   This step might take a long time if you&amp;#039;ve got a huge amount of
    ; objects, so you can turn it off here if you&amp;#039;d like.
    DrawPrimOnMapTile = true
    ; Use terrain texture for maptiles if true, use shaded green if false
    TextureOnMapTile = true

    ; Maximum total size, and maximum size where a prim can be physical
    NonPhysicalPrimMax = 256
    PhysicalPrimMax = 10
    ClampPrimSize = false

    ; Region crossing
    AllowScriptCrossing = false
    ; If you set this to &amp;quot;true&amp;quot;, any region that can teleport to you can
    ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
    ; YOU HAVE BEEN WARNED!!!
    TrustBinaries = false

    ; ##
    ; ## STORAGE
    ; ##

    ; *** Prim Storage - only leave one storage_plugin uncommented ***
    ; --- Null stores nothing - effectively disabling persistence:
    ; storage_plugin = &amp;quot;OpenSim.Data.Null.dll&amp;quot;

    ; --- To use sqlite as region storage:
    ; storage_plugin = &amp;quot;OpenSim.Data.SQLite.dll&amp;quot;
    ; storage_connection_string=&amp;quot;URI=file:OpenSim.db,version=3&amp;quot;;

    ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
    ;     note that the supplied account needs create privilegies if you want it to auto-create needed tables.
    storage_plugin=&amp;quot;OpenSim.Data.MySQL.dll&amp;quot;
    storage_connection_string=&amp;quot;Data Source=localhost;Database=opensim;User ID=opensimuser;Password=opensimpassword;&amp;quot;;
    ; If you want to use a different database/server for estate data, then
    ; uncomment and change this connect string. Defaults to the above if not set
    ; estate_connection_string=&amp;quot;Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;&amp;quot;;

    ; Select whether you want to use local or grid asset storage.
    ;
    ; If you&amp;#039;re running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
    ; really be eliminated).  The database itself is defined in asset_plugin below
    ;
    ; If you&amp;#039;re running a region server connecting to a grid, you probably want grid mode, since this will use the
    ; grid asset server.  If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
    ; locally.  This will mean you won&amp;#039;t be able to take items using your assets to other people&amp;#039;s regions.
    
    ; asset_database can be default, local or grid.  This controls where assets (textures, scripts, etc.) are stored for your region
    ; 
    ; If set to default, then
    ;   In standalone mode the local database based asset service will be used
    ;   In grid mode the grid asset service will be used for asset storage
    ;   This is probably the setting that you want.
    ;
    ; If set to local then the local database based asset service will be used in standalone and grid modes
    ; If set to grid then the grid based asset service will be used in standalone and grid modes
    ; All other values will cause a search for a matching assembly that contains an asset server client.
    ; See also: AssetCache
    asset_database = &amp;quot;default&amp;quot;   

    ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
    ; prevent frequently changing objects from heavily loading the region data store.
    ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
    ; 
    ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
    MinimumTimeBeforePersistenceConsidered = 60
    ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
    MaximumTimeBeforePersistenceConsidered = 600

    ; Should avatars in neighbor sims see objects in this sim?
    see_into_this_sim_from_neighbor = True

    ; ##
    ; ## PHYSICS
    ; ##

    ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
    physical_prim = true

    ; Select a mesher here. ZeroMesher is save and fast.
    ; ZeroMesher also means that the physics engine models the physics of prims
    ; sticking to the basic shapes the engine does support. Usually this is only a box.
    ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
    ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
    ;
    ;meshing = ZeroMesher
    meshing = Meshmerizer

    ; Choose one of the physics engines below
    ; physics = basicphysics
    ; physics = POS
    physics = OpenDynamicsEngine
    ; physics = modified_BulletX

    ; ##
    ; ## PERMISSIONS
    ; ##

    ;permissionmodules = &amp;quot;DefaultPermissionsModule&amp;quot;

    ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
    ; any item, etc.  This may not yet be implemented uniformally.
    ; If set to true, then all permissions checks are carried out
    ; Default is false
    serverside_object_permissions = true

    allow_grid_gods = false

    ; This allows somne control over permissions
    ; please note that this still doesn&amp;#039;t duplicate SL, and is not intended to
    ;region_owner_is_god = true
    ;parcel_owner_is_god = true

    ; Control user types that are allowed to create new scripts
    ; Only enforced if serviceside_object_permissions is true
    ;   
    ; Current possible values are 
    ;     all - anyone can create scripts (subject to normal permissions)
    ;     gods - only administrators can create scripts (as long as allow_grid_gods is true)
    ; Default value is all 
    ; allowed_script_creators = all

    ; Control user types that are allowed to edit (save) scripts
    ; Only enforced if serviceside_object_permissions is true
    ;   
    ; Current possible values are 
    ;     all - anyone can edit scripts (subject to normal permissions)
    ;     gods - only administrators can edit scripts (as long as allow_grid_gods is true)
    ; Default value is all 
    ; allowed_script_editors = all

    ; ##
    ; ## SCRIPT ENGINE
    ; ##

    ;DefaultScriptEngine = &amp;quot;ScriptEngine.DotNetEngine&amp;quot;
    DefaultScriptEngine = &amp;quot;XEngine&amp;quot;

    ; ##
    ; ## WORLD MAP
    ; ##

    WorldMapModule = &amp;quot;HGWorldMap&amp;quot;
    MapImageModule = &amp;quot;MapImageModule&amp;quot;

    ; ##
    ; ## Customized Cache Implementation
    ; ##
    ;
    ; The AssetCache value allows the name of an alternative caching
    ; implementation to be specified. This can normally be omitted.
    ; This value corresponds to the provider value associated with the
    ; intended cache implementation plugin.
    ; See also: asset_database

    AssetCache = &amp;quot;OpenSim.Framework.Communications.Cache.AssetCache&amp;quot;

    ; ##
    ; ## EMAIL MODULE
    ; ##

    ;emailmodule = DefaultEmailModule

[SMTP]
    enabled=false

    ;internal_object_host=lsl.opensim.local
    host_domain_header_from=
    SMTP_SERVER_HOSTNAME=
    SMTP_SERVER_PORT=25
    SMTP_SERVER_LOGIN=
    SMTP_SERVER_PASSWORD=

[Communications]

;InterregionComms = &amp;quot;LocalComms&amp;quot;
InterregionComms = &amp;quot;RESTComms&amp;quot;

[StandAlone]
    accounts_authenticate = true
    welcome_message = &amp;quot;Willkommen bei OpenSIM !&amp;quot;

    ; Asset database provider
    ; asset_plugin = &amp;quot;OpenSim.Data.SQLite.dll&amp;quot;
    asset_plugin = &amp;quot;OpenSim.Data.MySQL.dll&amp;quot; ; for mysql
    ; asset_plugin = &amp;quot;OpenSim.Data.NHibernate.dll&amp;quot; ; for nhibernate

    ; the Asset DB source.  This only works for sqlite, mysql, and nhibernate for now
    ; Asset Source SQLite example
    ; asset_source = &amp;quot;URI=file:Asset.db,version=3&amp;quot;
    ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
    ; asset_source = &amp;quot;SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3&amp;quot;
    ; Asset Source MySQL example
    asset_source = &amp;quot;Data Source=localhost;Database=opensim;User ID=opensimuser;Password=opensimpassword;&amp;quot;

    ; Inventory database provider
    ; inventory_plugin = &amp;quot;OpenSim.Data.SQLite.dll&amp;quot;
    inventory_plugin = &amp;quot;OpenSim.Data.MySQL.dll&amp;quot;
    ; inventory_plugin = &amp;quot;OpenSim.Data.NHibernate.dll&amp;quot; ; for nhibernate

    ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
    ; inventory_source = &amp;quot;SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3&amp;quot;
    ; Inventory Source MySQL example
    inventory_source = &amp;quot;Data Source=localhost;Database=opensim;User ID=opensimuser;Password=opensimpassword;&amp;quot;

    ; User Data Database provider
    ;
    ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
    ; If multiple providers are specified then if a profile is requested, each is queried until one
    ; provides a valid profile, or until all providers have been queried.
    ; Unfortunately the order of querying is currently undefined (it may not be the order in which
    ; providers are specified here).  This needs to be fixed
    ;
    ; userDatabase_plugin = &amp;quot;OpenSim.Data.SQLite.dll&amp;quot;
    userDatabase_plugin = &amp;quot;OpenSim.Data.MySQL.dll&amp;quot;
    ; userDatabase_plugin = &amp;quot;OpenSim.Data.NHibernate.dll&amp;quot; ; for nhibernate

    ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING)
    ; user_source = &amp;quot;SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3&amp;quot;
    ; User Source MySQL example
    user_source = &amp;quot;Data Source=localhost;Database=opensim;User ID=opensimuser;Password=opensimpassword;&amp;quot;

    ; Specifies the location and filename of the default inventory library control file.  The path can be relative or absolute
    ; Default is ./inventory/Libraries.xml
    ;LibrariesXMLFile=&amp;quot;./inventory/Libraries.xml&amp;quot;
    
    ; Specifies the location and filename of the inventory library assets control file.  The path can be relative or absolute
    ; Setting is optional. Default is ./assets/AssetSets.xml
    ;AssetSetsXMLFile=&amp;quot;./assets/AssetSets.xml&amp;quot;

    dump_assets_to_file = false

[Network]
    http_listener_port = 9000
    remoting_listener_port = 8895
    default_location_x = 1000
    default_location_y = 1000

    ; ssl config: Experimental!  The auto https config only really works definately on windows XP now
    ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
    ; you can use https on other platforms, but you&amp;#039;ll need to configure the httpapi yourself for now
    http_listener_ssl = false ; Also create a SSL server
    http_listener_cn = &amp;quot;localhost&amp;quot; ; Use the cert with the common name
    http_listener_sslport = 9001 ; Use this port for SSL connections
    http_listener_ssl_cert = &amp;quot;&amp;quot; ; Currently unused, but will be used for OSHttpServer

    ; Uncomment below to enable llRemoteData/remote channels
    ; remoteDataPort = 20800

    grid_server_url = &amp;quot;http://opensim.yourdomain.com:9000&amp;quot;
    grid_send_key = &amp;quot;null&amp;quot;
    grid_recv_key = &amp;quot;null&amp;quot;

    user_server_url = &amp;quot;http://opensim.yourdomain.com:9000&amp;quot;
    user_send_key = &amp;quot;null&amp;quot;
    user_recv_key = &amp;quot;null&amp;quot;

    asset_server_url = &amp;quot;http://opensim.yourdomain.com:9000&amp;quot;

    inventory_server_url = &amp;quot;http://opensim.yourdomain.com:9000&amp;quot;

    ; The MessagingServer is a companion of the UserServer. It uses
    ; user_send_key and user_recv_key, too
    messaging_server_url = &amp;quot;http://opensim.yourdomain.com:9000&amp;quot;

[ClientStack.LindenUDP]
    ; This is the multiplier applied to all client throttles for outgoing UDP network data
    ; If it is set to 1, then we obey the throttle settings as given to us by the client.  If it is set to 3, for example, then we 
    ; multiply that setting by 3 (e.g. if the client gives us a setting of 250 kilobits per second then we
    ; will actually push down data at a maximum rate of 750 kilobits per second).
    ; 
    ; In principle, setting a multiplier greater than 1 will allow data to be pushed down to a client much faster
    ; than its UI allows the setting to go.  This may be okay in some situations, such as standalone OpenSim
    ; applications on a LAN.  However, the greater the multipler, the higher the risk of packet drop, resulting
    ; in symptoms such as missing terrain or objects.  A much better solution is to change the client UI to allow
    ; higher network bandwidth settings directly, though this isn&amp;#039;t always possible.
    ;
    ; Currently this setting is 2 by default because we currently send much more texture data than is strictly
    ; necessary.  A setting of 1 could result in slow texture transfer.  This will be fixed when the transfer
    ; of textures at different levels of quality is improved.
    ; 
    ; Pre r7113, this setting was not exposed but was effectively 8.  You may want to try this if you encounter
    ; unexpected difficulties
    client_throttle_multiplier = 2;

[Chat]
    ; Controls whether the chat module is enabled.  Default is true.
    enabled = true;

    ; Distance in meters that whispers should travel.  Default is 10m
    whisper_distance = 10

    ; Distance in meters that ordinary chat should travel.  Default is 30m
    say_distance = 30

    ; Distance in meters that shouts should travel.  Default is 100m
    shout_distance = 100

[Messaging]
    ; Control which region module is used for instant messaging.
    ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
    InstantMessageModule = InstantMessageModule

[ODEPhysicsSettings]
    ;##
    ;## World Settings
    ;##

    ;Gravity.  Feel like falling up?  change world_gravityz to 9.8 instead of -9.8.  m/s
    world_gravityx = 0
    world_gravityy = 0
    world_gravityz = -9.8

    ; World Step size. (warning these are dangerous.  Changing these will probably cause your scene to explode dramatically)
    ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
    world_stepsize = 0.020
    world_internal_steps_without_collisions = 10

    ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
    world_hashspace_size_low = -4
    world_hashSpace_size_high = 128

    ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
    meters_in_small_space = 29.9
    small_hashspace_size_low = -4
    small_hashspace_size_high = 66

    ; ##
    ; ## Contact properties. (the stuff that happens when things come in contact with each other)
    ; ##

    ; surface layer around geometries other geometries can sink into before generating a contact
    world_contact_surface_layer = 0.001

    ; Filtering Collisions helps keep things stable physics wise, but sometimes 
    ; it can be over zealous.  If you notice bouncing, chances are it&amp;#039;s being just
    ; that
    filter_collisions = false

    ; Non Moving Terrain Contact (avatar isn&amp;#039;t moving)
    nm_terraincontact_friction = 255.0
    nm_terraincontact_bounce = 0.1
    nm_terraincontact_erp = 0.1025

    ; Moving Terrain Contact (avatar is moving)
    m_terraincontact_friction = 75.0
    m_terraincontact_bounce = 0.05
    m_terrainContact_erp = 0.05025

    ; Moving Avatar to object Contact
    m_avatarobjectcontact_friction = 75.0
    m_avatarobjectcontact_bounce = 0.1

    ; Object to Object Contact and Non-Moving Avatar to object
    objectcontact_friction = 250.0
    objectcontact_bounce = 0.2

    ; ##
    ; ## Avatar Control
    ; ##

    ; PID Controller Settings. These affect the math that causes the avatar to reach the
    ; desired velocity
    ; See http://en.wikipedia.org/wiki/PID_controller

    av_pid_derivative_linux = 2200.0
    av_pid_proportional_linux = 900.0;

    av_pid_derivative_win = 2200.0
    av_pid_proportional_win = 900.0;

    ;girth of the avatar.  Adds radius to the height also
    av_capsule_radius = 0.37

    ; Max force permissible to use to keep the avatar standing up straight
    av_capsule_standup_tensor_win = 550000
    av_capsule_standup_tensor_linux = 550000

    ; used to calculate mass of avatar.
    ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
    ; av_density * AVvolume;

    av_density = 80

    ; use this value to cut 52% of the height the sim gives us
    av_height_fudge_factor = 0.52

    ; Movement.  Smaller is faster.

    ; speed of movement with Always Run off
    av_movement_divisor_walk = 1.3

    ; speed of movement with Always Run on
    av_movement_divisor_run = 0.8

    ; ##
    ; ## Object options
    ; ##

    ; used in the mass calculation.
    geometry_default_density = 10.000006836

    ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
    body_frames_auto_disable = 20

    ; used to control llMove2Target
    body_pid_derivative = 35
    body_pid_gain = 25

    ; amount of time a geom/body will try to cross a region border before it gets disabled
    geom_crossing_faiures_before_outofbounds = 5

    ; start throttling the object updates if object comes in contact with 3 or more other objects
    geom_contactpoints_start_throttling = 3

    ; send 1 update for every x updates below when throttled
    geom_updates_before_throttled_update = 15

    ; Used for llSetStatus.  How rigid the object rotation is held on the axis specified
    body_motor_joint_maxforce_tensor_linux = 5
    body_motor_joint_maxforce_tensor_win = 5

    ; ##
    ; ## Sculpted Prim settings
    ; ##

    ; Do we want to mesh sculpted prim to collide like they look?
    mesh_sculpted_prim = true

    ; number^2 non-physical level of detail of the sculpt texture.  32x32 - 1024 verticies
    mesh_lod = 32

    ; number^2 physical level of detail of the sculpt texture.  16x16 - 256 verticies
    mesh_physical_lod = 16

    ; ##
    ; ## Physics logging settings - logfiles are saved to *.DIF files
    ; ##

    ;physics_logging = true
    ;; every n simulation iterations, the physics snapshot file is updated
    ;physics_logging_interval = 50
    ;; append to existing physics logfile, or overwrite existing logfiles?
    ;physics_logging_append_existing_logfile = true

    ; ##
    ; ## Joint support
    ; ##

    ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true. (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
    use_NINJA_physics_joints = true

[RemoteAdmin]
    enabled = false
    access_password = unknown

    ; the create_region XmlRpc call uses region_file_template to generate
    ; the file name of newly create regions (if they are created
    ; persistent). the parameter available are:
    ;     {0} - X location
    ;     {1} - Y location
    ;     {2} - region UUID
    ;     {3} - region port
    ;     {4} - region name with &amp;quot; &amp;quot;, &amp;quot;:&amp;quot;, &amp;quot;/&amp;quot; mapped to  &amp;quot;_&amp;quot;

    region_file_template = &amp;quot;{0}x{1}-{2}.xml&amp;quot;

    ; we can limit the number of regions that XmlRpcCreateRegion will
    ;allow by setting this to a positive, non-0 number: as long as the
    ;number of regions is below region_limits, XmlRpcCreateRegion will
    ;succeed. setting region_limit to 0 disables the check.
    ;region_limit = 0

    enabled_methods = all
    ; enable only those methods you deem to be appropriate using a | delimited whitelist
    ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml    
    ; if this parameter is not specified but enabled = true, all methods will be available
   
[RestPlugins]
    ; Change this to true to enable REST Plugins. This must be true if you wish to use
    ; REST Region or REST Asset and Inventory Plugins
    enabled = false
    god_key = password
    prefix = /admin

[RestRegionPlugin]
    ; Change this to true to enable the REST Region Plugin
    enabled = false

[RestHandler]
  ; Change this to true to enable the REST Asset and Inventory Plugin
  enabled = false
  authenticate=true
  secured=true
  extended-escape=true
  realm=OpenSim REST
  dump-asset=false
  path-fill=true
  dump-line-size=32
  flush-on-error=true

; Uncomment the following for IRC bridge
; experimental, so if it breaks... keep both parts... yada yada
; also, not good error detection when it fails
;[IRC]
    ;enabled = true ; you need to set this otherwise it won&amp;#039;t connect
    ;server  = name.of.irc.server.on.the.net
    ;; user password - only use this if the server requires one
    ;password = mypass
    ;nick    = OpenSimBotNameProbablyMakeThisShorter
    ;channel = #the_irc_channel_you_want_to_connect_to
    ;port = 6667
    ;; channel to listen for configuration commands
    ;commands_enabled = false
    ;command_channel = 2777
    ;report_clients = true
    ;; relay private chat connections
    ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
    ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
    ;; relay_private_channel_in -- channel to receive message from the IRC bridge
    ;; relay_chat = false: IRC bridge will not relay normal chat
    ;; access_password -- simple security device
    ;;
    ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
    ;;
    ;;     relay_private_channels = false
    ;;     relay_chat = true
    ;;
    ;; to relay chat only to/from private in-world channels:
    ;;
    ;;     relay_chat = false
    ;;     relay_private_channels = true
    ;;     relay_private_channel_in = 2226
    ;;     relay_private_channel_out = 2225
    ;;
    ;; in this example, all chat coming in from IRC will be send out via
    ;; in-world channel 2226, and all chat from in-world channel 2225 will
    ;; be relayed to the IRC channel.
    ;;
    ;relay_private_channels = false
    ;relay_private_channel_in = 2226
    ;relay_private_channel_out = 2225
    ;relay_chat = true
    ;access_password = foobar

    ;fallback_region = name of &amp;quot;default&amp;quot; region
    ;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
    ; must start with &amp;quot;PRIVMSG {0} : &amp;quot; or irc server will get upset
    ;for &amp;lt;bot&amp;gt;:&amp;lt;user in region&amp;gt; :&amp;lt;message&amp;gt;
    ;msgformat = &amp;quot;PRIVMSG {0} :&amp;lt;{1} in {2}&amp;gt;: {3}&amp;quot;
    ;for &amp;lt;bot&amp;gt;:&amp;lt;message&amp;gt; - &amp;lt;user of region&amp;gt; :
    msgformat = &amp;quot;PRIVMSG {0} : {3} - {1} of {2}&amp;quot;
    ;for &amp;lt;bot&amp;gt;:&amp;lt;message&amp;gt; - from &amp;lt;user&amp;gt; :
    ;msgformat = &amp;quot;PRIVMSG {0} : {3} - from {1}&amp;quot;

;[CMS]
    ;enabled = true
    ;channel = 345

[Voice]
    ; PLEASE NOTE that we don&amp;#039;t have voice support in OpenSim quite yet - these configuration options are stubs
    enabled = false
    ; This is not supported by the SLViewer right now and
    ; hardcoded within the SL Viewer. Maybe it will be
    ; changed in future. :-)
    account_management_server = https://www.bhr.vivox.com/api2
    ; Global SIP Server for conference calls
    sip_domain = testserver.com

[AsteriskVoice]
    ; PLEASE NOTE that we don&amp;#039;t have voice support in OpenSim quite yet - these configuration options are stubs
    enabled = false
    ; SIP account server domain
    sip_domain = testserver.com
    ; SIP conf server domain
    conf_domain = testserver.com
    ; URL of the asterisk opensim frontend
    asterisk_frontend = http://testserver.com:49153/
    ; password for the asterisk frontend XmlRpc calls
    asterisk_password = bah-humbug
    ; timeout for XmlRpc calls to asterisk front end (in ms)
    asterisk_timeout = 3000
    ; salt for asterisk nonces
    asterisk_salt = paluempalum

; Uncomment the following to control the progression of daytime
; in the Sim.  The defaults are what is shown below
[Sun]
    ; number of wall clock hours for an opensim day.  24.0 would mean realtime
    ;day_length = 24
    ; Year length in days
    ;year_length = 365
    ; Day to Night Ratio
    ;day_night_offset = 1
    ; send a Sun update every update_interval # of frames.  A lower number will
    ; make for smoother sun transition at the cost of network
    ;update_interval = 100

[ScriptEngine.DotNetEngine]
    Enabled = false

    ScriptDelayFactor = 1.0
    ScriptDistanceLimitFactor = 1.0

    ; These settings are specific to DotNetEngine script engine
    ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
    ;

    ; When a script receives an event the event is queued.
    ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
    ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
    ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
    ; But because most scripts exit after their task, the threads are free to go on to the next script.

    ; Refresh ScriptEngine config options (these settings) every xx seconds
    ; 0 = Do not refresh
    ; Set it to number of seconds between refresh, for example 30.
    ; Will allow you to change ScriptEngine settings while server is running just by using &amp;quot;CONFIG SET&amp;quot; on console
    ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
    ; NOTE! Disabled for now. Feature does not work.
    RefreshConfig=0

    ; Number of threads to use for script event execution
    ; Threads are shared across all regions
    NumberOfScriptThreads=2

    ; Script event execution thread priority inside application.
    ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
    ScriptThreadPriority=BelowNormal

    ; How long MAX should a script event be allowed to run (per event execution)?
    ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
    ; There is also a small speed penalty for every kill that is made
    MaxEventExecutionTimeMs=5000

    ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
    EnforceMaxEventExecutionTime=true

    ; Should we stop the script completely when time exceeds?
    ; This is useful if you have a high &amp;lt;MaxEventExecutionTimeMs&amp;gt; and want to deactivate scripts that go wrong
    ; Note that for example physics engine can slow down the system and make scripts spend more time
    DeactivateScriptOnTimeout=false

    ; If no scripts have executed in this pass how long should we sleep before checking again
    ; Impact:
    ; Too low and you will waste lots of CPU
    ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
    SleepTimeIfNoScriptExecutionMs=50

    ; AppDomains are used for two things:
    ; * Security: Scripts inside AppDomains are limited in permissions.
    ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
    ; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
    ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
    ScriptsPerAppDomain=1

    ; MaintenanceLoop
    ; How often to run maintenance loop
    ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
    MaintenanceLoopms=50

    ; How many maintenanceloops between each of these.
    ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
    ; Script loading/unloading

    ; How long load/unload thread should sleep if there is nothing to do
    ; Higher value makes it respond slower when scripts are added/removed from prims
    ; But once active it will process all in queue before sleeping again
    MaintenanceLoopTicks_ScriptLoadUnload=1

    ; Other tasks
    ; check if we need to reload config, adjust running config and enforce max execution time
    MaintenanceLoopTicks_Other=10

    ; Allow the use of os* functions (some are dangerous)
    ; Default is false
    AllowOSFunctions = true

    ; Threat level to allow if os functions are enabled
    ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
    ; Default is VeryLow
    OSFunctionThreatLevel = VeryLow

    ; Maximum number of items in load/unload queue before we start rejecting loads
    ; Note that we will only be rejecting load. Unloads will still be able to queue.
    LoadUnloadMaxQueueSize=100

    ; Maximum number of (LSL) events that can be queued before new events are ignored.
    EventExecutionMaxQueueSize=300

    ; Async LL command sleep
    ; If no async LL commands are waiting, how long should thread sleep before checking again
    ; Async LL commands are LSL-commands that causes an event to be fired back with result
    AsyncLLCommandLoopms=50

    ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
    WriteScriptSourceToDebugFile=true

    ; Specify default script compiler
    ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
    ; Valid languages are: lsl, cs, js and vb
    DefaultCompileLanguage=lsl

    ; Specify what compilers are allowed to be used
    ; Note vb only works on Windows for now (Mono lacks VB compile support)
    ; Valid languages are: lsl, cs, js and vb
    ; AllowedCompilers=lsl,cs,js,vb.  *warning*, non lsl languages have access to static methods such as System.IO.File.  Enable at your own risk.
    AllowedCompilers=lsl

    ; Compile scripts with debugging
    ; Probably a thousand times slower, but gives you a line number when something goes wrong.
    CompileWithDebugInformation=true

    ; Remove old scripts on next startup
    CleanUpOldScriptsOnStartup=true

[LL-Functions]
    ; Set the following to true to allow administrator owned scripts to execute console commands
    AllowosConsoleCommand=false

    AllowGodFunctions = false

    ; Maximum number of llListen events we allow per script
    ; Set this to 0 to have no limit imposed.
    max_listens_per_script = 64

[DataSnapshot]
    ; The following set of configs pertains to search.
    ; Set index_sims to true to enable search engines to index your searchable data
    ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
    index_sims = true
    ; The variable data_exposure controls what the regions expose:
    ;    minimum: exposes only things explicitly marked for search
    ;    all: exposes everything
    data_exposure = minimum
    ; If search is on, change this to your grid name; will be ignored for standalones
    gridname = &amp;quot;M34-Sim1&amp;quot;
    ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
    ; Later, you may want to increase this to 3600 (1 hour) or more
    default_snapshot_period = 1200
    ; This will be created in bin, if it doesn&amp;#039;t exist already. It will hold the data snapshots.
    snapshot_cache_directory = &amp;quot;DataSnapshot&amp;quot;
    ; This semicolon-separated string serves to notify specific data services about the existence 
    ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
    ;data_services=&amp;quot;http://metaverseink.com/cgi-bin/register.py&amp;quot;

[Economy]
    ; These economy values get used in the BetaGridLikeMoneyModule.  - This module is for demonstration only -
    ; In grid mode, use this currency XMLRPC server.  Leave blank for normal functionality
    CurrencyServer = &amp;quot;&amp;quot;
    ; &amp;quot;http://192.168.1.127/currency.php&amp;quot;

    ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
    LandServer = &amp;quot;&amp;quot;
    ;&amp;quot;http://192.168.1.127/landtool.php&amp;quot;

    ; 45000 is the highest value that the sim could possibly report because of protocol constraints
    ObjectCapacity = 45000

    ; Money Unit fee to upload textures, animations etc
    PriceUpload = 0

    ; Money Unit fee to create groups
    PriceGroupCreate = 0

    ; This is the account Money goes to for fees.  Remember, economy requires that money circulates somewhere... even if it&amp;#039;s an upload fee
    EconomyBaseAccount = 00000000-0000-0000-0000-000000000000

    ; This is the type of user that will pay fees.
    ; Set this to 2 for users, estate managers and Estate Owners
    ; Set this to 1 for Users and Estate Managers
    ; Set this to 0 for Users only.
    ; -1 disables
    UserLevelPaysFees = -1

    ; Amount to give to user as a stipend
    UserStipend = 1000

    ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
    ; amount. Be aware that the account money isn&amp;#039;t stored anywhere so users will get a stipend if you restart the simulator
    IssueStipendWhenClientIsBelowAmount = 10

    ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
    KeepMoneyAcrossLogins = true

    ; We don&amp;#039;t really know what the rest of these values do.  These get sent to the client
    ; These taken from Agni at a Public Telehub.  Change at your own risk.
    ObjectCount = 0
    PriceEnergyUnit = 100
    PriceObjectClaim = 10
    PricePublicObjectDecay = 4
    PricePublicObjectDelete = 4
    PriceParcelClaim = 1
    PriceParcelClaimFactor = 1

    PriceRentLight = 5
    TeleportMinPrice = 2
    TeleportPriceExponent = 2
    EnergyEfficiency = 1
    PriceObjectRent = 1
    PriceObjectScaleFactor = 10
    PriceParcelRent = 1

[SVN]
    Enabled = false
    Directory = SVNmodule\repo
    URL = &amp;quot;svn://your.repo.here/&amp;quot;
    Username = &amp;quot;user&amp;quot;
    Password = &amp;quot;password&amp;quot;
    ImportOnStartup = false
    Autosave = false
    AutoSavePeriod = 15 ; Number of minutes between autosave backups

[XEngine]
    ; Enable this engine in this OpenSim instance
    Enabled = true
    ; How many threads to keep alive even if nothing is happening
    MinThreads = 2
    ; How many threads to start at maximum load
    MaxThreads = 1000
    ; Time a thread must be idle (in seconds) before it dies
    IdleTimeout = 60
    ; Thread priority (&amp;quot;Lowest&amp;quot;, &amp;quot;BelowNormal&amp;quot;, &amp;quot;Normal&amp;quot;, &amp;quot;AboveNormal&amp;quot;, &amp;quot;Highest&amp;quot;)
    Priority = &amp;quot;Normal&amp;quot;
    ; Maximum number of events to queue for a script (excluding timers)
    MaxScriptEventQueue = 300
    ; Stack size per thread created
    ThreadStackSize = 262144
    ; Rate to poll for asynchronous command replies (ms)
    AsyncLLCommandLoopms = 50
    ; Save the source of all compiled scripts
    WriteScriptSourceToDebugFile = true
    ; Default language for scripts
    DefaultCompileLanguage = lsl
    ; List of allowed languages (lsl,vb,js,cs)
    ; AllowedCompilers=lsl,cs,js,vb.  
    ; *warning*, non lsl languages have access to static methods such as System.IO.File.  Enable at your own risk.
    AllowedCompilers=lsl
    ; Compile debug info (line numbers) into the script assemblies
    CompileWithDebugInformation = true
    ; Allow the use of os* functions (some are dangerous)
    AllowOSFunctions = true
    ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
    OSFunctionThreatLevel = Moderate
    ; Interval (s) between background save of script states
    SaveInterval = 120
    ; Interval (s) between maintenance runs (0 = disable)
    MaintenanceInterval = 10
    ; Time a script can spend in an event handler before it is interrupted
    EventLimit = 30
    ; If a script overruns it&amp;#039;s event limit, kill the script?
    KillTimedOutScripts = false
    ; Sets the multiplier for the scripting delays
    ScriptDelayFactor = 1.0
    ; The factor the 10 m distances llimits are multiplied by
    ScriptDistanceLimitFactor = 1.0

    ; OS Functions enable/disable
    ; For each function, you can add one line, as shown
    ; The default for all functions allows them if below threat level

    ; true allows the use of the function unconditionally
    ; Allow_osSetRegionWaterHeight = true

    ; false disables the function completely
    ; Allow_osSetRegionWaterHeight = false

    ; Comma separated list of UUIDS allows the function for that list of UUIDS
    ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb

    ; Allow for llCreateLink and llBreakLink to work without asking for permission 
    ; only enable this in a trusted environment otherwise you may be subject to hijacking
    ; AutomaticLinkPermission = false

[GridInfo]
    ; These settings are used to return information on a get_grid_info call.
    ; Client launcher scripts and third-party clients make use of this to
    ; autoconfigure the client and to provide a nice user experience. If you
    ; want to facilitate that, you should configure the settings here according
    ; to your grid or standalone setup.
    ;
    ; See http://opensimulator.org/wiki/GridInfo

    ; login uri: for grid this is the user server URI
    login = http://127.0.0.1:9000/

    ; long grid name: the long name of your grid
    gridname = &amp;quot;Free and open world of OpenSIM&amp;quot;

    ; short grid name: the short name of your grid
    gridnick = &amp;quot;OpenSIM-Grid&amp;quot;

    ; login page: optional: if it exists it will be used to tell the client to use
    ; this as splash page
    welcome = http://127.0.0.1/welcome

    ; helper uri: optional: if it exists if will be used to tell the client to use
    ; this for all economy related things
    economy = http://127.0.0.1:9000/

    ; web page of grid: optional: page providing further information about your grid
    about = http://127.0.0.1/about/

    ; account creation: optional: page providing further information about obtaining
    ; a user account on your grid
    register = http://127.0.0.1/register

    ; help: optional: page providing further assistance for users of your grid
    help = http://127.0.0.1/help

    ; password help: optional: page providing password assistance for users of your grid
    password = http://127.0.0.1/password

    ;These are the settings for the Open Grid Protocol..  the Agent Domain, Region Domain,   you know..

[OpenGridProtocol]
    ;On/true or Off/false
    ogp_enabled=false

    ;Name Prefix/suffix when using OGP
    ogp_firstname_prefix=&amp;quot;&amp;quot;
    ogp_lastname_suffix=&amp;quot;_EXTERNAL&amp;quot;

[Concierge]
    ; Enable concierge module
    ; Default is false
    enabled = false

    ; name of the concierge
    whoami = &amp;quot;Concierge&amp;quot;

    ; password for updating the welcome message templates via XmlRpc
    password = password

    ; regex specifying for which regions concierge service is desired; if
    ; empty, then for all
    regions = &amp;quot;^MeetingSpace-&amp;quot;

    ; for each region that matches the regions regexp you can provide
    ; (optionally) a welcome template using format substitution:
    ; {0} is replaced with the name of the avatar entering the region
    ; {1} is replaced with the name of the region
    ; {2} is replaced with the name of the concierge (whoami variable above)

    welcomes = /path/to/welcome/template/directory

    ; Concierge can send attendee lists to an event broker whenever an
    ; avatar enters or leaves a concierged region. the URL is subject
    ; to format substitution:
    ; {0} is replaced with the region&amp;#039;s name
    ; {1} is replaced with the region&amp;#039;s UUID
    broker = &amp;quot;http://broker.place.com/{1}&amp;quot;

[Trees]

    ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
    active_trees = false

    ; Density of tree population
    tree_density = 1000.0

[RegionReady]
    ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
    enabled = false

    ; Channel on which to signal region readiness through a message
    ; formatted as follows: &amp;quot;{0|1},n,[oar error]&amp;quot;
    ; - the first number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
    ; - the second number indicates how many scrips failed to compile
    ; - &amp;quot;oar error&amp;quot; if supplied, provides the error message from the OAR load
    channel_notify = -800

[WebStats]
	enabled = false

[MRM]
	Enabled = false ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Empfohlene Konfigurations-Werte (f\u00fcr Standalone-Modus mit mySQL Datenbank)&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;empfohlene_konfigurations-werte_fuer_standalone-modus_mit_mysql_datenbank&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;970-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:konfiguration</category>
            <pubDate>Fri, 29 Nov 2019 10:58:49 +0000</pubDate>
        </item>
        <item>
            <title>OpenSIM-Installation unter Linux</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/installation/linux?do=revisions&amp;rev=1575021527</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;opensim-installation_unter_linux&quot;&gt;OpenSIM-Installation unter Linux&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;http://itclive.spdns.de/wiki/_detail/poweredbylinux.jpg?id=archiv%3Aopensim%3Ainstallation%3Alinux&quot; class=&quot;media&quot; title=&quot;poweredbylinux.jpg&quot;&gt;&lt;img src=&quot;http://itclive.spdns.de/wiki/_media/poweredbylinux.jpg&quot; class=&quot;medialeft&quot; align=&quot;left&quot; loading=&quot;lazy&quot; title=&quot;poweredbylinux.jpg&quot; alt=&quot;poweredbylinux.jpg&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://itclive.spdns.de/wiki/_detail/poweredbyubuntu.jpg?id=archiv%3Aopensim%3Ainstallation%3Alinux&quot; class=&quot;media&quot; title=&quot;poweredbyubuntu.jpg&quot;&gt;&lt;img src=&quot;http://itclive.spdns.de/wiki/_media/poweredbyubuntu.jpg&quot; class=&quot;medialeft&quot; align=&quot;left&quot; loading=&quot;lazy&quot; title=&quot;poweredbyubuntu.jpg&quot; alt=&quot;poweredbyubuntu.jpg&quot; /&gt;&lt;/a&gt; Diese Anleitung beschreibt wie man einen OpenSIM-Server im Standalone-Modus auf einem eigenen PC unter dem Betriebssystem Linux installiert und sich dann auf dem eigenen OpenSIM-Server lokal mit dem normalen Second Life Viewer anmeldet. Um OpenSIM auf einem Linux-Betriebssystem zu installieren, müssen Sie sich zunächst (falls noch nicht geschehen) das aktuellste &lt;a href=&quot;http://www.go-mono.com/mono-downloads/download.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.go-mono.com/mono-downloads/download.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Mono-Paket&lt;/a&gt; &lt;a href=&quot;http://opensimulator.org/wiki/Dependencies&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/Dependencies&quot; rel=&quot;ugc nofollow noopener&quot;&gt;downloaden und installieren&lt;/a&gt;, denn der OpenSIM Server läuft unter Linux nur mit dem installierten Mono. Verlassen Sie sich dabei bitte keinesfalls auf das zu Ihrer Linux-Distribution angebotene Mono von der Standard-Quelle, denn dies könnte unter Umständen veraltet sein. Installieren Sie das aktuellste Mono stets direkt vom Anbieter über den oben angegebenen Link. Die beschriebene Anleitung wurde bei uns unter der Debian-basierten Linux-Distribution &lt;a href=&quot;http://www.ubuntu.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.ubuntu.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Ubuntu&lt;/a&gt; 8.04 installiert, sollte aber auch auf jeder anderen Linux-Distribution laufen.
&lt;/p&gt;

&lt;p&gt;
Um OpenSIM zu installieren benötigen Sie erweiterte Netzwerkkenntnisse, denn dies ist eine Server-Installation und bedarf daher ganz bestimmter Vorkenntnisse, die wir Ihnen aber nicht alle hier im einzelnen darstellen können, denn erstens sind nicht alle Computer und alle Netzwerke gleich konfiguriert, sondern es gibt auch verschiedene Internetzugangsarten, verschiedene Router, verschiedene Ports die eventuell schon vergeben worden sind und natürlich auch verschiedene Betriebssysteme. Wir gehen bei dieser OpenSIM-Installationsanleitung davon aus daß Sie diese Informationen und Kenntnisse bereits haben und entsprechend dieser Anleitung passend für Ihre persönliche OpenSIM-Installation umsetzen können.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM-Installation unter Linux&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim-installation_unter_linux&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-1867&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;hardware-vorraussetzungen&quot;&gt;Hardware-Vorraussetzungen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Der Linux-PC auf dem OpenSIM später laufen soll muß mindestens eine CPU mit 1 &lt;abbr title=&quot;Gigahertz&quot;&gt;GHz&lt;/abbr&gt; Taktfrequenz, Arbeitsspeicher von mindestens 512 &lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; RAM und eine schnelle Grafikkarte (z.B. NVidia GeForce 8800GTS) und eine schnelle Festplatte mit mindestens 20 &lt;abbr title=&quot;Gigabyte&quot;&gt;GB&lt;/abbr&gt; freiem Speicher haben. Wird der PC nur als Server für andere PC eingesetzt und nicht gleichzeitig auch als Client so ist die eingesetzte Grafikkarte beim OpenSIM-Server egal. In der Regel gilt: je schneller der eingesetzte PC für OpenSIM ist, desto schneller, ruckelfreier und performanter läuft auch die Sim. Dies merkt man insbesondere wenn mehrere Avatare auf einer Sim gleichzeitig eingeloggt sind.
&lt;/p&gt;

&lt;p&gt;
Wenn der OpenSIM-Server nur in einem lokalen Netzwerk (&lt;abbr title=&quot;Local Area Network&quot;&gt;LAN&lt;/abbr&gt;) eingesetzt wird sollte es von der Netzwerkgeschwindigkeit keine Probleme geben, vorrausgesetzt es ist ein 100 MBit Netzwerk installiert. Wesentlich problematischer ist die Internetgeschwindigkeit wenn man seinen OpenSIM-Server für andere Nutzer im Internet freigeben möchte, denn dann ist die maximale Anzahl der gleichzeitig eingeloggten Nutzer abhängig von der Upstream-Geschwindigkeit der Internetverbindung (die bei ADSL-Anschlüssen nur ein Bruchteil der Downstream-Geschwindigkeit ist.). Hier gilt natürlich auch: je schneller desto besser. Ein Upstream von 1 MBit ist für 5 gleichzeitig eingeloggte OpenSIM-Nutzer absolute Mindestgeschwindigkeit.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;installationsbeispiel_unter_linux_ubuntu_810&quot;&gt;Installationsbeispiel unter Linux Ubuntu 8.10&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;sudo apt-get install subversion nant mono-gmcs libmono-microsoft8.0-cil libmono-system-runtime2.0-cil libgdiplus libmono-i18n2.0-cil libmono-oracle2.0-cil ruby
svn co http://opensimulator.org/svn/opensim/trunk opensim
cd opensim
./runprebuild.sh
nant&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Hardware-Vorraussetzungen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;hardware-vorraussetzungen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;1868-3603&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;opensim_server_downloaden_und_installieren&quot;&gt;1. OpenSIM Server downloaden und installieren&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Zunächst muß das aktuelle Binary-Paket von OpenSIM heruntergeladen werden. Bei Linux entpackt man das OpenSIM-Verzeichnis am besten in einen neuen Unterordner mit dem Namen „opensim“ auf der ersten Partition des ersten Laufwerks. Zusätzlich installiert man sich noch eine Version von SQLite3 aus den Standard-Paketquellen die zur Speicherung der Daten benötigt wird. Später besteht auch die Möglichkeit das ganze nach MySQL zu portieren.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;1. OpenSIM Server downloaden und installieren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_server_downloaden_und_installieren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;3604-4105&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;opensim_server_lokalisieren&quot;&gt;2. OpenSIM Server lokalisieren&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Beim Erststart von OpenSIM muß man den Server zuerst konfigurieren. Gestartet wird OpenSIM mit dem folgendem Befehl im /bin Verzeichnis:
&lt;/p&gt;

&lt;p&gt;
mono OpenSim.exe
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;2. OpenSIM Server lokalisieren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_server_lokalisieren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;4106-4304&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit5&quot; id=&quot;opensim_server_konfigurieren&quot;&gt;3. OpenSIM Server konfigurieren&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Nachdem der OpenSIM-Server das erste Mal gestartet wurde öffnet sich eine Konsole und es läuft sehr viel Text durchs Fenster. Man muß eine Zeitlang warten bis man aufgefordert wird die Erstkonfiguration durchzuführen. Bei der ersten Konfiguration werden einem bei jedem Schritt Werte die in eckigen Klammern stehen vorgeschlagen, die man für den ersten Test auch so übernehmen kann. Die Konfiguration kann man später jederzeit noch in der Konfigurationsdatei „opensim.ini“ mit einem normalen Texteditor ändern.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_region&quot;&gt;3.1 Default Region&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT Region CONFIG: Region Name [OpenSim Test]:&lt;/strong&gt;
Die Default-Region ist der Name der eigenen Sim. Hier kann man einen gewünschten Sim-Namen eintragen. Der Name darf allerdings nur aus einem Wort bestehen, darf nicht zu lang sein und darf weder Umlaute noch Sonderzeichen enthalten.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_region_config&quot;&gt;3.2 Default Region Config&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT REGION CONFIG: Grid Location &amp;lt;X Axis&amp;gt; [1000]:
DEFAULT REGION CONFIG: Grid Location &amp;lt;Y Axis&amp;gt; [1000]:&lt;/strong&gt;
Bei diesen beiden Werten handelt es sich um die geografische Startposition auf der Default Region. Dies ist die exakte Position an der sich jeder neu einloggende User mit seinem Avatar befindet. Die Standard-Startposition ist 1000 : 1000, also genau die Mitte der Default Region. Diesen Wert sollte man für das erste so übernehmen.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_internal_ip_address&quot;&gt;3.3 Default Internal IP Address&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT REGION CONFIG: Internal IP Address for incoming UDP Client connections [0.0.0.0]:&lt;/strong&gt;
Diesen Wert nicht ändern und den Wert auf 0.0.0.0 lassen.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_internal_ip_port&quot;&gt;3.4 Default Internal IP Port&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT REGION CONFIG: Internal IP Port for incoming UDP client connections [9000]:&lt;/strong&gt;
Jede Region hat einen eigenen Port, den man, wenn man OpenSIM nach aussen für andere erreichbar machen möchte, im DSL-Router für eingehenden Traffic (TCP und UDP) freigeben muß. Der OpenSIM-Server läuft standardmäßig auf dem Port 9000 (zum Vergleich: normale HTTP-Server laufen auf Port 80). Diesen Port sollte man normalerweise nicht verstellen und auf dem Wert 9000 lassen. Ausnahmen sind nur dann gegeben wenn man z.B. auf Port 9000 schon einen anderen Serverdienst laufen hat (z.B. Buffalo Netzwerkspeicher (NAS) verwenden auch Port 9000).
&lt;/p&gt;

&lt;p&gt;
Wenn man später zu der Default Region noch weitere Regionen anlegen möchte, muß man jeder hinzugekommenen Region einen weiteren, neuen Port-Wert geben, z.B. 9001, 9002 usw. und diese Werte auch wieder im DSL-Router freigeben.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_region_config1&quot;&gt;3.5 Default Region Config&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT REGION CONFIG: External Host Name [127.0.0.1]:&lt;/strong&gt;
Diesen Wert kann man für&amp;#039;s erste auf dem Standard-Wert 127.0.0.1 belassen. Damit kann man sich nur lokal vom eigenen OpenSIM-Server aus einloggen wenn auf diesem gleichzeitig auch der Viewer installiert ist. Möchte man von einem anderen PC aus im eigenen lokalen Netzwerk auf den OpenSIM-Server zugreifen gibt man hier die lokale IP-Adresse ein. Dies sollte eine feste IP-Adresse sein und keine dynamisch per DHCP vergebene IP-Adresse. Möchte man den OpenSIM-Server nach aussen für Benutzer im Internet freigeben muß hier entweder die feste WAN-IP-Adresse oder der feste Domainname eingegeben werden. Kostenlose Domainnamen bekommen Sie z.B. bei DYNDNS.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_avatar&quot;&gt;3.6 Default Avatar&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT REGION CONFIG: First Name of Master Avatar [Test]:
DEFAULT REGION CONFIG: Last Name of Master Avatar [User]:
DEFAULT REGION CONFIG: Password for Master Avatar account [password]:&lt;/strong&gt;
Der erste Avatar (der „Master Avatar“) den man anlegt erhält grundsätzlich Administrationsrechte. Dieser Avatar kann in OpenSIM im Gegensatz zu den danach angelegten Avataren immer alles ändern, kopieren, löschen usw. Der Standard Master Avatar heisst „Test User“ und hat das Passwort „password“. Diese Werte sollte man nach seinen eigenen Vorstellungen ändern. Man sollte tunlichst vermeiden den Avatar-Namen aus Second Life zu übernehmen, denn der Second Life Viewer schreibt alle Einstellungen und Konfigurationen in einen Unterordner der den Second Life Namen entspricht. Wenn man sowohl in Second Life als auch in OpenSIM denselben Namen verwendet gibt es unerwünschte Effekte wie z.B. das nach einem Neustart des Viewers plötzlich das falsche Startbild zu sehen ist, oder die Konfiguration ständig manuell umgestellt werden muß, oder das Inventar nicht alle Objekte anzeigt oder der Cache durcheinanderkommt. Wenn man OpenSIM nicht nach aussen für andere freigeben möchte kann man die Standard-Werte aber auch übernehmen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;3. OpenSIM Server konfigurieren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_server_konfigurieren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;4305-8785&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit6&quot; id=&quot;opensim_server_starten_und_beenden&quot;&gt;4. OpenSIM Server starten und beenden&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Nach der Erstkonfiguration läuft nochmals eine Menge Text durch die Konsole, bis abschliessend die Meldung „[OPENSIM MAIN]: Startup complete, serving 1 region(s)“ auftaucht. Falls unter Linux eine aktivierte Firewall zum Einsatz kommt muß man den OpenSIM-Server auf Port 9000 für ein- und ausgehenden Traffic auf TCP und UDP freigeben. Damit der OpenSIM-Server laufen kann muß die Konsole geöffnet bleiben, kann aber in die Taskleiste minimiert werden. Wenn man den OpenSIM-Server wieder beendet möchte gibt man in das Konsole das Kommando „Quit“ ein.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;4. OpenSIM Server starten und beenden&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_server_starten_und_beenden&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;8786-9393&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit7&quot; id=&quot;in_opensim_einloggen&quot;&gt;5. In OpenSIM einloggen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Nun kann man sich in seinen eigenen OpenSIM-Server einloggen, entweder mit dem normalen Second Life Viewer, oder einem der anderen Open Source Viewer. Da es meines Wissens keinen Linux-Viewer gibt, ist der nachfolgende OpenSIM-Login Vorgang für Windows beschrieben. Wenn man sich mit dem normalen Second Life Viewer einloggen möchte muß man den Startpfad des Viewers etwas anpassen. Dazu legt man sich am besten eine neue Verknüpfung bzw. eine Kopie der Verknüpfung des SL-Viewers auf den Windows Desktop. Dann klickt man mit der rechten Maustaste auf das Symbol und ändert bzw. ergänzt in der Zeile „Ziel“ den dort eingetragenen Wert. Normalerweise wird der Second Life Viewer unter dem Pfad „C:\Programme\SecondLife“ gespeichert. Falls dieser Pfad bei der Installation des Second Life Viewers genutzt wurde, muß man den Wert folgendermassen anpassen:
&lt;/p&gt;
&lt;pre class=&quot;file&quot;&gt;C:\Programme\SecondLife\SecondLife.exe -loginuri http://127.0.0.1:9000/ -loginpage http://127.0.0.1:9000/?method=login&lt;/pre&gt;

&lt;p&gt;
Der Wert „127.0.0.1“ gilt nur dann wenn man nur sich selbst auf dem eigenen PC einloggen möchte auf dem sowohl der OpenSIM-Server als auch der Second Life Viewer installiert ist. Wenn man seinen OpenSIM-Server für andere im eigenen lokalen Netzwerk (&lt;abbr title=&quot;Local Area Network&quot;&gt;LAN&lt;/abbr&gt;) freigeben möchte muß an dieser Stelle jeder OpenSIM-Nutzer die lokale IP-Adresse des OpenSIM-Servers eintragen. Möchte man seinen OpenSIM-Server für Nutzer aus dem Internet freigeben muß an dieser Stelle entweder eine feste WAN-IP-Adresse vom Internet Provider (ISP) eingetragen werden (falls vorhanden), oder die DYNDNS-Adresse. Wenn alles klappt sieht man beim einloggen statt dem Second Life Startbild eine weisse Loginseite von OpenSIM. Nun muß man die Zugangsdaten des Master Avatars in die Login-Felder eintragen. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;5. In OpenSIM einloggen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;in_opensim_einloggen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;9394-11208&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit8&quot; id=&quot;opensim_login-tipps&quot;&gt;6. OpenSIM Login-Tipps&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Beim Login die Zugangsdaten nicht oben in den weissen Feldern eintragen, sondern unten wie auch bei einem Second Life Login.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Beim Viewer in den Einstellungen unter dem Menüpunkt „Netzwerk“ die Netzwerkbandbreite auf den Wert 200 einstellen, sonst kann es passieren daß man den Avatar plötzlich nicht mehr bewegen kann, oder die gleichzeitige Nutzung des OpenSIM-Servers mit mehreren Avataren nicht möglich ist.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Damit man sich vom Internet aus auf Ihren OpenSIM-Server einloggen kann müssen Sie auf Ihrem Router den Port 9000 für ein- und ausgehenden Traffic auf TCP und UDP freigeben und auf die feste, lokale IP-Adresse des Computers auf dem OpenSIM installiert ist weiterleiten. Auf dem Computer auf dem OpenSIM installiert ist kein DHCP verwenden, sondern eine fest vergebene, statische, lokale IP-Adresse.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;6. OpenSIM Login-Tipps&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_login-tipps&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;11209-12071&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit9&quot; id=&quot;weitere_anleitungen&quot;&gt;Weitere Anleitungen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;/div&gt;

&lt;h4 id=&quot;installationsbeispiele_auf_anderen_webseiten&quot;&gt;Installationsbeispiele auf anderen Webseiten&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.rainer-grundel.de/wissensdb/second_life_opensim/opensim_installation_konfiguration/artikel/article/opensim_installation_und_konfiguration.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.rainer-grundel.de/wissensdb/second_life_opensim/opensim_installation_konfiguration/artikel/article/opensim_installation_und_konfiguration.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;rainer-grundel.de&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.slinfo.de/phpbb/viewtopic.php?p=148987#148987&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.slinfo.de/phpbb/viewtopic.php?p=148987#148987&quot; rel=&quot;ugc nofollow noopener&quot;&gt;slinfo.de&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimulator.org/wiki/Linux_Gridserver&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/Linux_Gridserver&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Installation eines OpenSIM Grid-Servers unter Linux&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimulator.org/wiki/Build_Instructions&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/Build_Instructions&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Installation eines OpenSIM Standalone-Servers unter Linux&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Weitere Anleitungen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;weitere_anleitungen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:9,&amp;quot;range&amp;quot;:&amp;quot;12072-12634&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit10&quot; id=&quot;weitere_konfigurationstipps&quot;&gt;Weitere Konfigurationstipps&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimulator.org/wiki/OpenSim_Configuration&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/OpenSim_Configuration&quot; rel=&quot;ugc nofollow noopener&quot;&gt;opensimulator.org&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Weitere Konfigurationstipps&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;weitere_konfigurationstipps&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:10,&amp;quot;range&amp;quot;:&amp;quot;12635-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:installation</category>
            <pubDate>Fri, 29 Nov 2019 10:58:47 +0000</pubDate>
        </item>
        <item>
            <title>OpenSIM-Installation unter Windows</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/installation/windows?do=revisions&amp;rev=1575021528</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;opensim-installation_unter_windows&quot;&gt;OpenSIM-Installation unter Windows&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;http://itclive.spdns.de/wiki/_detail/poweredbywindows.jpg?id=archiv%3Aopensim%3Ainstallation%3Awindows&quot; class=&quot;media&quot; title=&quot;poweredbywindows.jpg&quot;&gt;&lt;img src=&quot;http://itclive.spdns.de/wiki/_media/poweredbywindows.jpg&quot; class=&quot;medialeft&quot; align=&quot;left&quot; loading=&quot;lazy&quot; title=&quot;poweredbywindows.jpg&quot; alt=&quot;poweredbywindows.jpg&quot; /&gt;&lt;/a&gt; Diese Anleitung beschreibt wie man einen OpenSIM-Server im Standalone-Modus auf einem eigenen PC unter dem Betriebssystem Microsoft Windows 2000/XP/Vista/Win7 installiert und sich dann auf dem eigenen OpenSIM-Server lokal mit dem normalen Second Life Viewer anmeldet. Um OpenSIM auf einem Windows-Betriebssystem zu installieren, müssen Sie sich zunächst (falls noch nicht geschehen) das &lt;a href=&quot;http://www.microsoft.com/downloads/details.aspx?familyid=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;amp;displaylang=de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.microsoft.com/downloads/details.aspx?familyid=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&amp;amp;displaylang=de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Microsoft .NET Framework 2.0&lt;/a&gt; (oder aktueller) installieren, denn der OpenSIM Server läuft unter Windows nur mit dem installierten .NET Framework.
&lt;/p&gt;

&lt;p&gt;
Um OpenSIM zu installieren benötigen Sie erweiterte Netzwerkkenntnisse, denn dies ist eine Server-Installation und bedarf daher ganz bestimmter Vorkenntnisse, die wir Ihnen aber nicht alle hier im einzelnen darstellen können, denn erstens sind nicht alle Computer und alle Netzwerke gleich konfiguriert, sondern es gibt auch verschiedene Internetzugangsarten, verschiedene Router, verschiedene Ports die eventuell schon vergeben worden sind und natürlich auch verschiedene Betriebssysteme. Wir gehen bei dieser OpenSIM-Installationsanleitung davon aus daß Sie diese Informationen und Kenntnisse bereits haben und entsprechend dieser Anleitung passend für Ihre persönliche OpenSIM-Installation umsetzen können.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM-Installation unter Windows&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim-installation_unter_windows&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-1443&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;hardware-vorraussetzungen&quot;&gt;Hardware-Vorraussetzungen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Der Windows-PC auf dem OpenSIM später laufen soll muß mindestens eine CPU mit 1 &lt;abbr title=&quot;Gigahertz&quot;&gt;GHz&lt;/abbr&gt; Taktfrequenz, Arbeitsspeicher von mindestens 512 &lt;abbr title=&quot;Megabyte&quot;&gt;MB&lt;/abbr&gt; RAM und eine schnelle Grafikkarte (z.B. NVidia GeForce 8800GTS) und eine möglichst schnelle Festplatte mit mindestens 20 &lt;abbr title=&quot;Gigabyte&quot;&gt;GB&lt;/abbr&gt; freiem Speicher haben. Wird der PC nur als Server für andere PC eingesetzt und nicht gleichzeitig auch als Client so ist die eingesetzte Grafikkarte beim OpenSIM-Server egal. In der Regel gilt: je schneller der eingesetzte PC für OpenSIM ist, desto schneller, ruckelfreier und performanter läuft auch die Sim. Dies merkt man insbesondere wenn mehrere Avatare auf einer Sim gleichzeitig eingeloggt sind.
&lt;/p&gt;

&lt;p&gt;
Wenn der OpenSIM-Server nur in einem lokalen Netzwerk (&lt;abbr title=&quot;Local Area Network&quot;&gt;LAN&lt;/abbr&gt;) eingesetzt wird sollte es von der Netzwerkgeschwindigkeit keine Probleme geben, vorrausgesetzt es ist ein 100 MBit Netzwerk installiert. Wesentlich problematischer ist die Internetgeschwindigkeit wenn man seinen OpenSIM-Server für andere Nutzer im Internet freigeben möchte, denn dann ist die maximale Anzahl der gleichzeitig eingeloggten Nutzer abhängig von der Upstream-Geschwindigkeit der Internetverbindung (die bei ADSL-Anschlüssen nur ein Bruchteil der Downstream-Geschwindigkeit ist.). Hier gilt natürlich auch: je schneller desto besser. Ein Upstream von 1 MBit ist für 5 gleichzeitig eingeloggte OpenSIM-Nutzer absolute Mindestgeschwindigkeit.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Hardware-Vorraussetzungen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;hardware-vorraussetzungen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;1444-2870&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;opensim_server_downloaden_und_installieren&quot;&gt;1. OpenSIM Server downloaden und installieren&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Zunächst muß das aktuelle Binary-Paket von OpenSIM heruntergeladen werden. Bei Windows 2000 und XP entpackt man das OpenSIM-Verzeichnis am besten in einen neuen Unterordner mit dem Namen „opensim“ auf der ersten Partition des ersten Laufwerks, das meistens mit dem Laufwerksbuchstaben C gekennzeichnet ist, also z.B. in „C:\opensim“. Alternativ kann natürlich auch ein anderer Pfad gewählt werden. Unter Windows Vista und Windows 7 kann der Pfad allerdings nicht frei gewählt werden, dort muß OpenSIM im Root-Verzeichnis (oberste Ebene) installiert werden.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;1. OpenSIM Server downloaden und installieren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_server_downloaden_und_installieren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;2871-3491&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;opensim_server_lokalisieren&quot;&gt;2. OpenSIM Server lokalisieren&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Mit dem Windows Explorer (nicht Internet Explorer) geht man nun in das OpenSIM Verzeichnis und sucht die Datei „OpenSim.exe“ und startet den OpenSIM Server mit einem Doppelklick auf die Datei. Wer möchte kann nun mit einem Rechtklick auf diese Datei und dem Kontextmenü „Verknüpfung“ eine Verknüpfung auf dem Desktop anlegen, denn OpenSIM legt keine Startmenü-Einträge an. Wer dies nicht braucht kann diesen Schritt auch übergehen.
&lt;/p&gt;

&lt;p&gt;
Windows Vista Benutzer müssen aber noch etwas beachten. Damit OpenSIM ausgeführt werden kann müssen die Sicherheitsrechte angepasst werden. Diese Rechte werden mit Rechtsklick auf die Datei „OpenSim.exe“, dann Auswahl von „Eigenschaften wählen“ → „Kompatibilität“ → „Programm im Kompatibilitätsmodus ausführen“ aktivieren und weiter mit „Programm als Administrator ausführen“ eingestellt.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;2. OpenSIM Server lokalisieren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_server_lokalisieren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;3492-4373&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit5&quot; id=&quot;opensim_server_konfigurieren&quot;&gt;3. OpenSIM Server konfigurieren&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Nun wird der OpenSIM-Server das erste Mal gestartet mit Doppelklick auf die Datei „OpenSim.exe“. Es wird eine DOS-Konsole geöffnet und es läuft sehr viel Text durchs Fenster. Man muß eine Zeitlang warten bis man aufgefordert wird die Erstkonfiguration durchzuführen. Bei der ersten Konfiguration werden einem bei jedem Schritt Werte die in eckigen Klammern stehen vorgeschlagen, die man für den ersten Test auch so übernehmen kann. Die Konfiguration kann man später jederzeit noch in der Konfigurationsdatei „opensim.ini“ mit einem normalen Texteditor ändern.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_region&quot;&gt;3.1 Default Region&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT Region CONFIG: Region Name [OpenSim Test]:&lt;/strong&gt;
Die Default-Region ist der Name der eigenen Sim. Hier kann man einen gewünschten Sim-Namen eintragen. Der Name darf allerdings nur aus einem Wort bestehen, darf nicht zu lang sein und darf weder Umlaute noch Sonderzeichen enthalten.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_region_config&quot;&gt;3.2 Default Region Config&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT REGION CONFIG: Grid Location &amp;lt;X Axis&amp;gt; [1000]:
DEFAULT REGION CONFIG: Grid Location &amp;lt;Y Axis&amp;gt; [1000]:&lt;/strong&gt;
Bei diesen beiden Werten handelt es sich um die geografische Startposition auf der Default Region. Dies ist die exakte Position an der sich jeder neu einloggende User mit seinem Avatar befindet. Die Standard-Startposition ist 1000 : 1000, also genau die Mitte der Default Region. Diesen Wert sollte man für das erste so übernehmen.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_internal_ip_address&quot;&gt;3.3 Default Internal IP Address&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT REGION CONFIG: Internal IP Address for incoming UDP Client connections [0.0.0.0]:&lt;/strong&gt;
Diesen Wert nicht ändern und den Wert auf 0.0.0.0 lassen.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_internal_ip_port&quot;&gt;3.4 Default Internal IP Port&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT REGION CONFIG: Internal IP Port for incoming UDP client connections [9000]:&lt;/strong&gt;
Jede Region hat einen eigenen Port, den man, wenn man OpenSIM nach aussen für andere erreichbar machen möchte, im DSL-Router für eingehenden Traffic (TCP und UDP) freigeben muß. Der OpenSIM-Server läuft standardmäßig auf dem Port 9000 (zum Vergleich: normale HTTP-Server laufen auf Port 80). Diesen Port sollte man normalerweise nicht verstellen und auf dem Wert 9000 lassen. Ausnahmen sind nur dann gegeben wenn man z.B. auf Port 9000 schon einen anderen Serverdienst laufen hat (z.B. Buffalo Netzwerkspeicher (NAS) verwenden auch Port 9000).
&lt;/p&gt;

&lt;p&gt;
Wenn man später zu der Default Region noch weitere Regionen anlegen möchte, muß man jeder hinzugekommenen Region einen weiteren, neuen Port-Wert geben, z.B. 9001, 9002 usw. und diese Werte auch wieder im DSL-Router freigeben.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_region_config1&quot;&gt;3.5 Default Region Config&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT REGION CONFIG: External Host Name [127.0.0.1]:&lt;/strong&gt;
Diesen Wert kann man für&amp;#039;s erste auf dem Standard-Wert 127.0.0.1 belassen. Damit kann man sich nur lokal vom eigenen OpenSIM-Server aus einloggen wenn auf diesem gleichzeitig auch der Viewer installiert ist. Möchte man von einem anderen PC aus im eigenen lokalen Netzwerk auf den OpenSIM-Server zugreifen gibt man hier die lokale IP-Adresse ein. Dies sollte eine feste IP-Adresse sein und keine dynamisch per DHCP vergebene IP-Adresse. Möchte man den OpenSIM-Server nach aussen für Benutzer im Internet freigeben muß hier entweder die feste WAN-IP-Adresse oder der feste Domainname eingegeben werden. Kostenlose Domainnamen bekommen Sie z.B. bei DYNDNS.
&lt;/p&gt;

&lt;/div&gt;

&lt;h4 id=&quot;default_avatar&quot;&gt;3.6 Default Avatar&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;

&lt;p&gt;
&lt;strong&gt;DEFAULT REGION CONFIG: First Name of Master Avatar [Test]:
DEFAULT REGION CONFIG: Last Name of Master Avatar [User]:
DEFAULT REGION CONFIG: Password for Master Avatar account [password]:&lt;/strong&gt;
Der erste Avatar (der „Master Avatar“) den man anlegt erhält grundsätzlich Administrationsrechte. Dieser Avatar kann in OpenSIM im Gegensatz zu den danach angelegten Avataren immer alles ändern, kopieren, löschen usw. Der Standard Master Avatar heisst „Test User“ und hat das Passwort „password“. Diese Werte sollte man nach seinen eigenen Vorstellungen ändern. Man sollte tunlichst vermeiden den Avatar-Namen aus Second Life zu übernehmen, denn der Second Life Viewer schreibt alle Einstellungen und Konfigurationen in einen Unterordner der den Second Life Namen entspricht. Wenn man sowohl in Second Life als auch in OpenSIM denselben Namen verwendet gibt es unerwünschte Effekte wie z.B. das nach einem Neustart des Viewers plötzlich das falsche Startbild zu sehen ist, oder die Konfiguration ständig manuell umgestellt werden muß, oder das Inventar nicht alle Objekte anzeigt oder der Cache durcheinanderkommt. Wenn man OpenSIM nicht nach aussen für andere freigeben möchte kann man die Standard-Werte aber auch übernehmen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;3. OpenSIM Server konfigurieren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_server_konfigurieren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;4374-8903&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit6&quot; id=&quot;opensim_server_starten_und_beenden&quot;&gt;4. OpenSIM Server starten und beenden&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Nach der Erstkonfiguration läuft nochmals eine Menge Text durch das DOS-Fenster, bis abschliessend die Meldung „[OPENSIM MAIN]: Startup complete, serving 1 region(s)“ auftaucht. Windows wird nun bei aktivierter Windows-Firewall fragen ob das neue Programm geblockt od hindurchgelassen werden soll. Hier stellt man die Windows-Firewall auf „Nicht mehr blocken“ ein. Damit der OpenSIM-Server laufen kann muß das DOS-Fenster geöffnet bleiben. Es kann aber in die Taskleiste minimiert werden. Wenn man den OpenSIM-Server wieder beendet möchte gibt man in das DOS-Fenster das Kommando „Quit“ ein.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;4. OpenSIM Server starten und beenden&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_server_starten_und_beenden&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;8904-9549&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit7&quot; id=&quot;in_opensim_einloggen&quot;&gt;5. In OpenSIM einloggen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Nun kann man sich in seinen eigenen OpenSIM-Server einloggen, entweder mit dem normalen Second Life Viewer, oder einem der anderen Open Source Viewer. Wenn man sich mit dem normalen Second Life Viewer einloggen möchte muß man den Startpfad des Viewers etwas anpassen. Dazu legt man sich am besten eine neue Verknüpfung bzw. eine Kopie der Verknüpfung des SL-Viewers auf den Windows Desktop. Dann klickt man mit der rechten Maustaste auf das Symbol und ändert bzw. ergänzt in der Zeile „Ziel“ den dort eingetragenen Wert. Normalerweise wird der Second Life Viewer unter dem Pfad „C:\Programme\SecondLife“ gespeichert. Falls dieser Pfad bei der Installation des Second Life Viewers genutzt wurde, muß man den Wert folgendermassen anpassen:
&lt;/p&gt;
&lt;pre class=&quot;file&quot;&gt;C:\Programme\SecondLife\SecondLife.exe -loginuri http://127.0.0.1:9000/ -loginpage http://127.0.0.1:9000/?method=login&lt;/pre&gt;

&lt;p&gt;
Der Wert „127.0.0.1“ gilt nur dann wenn man nur sich selbst auf dem eigenen PC einloggen möchte auf dem sowohl der OpenSIM-Server als auch der Second Life Viewer installiert ist. Wenn man seinen OpenSIM-Server für andere im eigenen lokalen Netzwerk (&lt;abbr title=&quot;Local Area Network&quot;&gt;LAN&lt;/abbr&gt;) freigeben möchte muß an dieser Stelle jeder OpenSIM-Nutzer die lokale IP-Adresse des PC eintragen auf dem der OpenSIM-Server läuft. Möchte man seinen OpenSIM-Server für Nutzer aus dem Internet freigeben muß an dieser Stelle entweder eine feste WAN-IP-Adresse vom Internet Provider (ISP) eingetragen werden (falls vorhanden), oder die &lt;a href=&quot;http://www.easy-network.de/dyndns-einrichten.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.easy-network.de/dyndns-einrichten.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;DYNDNS&lt;/a&gt;-Adresse. Wenn alles klappt sieht man beim einloggen statt dem Second Life Startbild eine weisse Loginseite von OpenSIM. Nun muß man die Zugangsdaten des Master Avatars in die Login-Felder eintragen. 
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;5. In OpenSIM einloggen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;in_opensim_einloggen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;9550-11323&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit8&quot; id=&quot;opensim_login-tipps&quot;&gt;6. OpenSIM Login-Tipps&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Beim Login die Zugangsdaten nicht oben in den weissen Feldern eintragen, sondern unten wie auch bei einem Second Life Login.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Beim Viewer in den Einstellungen unter dem Menüpunkt „Netzwerk“ die Netzwerkbandbreite auf den Wert 200 einstellen, sonst kann es passieren daß man den Avatar plötzlich nicht mehr bewegen kann, oder die gleichzeitige Nutzung des OpenSIM-Servers mit mehreren Avataren nicht möglich ist.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Damit man sich vom Internet aus auf Ihren OpenSIM-Server einloggen kann müssen Sie auf Ihrem Router den Port 9000 für ein- und ausgehenden Traffic auf TCP und UDP freigeben und auf die feste, lokale IP-Adresse des Computers auf dem OpenSIM installiert ist weiterleiten. Auf dem Computer auf dem OpenSIM installiert ist kein DHCP verwenden, sondern eine fest vergebene, statische, lokale IP-Adresse.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;6. OpenSIM Login-Tipps&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_login-tipps&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;11324-12186&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit9&quot; id=&quot;weitere_anleitungen&quot;&gt;Weitere Anleitungen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimulator.org/wiki/OpenSimGerman/Installation&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/OpenSimGerman/Installation&quot; rel=&quot;ugc nofollow noopener&quot;&gt;opensimulator.org&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=462&amp;amp;func=view&amp;amp;catid=848&amp;amp;id=128555&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=462&amp;amp;func=view&amp;amp;catid=848&amp;amp;id=128555&quot; rel=&quot;ugc nofollow noopener&quot;&gt;slinside.com&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Weitere Anleitungen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;weitere_anleitungen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:9,&amp;quot;range&amp;quot;:&amp;quot;12187-12414&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit10&quot; id=&quot;weitere_konfigurationstipps&quot;&gt;Weitere Konfigurationstipps&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimulator.org/wiki/OpenSim_Configuration&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/OpenSim_Configuration&quot; rel=&quot;ugc nofollow noopener&quot;&gt;opensimulator.org&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Weitere Konfigurationstipps&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;weitere_konfigurationstipps&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:10,&amp;quot;range&amp;quot;:&amp;quot;12415-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:installation</category>
            <pubDate>Fri, 29 Nov 2019 10:58:48 +0000</pubDate>
        </item>
        <item>
            <title>Fire Particle</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/fire_particle?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;fire_particle&quot;&gt;Fire Particle&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//// &amp;quot;Fire&amp;quot; PARTICLE TEMPLATE v1 - by Jopsy Pendragon - 4/8/2008
//// You are free to use this script as you please, so long as you include this line:
//** The original &amp;#039;free&amp;#039; version of this script came from THE PARTICLE LABORATORY. **//

// SETUP:  Drop one optional particle texture and this script into a prim.
// Particles should start automatically. (Reset) the script if you insert a
// particle texture later on.  Add one or more CONTROLLER TEMPLATES to any
// prims in the linked object to control when particles turn ON and OFF.

// Customize the particle_parameter values below to create your unique 
// particle effect and click SAVE.  Values are explained along with their
// min/max and default values further down in this script.


string  CONTROLLER_ID = &amp;quot;A&amp;quot;; // See comments at end regarding CONTROLLERS.
integer AUTO_START = TRUE;   // Optionally FALSE only if using CONTROLLERS.

list particle_parameters=[]; // stores your custom particle effect, defined below.
list target_parameters=[]; // remembers targets found using TARGET TEMPLATE scripts.

default {
    state_entry() {
        particle_parameters = [  // start of particle settings
           // Texture Parameters:
           PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), 
           PSYS_PART_START_SCALE, &amp;lt;.4,.4,FALSE&amp;gt;,  PSYS_PART_END_SCALE, &amp;lt;.5,.5, FALSE&amp;gt;, 
           PSYS_PART_START_COLOR, &amp;lt;1,1,1&amp;gt;,    PSYS_PART_END_COLOR, &amp;lt;.4,.1,0&amp;gt;, 
           PSYS_PART_START_ALPHA, (float).8,            PSYS_PART_END_ALPHA, (float).0,     
         
           // Production Parameters:
           PSYS_SRC_BURST_PART_COUNT, (integer)1, 
           PSYS_SRC_BURST_RATE, (float) 0.0,  
           PSYS_PART_MAX_AGE, (float)1.5, 
           PSYS_SRC_MAX_AGE,(float) 0.0,  
        
           // Placement Parameters:
           PSYS_SRC_PATTERN, (integer)2, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE,
           
           // Placement Parameters (for any non-DROP pattern):
           PSYS_SRC_BURST_SPEED_MIN, (float).1,   PSYS_SRC_BURST_SPEED_MAX, (float).3, 
        // PSYS_SRC_BURST_RADIUS, 0.0,
        
           // Placement Parameters (only for ANGLE &amp;amp; CONE patterns):
           PSYS_SRC_ANGLE_BEGIN, (float) .03*PI,     PSYS_SRC_ANGLE_END, (float)0.00*PI,  
        // PSYS_SRC_OMEGA, &amp;lt;0,0,0&amp;gt;, 
        
           // After-Effect &amp;amp; Influence Parameters:
           PSYS_SRC_ACCEL, &amp;lt;0.0,0.0,1.5&amp;gt;,  
        // PSYS_SRC_TARGET_KEY,      llGetLinkKey(llGetLinkNum() + 1),       
              
           PSYS_PART_FLAGS, (integer)( 0         // Texture Options:     
                                | PSYS_PART_INTERP_COLOR_MASK   
                                | PSYS_PART_INTERP_SCALE_MASK   
                                | PSYS_PART_EMISSIVE_MASK   
                                | PSYS_PART_FOLLOW_VELOCITY_MASK
                                                  // After-effect &amp;amp; Influence Options:
                                | PSYS_PART_WIND_MASK            
                                | PSYS_PART_BOUNCE_MASK          
                             // | PSYS_PART_FOLLOW_SRC_MASK     
                             // | PSYS_PART_TARGET_POS_MASK     
                             // | PSYS_PART_TARGET_LINEAR_MASK   
                            ) 
            //end of particle settings                     
        ];
        
        if ( AUTO_START ) llParticleSystem( particle_parameters );
        
    }
    
    link_message( integer sibling, integer num, string mesg, key target_key ) {
        if ( mesg != CONTROLLER_ID ) { // this message isn&amp;#039;t for me.  Bail out.
            return;
        } else if ( num == 0 ) { // Message says to turn particles OFF:
            llParticleSystem( [ ] );
        } else if ( num == 1 ) { // Message says to turn particles ON:
            llParticleSystem( particle_parameters + target_parameters );
        } else if ( num == 2 ) { // Turn on, and remember and use the key sent us as a target:
            target_parameters = [ PSYS_SRC_TARGET_KEY, target_key ];
            llParticleSystem( particle_parameters + target_parameters );
        } else { // bad instruction number
            // do nothing.
        }            
    }
        
}


//============================= About Parameters =============================
// There are 22-ish NAMED attributes that affect a particle display.
// To customize a display you give each a VALUE.
// For example: PSYS_PART_START_COLOR is a named attribute,
// and &amp;lt;1.0, 0.5, 0.0&amp;gt; is a color VALUE (orange, in this case).
// 
// As long as your &amp;#039;names&amp;#039; and &amp;#039;values&amp;#039; are paired up properly, they can
// be in any order!  Any you omit a pair, it reverts to a default value.

//============================= Texture Parameters =============================
//
// TEXTURE, can be an &amp;quot;Asset UUID&amp;quot; key copied from a texture 
//          that you have full permissions to, or the name of
//          a texture in the prim&amp;#039;s inventory.
//
// SCALE, (size) 0.0 to 4.0 meters wide, by 0.0 to 4.0 meters tall. (default 1x1)
//          Textures are FLAT, so the &amp;#039;z&amp;#039; part of the vector is ignored.
//          Values smaller than 0.04x0.04 may not get rendered at all.
//          Tiny particles vanish if the viewer is not near them.
//
// BEGIN_SCALE sets particle start size.  
// END_SCALE (end size) is ignored, if the INTERP_SCALE_MASK option is disabled.
//
// COLOR, &amp;lt; RED, GREEN, BLUE &amp;gt; from &amp;lt;0.00,0.00,0.00&amp;gt; (black) to &amp;lt;1.00,1.00,1.00&amp;gt; (white/default)
// ALPHA, 1.0 = 100% visible(default), 0.0 = invisible.  Less than 0.1 might not get seen.
// START_COLOR and START_ALPHA set the color and transparency of newly created particles. 
// END_COLOR and END_ALPHA are ignored, if the INTERP_COLOR_MASK option is disabled.
         
         
//============================= Production Parameters =============================
//
// BURST_PART_COUNT: quantity of particles per burst, 1 to 4096 (default 1), 
//
// BURST_RATE: seconds to delay between particle bursts. 0.0 to 30.0 (default 0.1)
//
// PART_MAX_AGE: particle lifespan in seconds, 0.00 to 30.0 (default=10.0)
//               PART_MAX_AGE less than 0.5 might not be visible.
//
// The default total number of particles that can be seen is 4096, if one or more 
// emitters try to create more than that, many will not be seen, and it may cause
// viewer lag.  Use as few particles as you can for your effect:
// AGE/RATE * COUNT will tell you approximately how many particles your emitter creates.
//
// SRC_MAX_AGE: emitter auto shut-off timer. 1.0 to 60.0 seconds. 0.0 = never stop. (default)


//============================= Placement Parameters =============================
//                
// PATTERN:   
//      DROP, ignores all other placement settings.
//      EXPLODE, spray particles in all directions
//      ANGLE, sprays a flat &amp;quot;fan&amp;quot; shape defined by ANGLE_BEGIN and END values
//      CONE, sprays &amp;quot;ring&amp;quot; or &amp;quot;cone&amp;quot; shapes defined by ANGLE_BEGIN and END values
//
// RADIUS:  0.0 to 50.0?  distance from emitter to create new particles
//      (RADIUS is disabled with DROP pattern and the FOLLOW_SRC &amp;amp; TARGET_LINEAR options)
//        
// SPEED: 0.00 to 50.0?  Sets min/max starting velocities for non-drop patterns. (default: 1.0)
//        
// ANGLE_BEGIN &amp;amp; END:  0.00*PI (up) to 1.00*PI (down),  (Only for ANGLE &amp;amp; CONE patterns)
//       (Values work much like the Sphere-prim&amp;#039;s DIMPLE attributes.) (defaults: 0.0)
//
// OMEGA: &amp;lt;x,y,z&amp;gt; Sets how much to rotate angle/cone spray direction after
//                every burst. 0.0 to PI?  (default: &amp;lt;0,0,0&amp;gt;)

//======================== After-Effects &amp;amp; Influence Parameters ================
//
// ACCEL, x,y,z 0.0 to 50.0?  sets a constant force, (affects all patterns)
//          Causes particles to drift up/down or in a compass direction.
//          Use ACCEL to create the illusion of (anti-)gravity or a directional wind.
//          (ineffective with TARGET_LINEAR option)
//       
// TARGET_KEY,  &amp;quot;key&amp;quot;, (requires the TARGET option be enabled).  
//       &amp;quot;key&amp;quot; can be a variety of many different things:
         // llGetOwner()
         // llGetKey() target self 
         // llGetLinkKey(1) target parent prim
         // llGetLinkKey(llGetLinkNum() + 1) target next prim in link set 
         //
         // WARNING: New copies of objects get new keys, you can&amp;#039;t simply paste
         // a prim&amp;#039;s key into your script and expect it to always work.  Visit
         // the Particle Laboratory&amp;#039;s section on TARGETS for a variety of ways
         // to dynamically find your target&amp;#039;s key. There are different &amp;#039;best ways&amp;#039;
         // depending on if your target is linked to your emitter or not.


//============================= About Options =============================
//    
// Each option may be ON/ENABLED (no leading // )
// or OFF/DISABLED (by putting a // in front of it.)
// Options are combined together in a special way, (using the | symbol).
// This creates one single Parameter for PSYS_PART_FLAGS.

              
//============================= Texture Options =============================
//
// EMISSIVE: identical to &amp;quot;full bright&amp;quot; setting on prims     
//   
// FOLLOW_VELOCITY: particle texture &amp;#039;tilts&amp;#039; towards the direction it&amp;#039;s moving
//
// INTERP_COLOR: causes particle COLOR and ALPHA(transparency) to change over it&amp;#039;s lifespan
//
// INTERP_SCALE: causes particle SCALE(size) to change over it&amp;#039;s lifespan


//======================== After-Effects &amp;amp; Influences Options ================
//
// BOUNCE:  particles bounce up from the z-altitude of emitter, and cannot fall below it.
//
// WIND: the sim&amp;#039;s wind will push particles around
//
// FOLLOW_SRC: makes particles move (but not rotate) if their emitter moves, (disables RADIUS)
//
// TARGET_POS: causes particles to arrive at a some target at end of of their lifespan.
//
// TARGET_LINEAR: forces particles to form into an even line from emitter to target
//                and forces a DROP-like pattern and disables effects of WIND and ACCEL



//========================================================================
//======================== USING CONTROL TEMPLATES =======================
//
// Want to control when your particles turn ON and OFF?   You can!
// 
// Drop one (or more) of the CONTROL TEMPLATES from the particle laboratory
// into your object containing this script.  That&amp;#039;s it!

// Your controls should be effective immediately.  (Some controllers can be
// adjusted and tuned, open them and read the USAGE notes to see.)
//
// One control template can control several particle templates in the
// same object.   (keep in mind that each prim can only have ONE
// particle effect active at a time).
//
// The &amp;#039;particle_effect_name&amp;#039; value must be the same in both the control
// and particle template to work.  You can change that value and have
// a controller for one effect, and a different controller for a different
// effect in the same object.
//


//======================================== END ===============================default&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>Installation FreeSwitch</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/freeswitch?do=revisions&amp;rev=1575021528</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;installation_freeswitch&quot;&gt;Installation FreeSwitch&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mit FreeSwitch können Sie die Voice-Funktion in OpenSIM nutzen um sich nicht nur über die Tastatur im Chat mit anderen Avataren zu unterhalten, sondern auch über ein Mikrofon mit Ihrer Stimme.
&lt;/p&gt;

&lt;p&gt;
Erste Informationen zu FreeSwitch erhalten Sie auf der offiziellen Webseite: &lt;a href=&quot;http://www.freeswitch.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.freeswitch.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://www.freeswitch.org&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Installation FreeSwitch&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;installation_freeswitch&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-338&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;linux_installationsuse_3264-bit&quot;&gt;Linux Installation: Suse 32/64-bit&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;strong&gt;Installation und Konfiguration von Freeswitch für OpenSim unter Linux&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
Wichtige Links:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://wiki.freeswitch.org/wiki/Main_Page&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://wiki.freeswitch.org/wiki/Main_Page&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://wiki.freeswitch.org/wiki/Main_Page&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.freeswitch.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.freeswitch.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://www.freeswitch.de&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimulator.org/wiki/Freeswitch_Module&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/Freeswitch_Module&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://opensimulator.org/wiki/Freeswitch_Module&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
FreeSwitch ist eine Kommunikationsplattform die unter MLP 1.1 lizensiert ist. Der Vorteil ist der modulare Aufbau und die SIP-Funktionalität die wir hier nutzen um Voice (Sprachkommunikation) in OpenSim zu integrieren. Die native Unterstützung der gängigen Viewer ist dabei das Schmankerl. Auf die Kompilierung von FreeSwitch werde ich hier nicht näher eingehen da sie ausreichend auf der FreeSwitch Website erläutert wird. Es gibt auch je nach Distribution fertig kompilierte Pakete die sich einfacher installieren lassen. Bitte vorher alle Abhängigkeiten überprüfen damit ein reibungsloses kompilieren möglich ist. Beim installieren von FreeSwitch ist dringend auf folgende Einstellungen zu achten damit es erfolgreich funktioniert:
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Linux Installation: Suse 32\/64-bit&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;linux_installationsuse_3264-bit&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;339-1352&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;herunterladen_von_freeswitch&quot;&gt;Herunterladen von Freeswitch&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Ich empfehle die svn in folgendes Verzeichnis zu laden:
&lt;/p&gt;

&lt;p&gt;
/opt/scr/
&lt;/p&gt;

&lt;p&gt;
der Ordner scr muss noch angelegt werden da er meistens nicht vorhanden ist.
&lt;/p&gt;

&lt;p&gt;
md scr 
&lt;/p&gt;

&lt;p&gt;
dann FreeSwitch herunterladen:
&lt;/p&gt;

&lt;p&gt;
svn checkout &lt;a href=&quot;http://svn.freeswitch.org/svn/freeswitch/trunk&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://svn.freeswitch.org/svn/freeswitch/trunk&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://svn.freeswitch.org/svn/freeswitch/trunk&lt;/a&gt; freeswitch
&lt;/p&gt;

&lt;p&gt;
Der Quellcode befindet sich dann in:
&lt;/p&gt;

&lt;p&gt;
/opt/scr/freeswitch
&lt;/p&gt;

&lt;p&gt;
nach der Installation (make install) in:
&lt;/p&gt;

&lt;p&gt;
/opt/freeswitch
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Herunterladen von Freeswitch&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;herunterladen_von_freeswitch&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;1353-1769&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;wichtige_schritte&quot;&gt;Wichtige Schritte&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Da FreeSwitch modular aufgebaut ist sind in der Grundkonfiguration nicht alle Module aktiviert. Manche werden auch erst nach der Aktivierung kompiliert. Für den reibungslosen Ablauf brauchen wir zwei dieser Module die nicht automatisch kompiliert werden:
&lt;/p&gt;

&lt;p&gt;
codecs/mod_siren ←– siren 14 Codec (sozusagen die Sprachkomprimierung)
xml_int/mod_xml_curl ←– Ein Modul um automatische Konfiguration von FreeSwitch über XML zu ermöglichen.
&lt;/p&gt;

&lt;p&gt;
Nach dem Herunterladen von FreeSwitch und der Vorbereitung der Kompilierung:
&lt;/p&gt;

&lt;p&gt;
./bootstrap.sh
./configure –prefix=/usr/local/freeswitch ←– entspricht dem Pfad der späteren Installierung
&lt;/p&gt;

&lt;p&gt;
muss man diese Module in:
&lt;/p&gt;

&lt;p&gt;
../freeswitch/conf/autoload_configs/modules.conf.xml 
&lt;/p&gt;

&lt;p&gt;
aktivieren indem man die „#“ vor den entsprechenden Modulen entfernt.
&lt;/p&gt;

&lt;p&gt;
Danach kann man den Quellcode mit
&lt;/p&gt;

&lt;p&gt;
make
make install
make sounds-install
make moh-install
make samples
&lt;/p&gt;

&lt;p&gt;
kompilieren und installieren. Hat das alles soweit erfolgreich funktioniert müssen noch 3 Konfigurationsdateien angepasst werden:
&lt;/p&gt;

&lt;p&gt;
../freeswitch/conf/autoload_configs/modules.conf.xml
&lt;/p&gt;

&lt;p&gt;
Hier müssen die beiden Module die wir gerade kompiliert haben aktiviert werden. Dazu entfernt man einfach die Auskommentierung.
&lt;/p&gt;

&lt;p&gt;
Vorher:
&amp;lt;!– „&amp;lt;load module=„mod_xml_curl“/&amp;gt;–&amp;gt;
&amp;lt;!– &amp;lt;load module=„mod_siren“/&amp;gt;/&amp;gt;–&amp;gt;
&lt;/p&gt;

&lt;p&gt;
Nachher:
&lt;em&gt;&amp;lt;load module=„mod_xml_curl“/&amp;gt;
&amp;lt;load module=„mod_siren“/&amp;gt;&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Dann müssen wir noch den Codec aktivieren. Dazu müssen wir folgende XML editieren:
&lt;/p&gt;

&lt;p&gt;
../ freeswitch/conf/vars.xml
&lt;/p&gt;

&lt;p&gt;
In dieser XML gibt es eine Zeile
&lt;/p&gt;

&lt;p&gt;
Vorher:
&amp;lt;X-PRE-PROCESS cmd=„set“ data=„global_codec_prefs= G722,PCMU,PCMA,GSM“/&amp;gt;
dieser fügt bitte folgendes hinzu
G7221@32000h,G722
&lt;/p&gt;

&lt;p&gt;
Nachher:
&lt;em&gt;&amp;lt;X-PRE-PROCESS cmd=„set“ data=„global_codec_prefs=G7221@32000h,G722,PCMU,PCMA,GSM“/&amp;gt;&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
Dann nur noch die Anbindung an OpenSim. Dazu editieren wir die XML:
&lt;/p&gt;

&lt;p&gt;
../ freeswitch/conf/autoload_configs/xml_curl.conf.xml
&lt;/p&gt;

&lt;p&gt;
Bitte ersetzt folgendes mit dem kompletten Inhalt und achtet darauf das Ihr die IP Eures OpenSim-Servers an den dafür vorgesehenen Platz einfügt.
&lt;/p&gt;

&lt;p&gt;
&lt;code&gt;&amp;lt;configuration name=„xml_curl.conf“ description=„cURL XML Gateway“&amp;gt;
 &amp;lt;bindings&amp;gt;
       &amp;lt;binding name=„example“&amp;gt;
               &amp;lt;param name=„gateway-url“ value=„&lt;a href=&quot;http://EureOpenSimIP:9000/api/freeswitch-config&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://EureOpenSimIP:9000/api/freeswitch-config&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://EureOpenSimIP:9000/api/freeswitch-config&lt;/a&gt;“ bindings=„directory“/&amp;gt;
               &amp;lt;param name=„disable-100-continue“ value=„true“/&amp;gt;
       &amp;lt;/binding&amp;gt;
       &amp;lt;binding name=„local“&amp;gt;
               &amp;lt;param name=„gateway-url“ value=„&lt;a href=&quot;http://EureOpenSimIP:9000/api/freeswitch-config&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://EureOpenSimIP:9000/api/freeswitch-config&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://EureOpenSimIP:9000/api/freeswitch-config&lt;/a&gt;“ bindings=„dialplan“/&amp;gt;
               &amp;lt;param name=„disable-100-continue“ value=„true“/&amp;gt;
       &amp;lt;/binding&amp;gt;
 &amp;lt;/bindings&amp;gt;
&amp;lt;/configuration&amp;gt;&lt;/code&gt;
&lt;/p&gt;

&lt;p&gt;
Der Port 9000 ist natürlich auch an Eure Sim anzupassen falls dieser vom Standard abweicht. Danach könnt Ihr FreeSwitch starten.
&lt;/p&gt;

&lt;p&gt;
../freeswitch/bin/./freeswitch
&lt;/p&gt;

&lt;p&gt;
Der Freeswitch-Service sollte immer vor dem OpenSim-Service gestartet sein.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Wichtige Schritte&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;wichtige_schritte&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;1770-4638&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit5&quot; id=&quot;opensim_konfiguration&quot;&gt;OpenSim Konfiguration&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Hier müssen wir nur in der OpenSim.ini folgendes ergänzen:
&lt;/p&gt;

&lt;p&gt;
&lt;code&gt;[FreeSwitchVoice]
   enabled = true
   ;FreeSwitch server is going to contact us and ask us all
   ;sorts of things.
   freeswitch_server_user = freeswitch
   freeswitch_server_pass = password
   freeswitch_api_prefix = /api
   ;The  IP address of your opensim voice region
   freeswitch_service_server = IP_Adresse_des_OpenSimServers
   ;the port your region is running on
   freeswitch_service_port = 9000 
   ;your freewitch IP address
   freeswitch_realm = IP_Adresse_des_FreeSwitch_Services
   freeswitch_sip_proxy = IP_Adresse_des_FreeSwitch_Services:5060
   freeswitch_attempt_stun = false
   freeswitch_stun_server = IP_Adresse_des_FreeSwitch_Services
   freeswitch_echo_server = IP_Adresse_des_FreeSwitch_Services
   freeswitch_echo_port = 50505
   freeswitch_well_known_ip = IP_Adresse_des_FreeSwitch_Services
   freeswitch_default_timeout = 5000
   freeswitch_subscribe_retry = 120&lt;/code&gt;
&lt;/p&gt;

&lt;p&gt;
Achtet auch hier bitte auf den Port Eurer Sim ! Danach einfach den OpenSim-Server starten.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;WICHTIG&lt;/strong&gt;
&lt;/p&gt;

&lt;p&gt;
Der Freeswitch-Service ist nur in den aktuellsten Versionen von OpenSim möglich. Achtet darauf das beim starten von OpenSim im CLI ein [FreeSwitchVoice] Eintrag zu sehen ist. Dann nur noch InWorld auf der Region bei den Landeinstellungen Voice aktivieren und dann solltet Ihr diesen putzigen Punkt über dem Kopf sehen und wenn Ihr alleine auf der Region seit eine Warteschleifenmusik hören. Zum testen empfand ich diese als sehr hilfreich. Diese kann man folgendermassen ausschalten:
&lt;/p&gt;

&lt;p&gt;
../ freeswitch/conf/autoload_configs/conference.conf.xml
&lt;/p&gt;

&lt;p&gt;
einfach die Sounds auskommentieren:
&lt;/p&gt;

&lt;p&gt;
&lt;code&gt;    […]
      &amp;lt;!– File to play if you are alone in the conference –&amp;gt;
      &amp;lt;!– &amp;lt;param name=„alone-sound“ value=„conference/conf-alone.wav“/&amp;gt; –&amp;gt;
      […]
      &amp;lt;!– File to play when you&amp;#039;re alone (music on hold)–&amp;gt;
      &amp;lt;!– &amp;lt;param name=„moh-sound“ value=„$${hold_music}“/&amp;gt; –&amp;gt;
      &amp;lt;!– File to play when you join the conference –&amp;gt;
      &amp;lt;!– &amp;lt;param name=„enter-sound“ value=„tone_stream:&lt;em&gt;%(200,0,500,600,700)“/&amp;gt; [^] –&amp;gt;
      &amp;lt;!– File to play when you leave the conference –&amp;gt;
      &amp;lt;!– &amp;lt;param name=„exit-sound“ value=„tone_stream:&lt;/em&gt;%(500,0,300,200,100,50,25)“/&amp;gt; [^] –&amp;gt;
      &amp;lt;!– File to play when you ae ejected from the conference –&amp;gt;
      &amp;lt;!– &amp;lt;param name=„kicked-sound“ value=„conference/conf-kicked.wav“/&amp;gt; –&amp;gt;
      […]&lt;/code&gt;
&lt;/p&gt;

&lt;p&gt;
Natürlich auch an die Firewall denken um die von FreeSwitch benötigten Ports zu öffnen:
&lt;/p&gt;
&lt;div class=&quot;table sectionedit6&quot;&gt;&lt;table class=&quot;inline&quot;&gt;
	&lt;thead&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 leftalign&quot;&gt; Port(s)     &lt;/th&gt;&lt;th class=&quot;col1&quot;&gt; Protokoll &lt;/th&gt;&lt;th class=&quot;col2 leftalign&quot;&gt; Bezeichnung                                                                         &lt;/th&gt;
	&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 1719        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; H.323 Gatekeeper RAS-Port                                                           &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 1720        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; TCP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; H.323 Call Signalling                                                               &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 3478        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; STUN Service, für NAT traversal                                                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 3479        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; STUN Service, für NAT traversal                                                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row5&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5002        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; TCP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; MLP Protocol Server                                                                 &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row6&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5003        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; Neighborhood Service                                                                &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row7&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5060        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (Standard SIP-Port, für default intern Profil)      &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row8&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5070        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (für default „NAT“ Profil)                          &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row9&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5080        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (für default „External“ Profil)                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row10&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 16384-32768 &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; RTP/RTCP Multimedia Streaming, für Audio/Video Daten in SIP und anderen Protokollen &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;7163-8425&amp;quot;} --&gt;
&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSim Konfiguration&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_konfiguration&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;4639-8426&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit7&quot; id=&quot;linux_installationubuntu_32-bit&quot;&gt;Linux Installation: Ubuntu 32-bit&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Linux Installation: Ubuntu 32-bit&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;linux_installationubuntu_32-bit&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;8427-8473&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit8&quot; id=&quot;vorbereitung&quot;&gt;1. Vorbereitung&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
apt-get update
&lt;/p&gt;

&lt;p&gt;
apt-get install -y autoconf automake libtool build-essential subversion libxml2
apt-get install -y libxml2-dev libtiff4 libtiff4-dev php5 php5-cli
apt-get install -y php5-common php5-mcrypt php5-mysql php5-gd php5-pgsql php-pear php-db
apt-get install -y libmysqlclient15-dev curl sox libssl-dev libncurses5-dev bison
apt-get install -y libaudiofile-dev libnewt-dev libcurl4-gnutls-dev 
apt-get install -y libnet-ssleay-perl openssl ssl-cert libauthen-pam-perl
apt-get install -y libio-pty-perl libmd5-perl
apt-get install -y libpg-perl libdbd-pg-perl  sqlite3
apt-get install -y libsqlite3-dev openssl ssl-cert
apt-get install -y libapache2-mod-php5 libmcrypt-dev
&lt;/p&gt;

&lt;p&gt;
mkdir /home/opensim/freeswitch
cd  /home/opensim/freeswitch
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;1. Vorbereitung&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;vorbereitung&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;8474-9243&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit9&quot; id=&quot;freeswitch_installation&quot;&gt;2. FreeSwitch Installation&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
svn checkout &lt;a href=&quot;http://svn.freeswitch.org/svn/freeswitch/trunk&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://svn.freeswitch.org/svn/freeswitch/trunk&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://svn.freeswitch.org/svn/freeswitch/trunk&lt;/a&gt; freeswitch
&lt;/p&gt;

&lt;p&gt;
cd freeswitch
cd build
cp modules.conf.in modules.conf
&lt;/p&gt;

&lt;p&gt;
vi modules.conf
&lt;/p&gt;

&lt;p&gt;
Suchen Sie die Zeile:
&lt;/p&gt;

&lt;p&gt;
#codecs/mod_siren
&lt;/p&gt;

&lt;p&gt;
und entfernen Sie das # Zeichen.
&lt;/p&gt;

&lt;p&gt;
Suchen Sie die Zeile:
&lt;/p&gt;

&lt;p&gt;
#xml_int/mod_xml_curl
&lt;/p&gt;

&lt;p&gt;
und entfernen Sie das # Zeichen.
&lt;/p&gt;

&lt;p&gt;
Speichern Sie die Datei.
&lt;/p&gt;

&lt;p&gt;
cd ..
AUTOCONF=/usr/bin/autoconf ./bootstrap.sh
&lt;/p&gt;

&lt;p&gt;
Warten Sie bis die Operationen abgeschlossen sind, dann weiter mit:
&lt;/p&gt;

&lt;p&gt;
./configure –prefix=/usr/local/freeswitch
&lt;/p&gt;

&lt;p&gt;
Warten Sie wieder bis alles abgeschlossen ist, dann weiter mit:
&lt;/p&gt;

&lt;p&gt;
make
&lt;/p&gt;

&lt;p&gt;
Warten Sie wiederrum bis alles abgeschlossen ist, dann weiter mit:
&lt;/p&gt;

&lt;p&gt;
make install
make mod_siren-install
&lt;/p&gt;

&lt;p&gt;
make mod_xml_curl-install
make sounds-install
&lt;/p&gt;

&lt;p&gt;
make sounds-install
&lt;/p&gt;

&lt;p&gt;
make moh-install
make moh-install
&lt;/p&gt;

&lt;p&gt;
Bitte beachten Sie das die obige Wiederholung des Kommandos kein Fehler ist ! Dann weiter mit:
&lt;/p&gt;

&lt;p&gt;
make samples
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;2. FreeSwitch Installation&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;freeswitch_installation&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:9,&amp;quot;range&amp;quot;:&amp;quot;9244-10160&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit10&quot; id=&quot;freeswitch_konfiguration_fuer_opensim&quot;&gt;3. FreeSwitch Konfiguration für OpenSIM&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Wir nehmen bei der folgenden Konfiguration folgendes an. Bei Abweichungen auf Ihrem Computer und Netzwerk müssen Sie entsprechend anders konfigurieren. Dies ist quasi nur ein Beispiel von vielen möglichen Konfigurationen:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; der Server ist direkt an das Internet angeschlossen und verfügt über die öffentliche IP-Adresse 192.111.222.33&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; es gibt keine Firewall die den ein- und ausgehenden Datenfluss irgendwie einschränkt&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; OpenSIM läuft auf dem TCP-Port 9000 und ist auf demselben Computer installiert wie FreeSwitch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Geben Sie nun folgendes ein:
&lt;/p&gt;

&lt;p&gt;
cd /usr/local/freeswitch/conf/autoload_configs/
&lt;/p&gt;

&lt;p&gt;
vi modules.conf.xml
&lt;/p&gt;

&lt;p&gt;
Suchen Sie die Zeile:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;!– &amp;lt;load module=„mod_xml_curl“/&amp;gt; –&amp;gt;
&lt;/p&gt;

&lt;p&gt;
und ändern Sie diese in:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;load module=„mod_xml_curl“/&amp;gt;
&lt;/p&gt;

&lt;p&gt;
Suchen Sie die Zeile:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;!–&amp;lt;load module=„mod_siren“/&amp;gt;–&amp;gt;
&lt;/p&gt;

&lt;p&gt;
und ändern Sie diese in:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;load module=„mod_siren“/&amp;gt;
&lt;/p&gt;

&lt;p&gt;
Speichern Sie die Datei. Weiter mit:
&lt;/p&gt;

&lt;p&gt;
cd /usr/local/freeswitch/conf/autoload_configs
&lt;/p&gt;

&lt;p&gt;
vi xml_curl.conf.xml
&lt;/p&gt;

&lt;p&gt;
Gehen Sie eine Zeile unter diese:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;binding name=„example“&amp;gt;
&lt;/p&gt;

&lt;p&gt;
und tauschen die dort noch vorhandene Beispiel-Konfiguration mit Ihrer Konfiguration:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;configuration name=„xml_curl.conf“ description=„cURL XML Gateway“&amp;gt;
&amp;lt;bindings&amp;gt;
&amp;lt;binding name=„example“&amp;gt;
&amp;lt;param name=„gateway-url“ value=„&lt;a href=&quot;http://192.111.222.33:9000/api/freeswitch-config&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://192.111.222.33:9000/api/freeswitch-config&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://192.111.222.33:9000/api/freeswitch-config&lt;/a&gt;“ bindings=„directory“/&amp;gt;
&amp;lt;param name=„disable-100-continue“ value=„true“/&amp;gt;
&amp;lt;/binding&amp;gt;
&amp;lt;binding name=„local“&amp;gt;
&amp;lt;param name=„gateway-url“ value=„&lt;a href=&quot;http://192.111.222.33:9000/api/freeswitch-config&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://192.111.222.33:9000/api/freeswitch-config&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://192.111.222.33:9000/api/freeswitch-config&lt;/a&gt;“ bindings=„dialplan“/&amp;gt;
&amp;lt;param name=„disable-100-continue“ value=„true“/&amp;gt;
&amp;lt;/binding&amp;gt;
&amp;lt;/bindings&amp;gt;
&amp;lt;/configuration&amp;gt;
&lt;/p&gt;

&lt;p&gt;
Tauschen Sie die oben verwendete Beispiel IP-Adresse 192.111.222.33 mit Ihrer eigenen öffentlichen IP-Adresse aus. Falls Sie einen anderen Port als den Standard-Port 9000 verwenden, passen Sie auch diesen an den bei Ihnen verwendeten Port an.
&lt;/p&gt;

&lt;p&gt;
Speichern Sie die Datei. Weiter geht es mit:
&lt;/p&gt;

&lt;p&gt;
cd /usr/local/freeswitch/conf/
&lt;/p&gt;

&lt;p&gt;
vi vars.xml
&lt;/p&gt;

&lt;p&gt;
Suchen Sie die Zeile:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;X-PRE-PROCESS cmd=„set“ data=„global_codec_prefs=G722,PCMU,PCMA,GSM“/&amp;gt;
&lt;/p&gt;

&lt;p&gt;
und ändern Sie diese in:
&lt;/p&gt;

&lt;p&gt;
&amp;lt;X-PRE-PROCESS cmd=„set“ data=„global_codec_prefs=G7221@32000h,G722,PCMU,PCMA,GSM“/&amp;gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;3. FreeSwitch Konfiguration f\u00fcr OpenSIM&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;freeswitch_konfiguration_fuer_opensim&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:10,&amp;quot;range&amp;quot;:&amp;quot;10161-12376&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit11&quot; id=&quot;starten_von_freeswitch&quot;&gt;4. Starten von FreeSwitch&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
screen -S voice
&lt;/p&gt;

&lt;p&gt;
cd /usr/local/freeswitch/bin/
./freeswitch
&lt;/p&gt;

&lt;p&gt;
Ignorieren Sie die rot markierten Fehlermeldungen und Warnungen. Weiter mit:
&lt;/p&gt;

&lt;p&gt;
[CTRL][A][D]
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;4. Starten von FreeSwitch&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;starten_von_freeswitch&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:11,&amp;quot;range&amp;quot;:&amp;quot;12377-12566&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit12&quot; id=&quot;opensim-konfiguration&quot;&gt;5. OpenSIM-Konfiguration&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Editieren Sie die OpenSIM-Konfigurationsdatei und fügen Sie am Ende der Datei folgende Zeilen ein:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;[FreeSwitchVoice]
   enabled = true
   ;FreeSwitch server is going to contact us and ask us all
   ;sorts of things.
   freeswitch_server_user = freeswitch
   freeswitch_server_pass = password
   freeswitch_api_prefix = /api
   ;The  IP address of your opensim voice region
   freeswitch_service_server = IP_Adresse_des_OpenSimServers
   ;the port your region is running on
   freeswitch_service_port = 9000 
   ;your freewitch IP address
   freeswitch_realm = IP_Adresse_des_FreeSwitch_Services
   freeswitch_sip_proxy = IP_Adresse_des_FreeSwitch_Services:5060
   freeswitch_attempt_stun = false
   freeswitch_stun_server = IP_Adresse_des_FreeSwitch_Services
   freeswitch_echo_server = IP_Adresse_des_FreeSwitch_Services
   freeswitch_echo_port = 50505
   freeswitch_well_known_ip = IP_Adresse_des_FreeSwitch_Services
   freeswitch_default_timeout = 5000
   freeswitch_subscribe_retry = 120&lt;/pre&gt;

&lt;p&gt;
Starten Sie jetzt den OpenSIM-Server. Ab diesem Moment ist Voice in OpenSIM grundsätzlich möglich. Um aber Voice nutzen zu können muß in den Estate-Einstellungen und den Region-Einstellungen auch Voice aktiviert werden. Ausserdem müssen die Avatare einen 3D-Viewer ab Version 1.22 oder später benutzen.
&lt;/p&gt;

&lt;p&gt;
Sollte es dennoch nicht funktionieren haben Sie möglicherweise eine zu alte OpenSIM-Server Version. Voice wird derzeit nur in sehr aktuellen Trunk-Versionen unterstützt.
&lt;/p&gt;

&lt;p&gt;
Natürlich auch an die Firewall denken um die von FreeSwitch benötigten Ports zu öffnen:
&lt;/p&gt;
&lt;div class=&quot;table sectionedit13&quot;&gt;&lt;table class=&quot;inline&quot;&gt;
	&lt;thead&gt;
	&lt;tr class=&quot;row0&quot;&gt;
		&lt;th class=&quot;col0 leftalign&quot;&gt; Port(s)     &lt;/th&gt;&lt;th class=&quot;col1&quot;&gt; Protokoll &lt;/th&gt;&lt;th class=&quot;col2 leftalign&quot;&gt; Bezeichnung                                                                         &lt;/th&gt;
	&lt;/tr&gt;
	&lt;/thead&gt;
	&lt;tr class=&quot;row1&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 1719        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; H.323 Gatekeeper RAS-Port                                                           &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row2&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 1720        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; TCP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; H.323 Call Signalling                                                               &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row3&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 3478        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; STUN Service, für NAT traversal                                                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row4&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 3479        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; STUN Service, für NAT traversal                                                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row5&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5002        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; TCP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; MLP Protocol Server                                                                 &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row6&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5003        &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; Neighborhood Service                                                                &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row7&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5060        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (Standard SIP-Port, für default intern Profil)      &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row8&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5070        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (für default „NAT“ Profil)                          &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row9&quot;&gt;
		&lt;td class=&quot;col0 leftalign&quot;&gt; 5080        &lt;/td&gt;&lt;td class=&quot;col1&quot;&gt; UDP &amp;amp; TCP &lt;/td&gt;&lt;td class=&quot;col2 leftalign&quot;&gt; SIP UAS, für SIP Signalisierung (für default „External“ Profil)                     &lt;/td&gt;
	&lt;/tr&gt;
	&lt;tr class=&quot;row10&quot;&gt;
		&lt;td class=&quot;col0&quot;&gt; 16384-32768 &lt;/td&gt;&lt;td class=&quot;col1 leftalign&quot;&gt; UDP       &lt;/td&gt;&lt;td class=&quot;col2&quot;&gt; RTP/RTCP Multimedia Streaming, für Audio/Video Daten in SIP und anderen Protokollen &lt;/td&gt;
	&lt;/tr&gt;
&lt;/table&gt;&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;table&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;table1&amp;quot;,&amp;quot;secid&amp;quot;:13,&amp;quot;range&amp;quot;:&amp;quot;14188-15450&amp;quot;} --&gt;
&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;5. OpenSIM-Konfiguration&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim-konfiguration&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:12,&amp;quot;range&amp;quot;:&amp;quot;12567-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:konfiguration</category>
            <pubDate>Fri, 29 Nov 2019 10:58:48 +0000</pubDate>
        </item>
        <item>
            <title>Freeview Media Screen</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/freeview_media_screen?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;freeview_media_screen&quot;&gt;Freeview Media Screen&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//XEngine:
//FreeView 1.2 WebGuide (revision 3) - By CrystalShard Foo
//Multifunctional Picture viewer and Video control script with webguide support
//This script is distributed for free and must stay that way. 

//              *** DO NOT SELL THIS SCRIPT UNDER ANY CIRCUMSTANCE. ***

//Help for using this script can be obtained at: http://www.slguide.com/help

//Feel free to modify this script and post your improvement. Leave the credits intact but feel free to add your name at its bottom.
 
//Whats new:
//- Now using FULL_BRIGHT instead of PRIM_MATERIAL_LIGHT for the screen display
//- Added an ownership-change code to handle cases where FreeView gets deeded to group post Video Init.
//- Renamed WebGuide to TV-Guide to reflect what this thing does better.
//- Added a &amp;#039;Fix Scale&amp;#039; button to Picture mode to help against user texture-scale changes.
//- Additional minor help-tips and code improvements

//Enjoy!


//Constants
integer PICTURE_ROTATION_TIMER = 60;   //In whole seconds

integer DISPLAY_ON_SIDE = ALL_SIDES; //Change this to change where the image will be displayed

key VIDEO_DEFAULT = &amp;quot;71b8ff26-087d-5f44-285b-d38df2e11a81&amp;quot;;  //Test pattern - Used as default video texture when one is missing in parcel media
key BLANK = &amp;quot;5748decc-f629-461c-9a36-a35a221fe21f&amp;quot;; //Blank texture - Used when there are no textures to display in Picture mode
string NOTECARD = &amp;quot;bookmarks&amp;quot;;  //Used to host URL bookmarks for video streams

integer VIDEO_BRIGHT = TRUE;    //FULL_BRIGHT status for Video
integer PICTURE_BRIGHT = TRUE;  //FULL_BRIGHT status for Picture

integer REMOTE_CHANNEL = 9238742;

integer mode = 0;           //Freeview mode.
                            //Mode 0 - Power off
                            //Mode 1 - Picture viewer
                            //Mode 2 - Video

integer listenHandle = -1;      //Dialog menu listen handler
integer listenUrl = -1;         //listen handler for channel 1 for when a URL is being added
integer listenTimer = -1;       //Timer variable for removing all listeners after 2 minutes of listener inactivity
integer listenRemote = -1;      //listen handler for the remote during initial setup
integer encryption = 0;
integer numberofnotecardlines = 0;  //Stores the current number of detected notecard lines.
integer notecardline = 0;       //Current notecard line

integer loop_image = FALSE;     //Are we looping pictures with a timer? (picture mode)
integer current_texture = 0;    //Current texture number in inventory being displayed (picture mode)
integer chan;                   //llDialog listen channel
integer notecardcheck = 0;
key video_texture;              //Currently used video display texture for parcel media stream

string moviename;
string tempmoviename;
key notecardkey = NULL_KEY;
key tempuser;                   //Temp key storge variable
string tempurl;                 //Temp string storge variable

integer isGroup = TRUE;
key groupcheck = NULL_KEY;
key last_owner;
key XML_channel;

pictures()      //Change mode to Picture Viewer
{
    //Initilize variables
    
    //Change prim to Light material while coloring face 0 black to prevent light-lag generation.
    llSetPrimitiveParams([PRIM_BUMP_SHINY, DISPLAY_ON_SIDE, PRIM_SHINY_NONE, PRIM_BUMP_NONE, PRIM_COLOR, DISPLAY_ON_SIDE, &amp;lt;1,1,1&amp;gt;, 1.0, PRIM_MATERIAL, PRIM_MATERIAL_PLASTIC, PRIM_FULLBRIGHT, DISPLAY_ON_SIDE, PICTURE_BRIGHT]);

    integer check = llGetInventoryNumber(INVENTORY_TEXTURE);
     
    if(check == 0)
    {
        report(&amp;quot;No pictures found.&amp;quot;);
        llSetTexture(BLANK,DISPLAY_ON_SIDE);
        return;
    }
    else    
        if(current_texture &amp;gt; check)
            //Set to first texture if available
            current_texture = 0;
            
    display_texture(current_texture);
}

video()         //Change mode to Video
{
    //Change prim to Light material while coloring face 0 black to prevent light-lag generation.
    llSetPrimitiveParams([PRIM_BUMP_SHINY, DISPLAY_ON_SIDE, PRIM_SHINY_NONE, PRIM_BUMP_NONE, PRIM_COLOR, DISPLAY_ON_SIDE, &amp;lt;1,1,1&amp;gt;, 1.0, PRIM_MATERIAL, PRIM_MATERIAL_PLASTIC, PRIM_FULLBRIGHT, DISPLAY_ON_SIDE, VIDEO_BRIGHT, PRIM_TEXTURE, DISPLAY_ON_SIDE, &amp;quot;62dc73ca-265f-7ca0-0453-e2a6aa60bb6f&amp;quot;, llGetTextureScale(DISPLAY_ON_SIDE), llGetTextureOffset(DISPLAY_ON_SIDE), llGetTextureRot(DISPLAY_ON_SIDE)]);
    
    report(&amp;quot;Video mode&amp;quot;+moviename+&amp;quot;: Stopped&amp;quot;);
    if(finditem(NOTECARD) != -1)
        tempuser = llGetNumberOfNotecardLines(NOTECARD);
    video_texture = llList2Key(llParcelMediaQuery([PARCEL_MEDIA_COMMAND_TEXTURE]),0);
    if(video_texture == NULL_KEY)
    {
        video_texture = VIDEO_DEFAULT;
        llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_TEXTURE,VIDEO_DEFAULT]);
        llSay(0,&amp;quot;No parcel media texture found. Setting texture to default: &amp;quot;+(string)VIDEO_DEFAULT);
        if(llGetLandOwnerAt(llGetPos()) != llGetOwner())
            llSay(0,&amp;quot;Error: Cannot modify parcel media settings. &amp;quot;+llGetObjectName()+&amp;quot; is not owned by parcel owner.&amp;quot;);
    }
    
    llSetTexture(video_texture,DISPLAY_ON_SIDE);
}

off()
{
    report(&amp;quot;Click to power on.&amp;quot;);
    llSetPrimitiveParams([PRIM_BUMP_SHINY, DISPLAY_ON_SIDE, PRIM_SHINY_LOW, PRIM_BUMP_NONE, PRIM_COLOR, DISPLAY_ON_SIDE, &amp;lt;0.1,0.1,0.1&amp;gt;, 1.0,PRIM_MATERIAL, PRIM_MATERIAL_PLASTIC, PRIM_FULLBRIGHT, DISPLAY_ON_SIDE, FALSE, PRIM_TEXTURE, DISPLAY_ON_SIDE, BLANK, llGetTextureScale(DISPLAY_ON_SIDE), llGetTextureOffset(DISPLAY_ON_SIDE), llGetTextureRot(DISPLAY_ON_SIDE)]);
}

integer finditem(string name)   //Finds and returns an item&amp;#039;s inventory number
{
    integer i;
    for(i=0;i&amp;lt;llGetInventoryNumber(INVENTORY_NOTECARD);i++)
        if(llGetInventoryName(INVENTORY_NOTECARD,i) == NOTECARD)
            return i;
    return -1;
}

seturl(string url, key id)  //Set parcel media URL
{
    if(mode != 2)
    {
        video();
        mode = 2;
    }
    moviename = tempmoviename;
    if(moviename)
        moviename = &amp;quot; [&amp;quot;+moviename+&amp;quot;]&amp;quot;;
    tempmoviename = &amp;quot;&amp;quot;;
    string oldurl = llList2String(llParcelMediaQuery([PARCEL_MEDIA_COMMAND_URL]),0);
    if(oldurl != &amp;quot;&amp;quot;)
        llOwnerSay(&amp;quot;Setting new media URL. The old URL was: &amp;quot;+oldurl);

    llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_URL,url]);
    if(id!=NULL_KEY)
        menu(id);
    else
    {
        report(&amp;quot;Video mode&amp;quot;+moviename+&amp;quot;: Playing&amp;quot;);
        llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_PLAY]);
    }
       
    if(isGroup)
        llSay(0,&amp;quot;New media URL set.&amp;quot;);
    else
        llOwnerSay(&amp;quot;New media URL set: &amp;quot;+url);
}

string mediatype(string ext)    //Returns a string stating the filetype of a file based on file extension
{
    ext = llToLower(ext);
    if(ext == &amp;quot;swf&amp;quot;)
        return &amp;quot;Flash&amp;quot;;
    if(ext == &amp;quot;mov&amp;quot; || ext == &amp;quot;avi&amp;quot; || ext == &amp;quot;mpg&amp;quot; || ext == &amp;quot;mpeg&amp;quot; || ext == &amp;quot;smil&amp;quot;)
        return &amp;quot;Video&amp;quot;;
    if(ext == &amp;quot;jpg&amp;quot; || ext == &amp;quot;mpeg&amp;quot; || ext == &amp;quot;gif&amp;quot; || ext == &amp;quot;png&amp;quot; || ext == &amp;quot;pict&amp;quot; || ext == &amp;quot;tga&amp;quot; || ext == &amp;quot;tiff&amp;quot; || ext == &amp;quot;sgi&amp;quot; || ext == &amp;quot;bmp&amp;quot;)
        return &amp;quot;Image&amp;quot;;
    if(ext == &amp;quot;txt&amp;quot;)
        return &amp;quot;Text&amp;quot;;
    if(ext == &amp;quot;mp3&amp;quot; || ext == &amp;quot;wav&amp;quot;)
        return &amp;quot;Audio&amp;quot;;
    return &amp;quot;Unknown&amp;quot;;
}

browse(key id)      //Image browser function for picture viewer mode
{
    integer check = llGetInventoryNumber(INVENTORY_TEXTURE);
    string header;
    if(check &amp;gt; 0)
        header = &amp;quot;(&amp;quot;+(string)(current_texture+1)+&amp;quot;/&amp;quot;+(string)check+&amp;quot;) &amp;quot;+llGetInventoryName(INVENTORY_TEXTURE,current_texture);
    else
        header = &amp;quot;No pictures found.&amp;quot;;
    llDialog(id,&amp;quot;** Monitor Control **\n Picture Viewer mode\n- Image browser\n- &amp;quot;+header,[&amp;quot;Back&amp;quot;,&amp;quot;Next&amp;quot;,&amp;quot;Menu&amp;quot;],chan);
    extendtimer();
}

report(string str)
{
    llSetObjectDesc(str);
}

extendtimer()       //Add another 2 minute to the Listen Removal timer (use when a Listen event is triggered)
{
    if(listenHandle == -1)
        listenHandle = llListen(chan,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;);
    listenTimer = (integer)llGetTime() + 120;
    if(loop_image == FALSE)
        llSetTimerEvent(45);
}

config(key id)      //Configuration menu
{
    extendtimer();
    llDialog(id,&amp;quot;Current media URL:\n&amp;quot;+llList2String(llParcelMediaQuery([PARCEL_MEDIA_COMMAND_URL]),0)+&amp;quot;\nTip: If the picture is abit off, try &amp;#039;Align ON&amp;#039;&amp;quot;,[&amp;quot;Set URL&amp;quot;,&amp;quot;Align ON&amp;quot;,&amp;quot;Align OFF&amp;quot;,&amp;quot;Menu&amp;quot;,&amp;quot;Set Remote&amp;quot;],chan);
}

tell_remote(string str)
{
    llShout(REMOTE_CHANNEL,llXorBase64Strings(llStringToBase64((string)encryption + str), llStringToBase64((string)encryption)));
}

menu(key id)        //Dialog menus for all 3 modes
{
    list buttons = [];
    string title = &amp;quot;** Monitor control **&amp;quot;;
    
    extendtimer();

    if(mode != 0)
    {
        if(mode == 1)       //Pictures menu
        {
            title+=&amp;quot;\n  Picture Viewer mode&amp;quot;;
            buttons+=[&amp;quot;Browse&amp;quot;];
            if(loop_image == FALSE)
                buttons+=[&amp;quot;Loop&amp;quot;];
            else
                buttons+=[&amp;quot;Unloop&amp;quot;];
            buttons+=[&amp;quot;Video&amp;quot;,&amp;quot;Power off&amp;quot;,&amp;quot;Help&amp;quot;,&amp;quot;Fix scale&amp;quot;];
        }
        else                //Video menu
        {
            title+=&amp;quot;\n Video display mode\n&amp;quot;+moviename+&amp;quot;\nTip:\nClick &amp;#039;TV Guide&amp;#039; to view the Online bookmarks.&amp;quot;;
            buttons+=[&amp;quot;Pictures&amp;quot;,&amp;quot;Configure&amp;quot;,&amp;quot;Power off&amp;quot;,&amp;quot;Loop&amp;quot;,&amp;quot;Unload&amp;quot;,&amp;quot;Help&amp;quot;,&amp;quot;Play&amp;quot;,&amp;quot;Stop&amp;quot;,&amp;quot;Pause&amp;quot;,&amp;quot;TV Guide&amp;quot;,&amp;quot;Bookmarks&amp;quot;,&amp;quot;Set URL&amp;quot;];
        }
    }
    else
        buttons += [&amp;quot;Pictures&amp;quot;,&amp;quot;Video&amp;quot;,&amp;quot;Help&amp;quot;];
    
    llDialog(id,title,buttons,chan);
}

display_texture(integer check)  //Display texture and set name in description (picture mode)
{                               //&amp;quot;Check&amp;quot; holds the number of textures in contents. The function uses &amp;quot;current_texture&amp;quot; to display.
    string name = llGetInventoryName(INVENTORY_TEXTURE,current_texture);
    llSetTexture(name,DISPLAY_ON_SIDE);
    report(&amp;quot;Showing picture: &amp;quot;+name+&amp;quot; (&amp;quot;+(string)(current_texture+1)+&amp;quot;/&amp;quot;+(string)check+&amp;quot;)&amp;quot;);
}
    

next()  //Change to next texture (picture mode)
{       //This function is used twice - by the menu and timer. Therefor, it is a dedicated function.
    current_texture++;
    integer check = llGetInventoryNumber(INVENTORY_TEXTURE);
    if(check == 0)
    {
        llSetTexture(BLANK,DISPLAY_ON_SIDE);
        current_texture = 0;
        report(&amp;quot;No pictures found.&amp;quot;);
        return;
    }
    if(check == current_texture)
        current_texture = 0;
    
    display_texture(check);
    return;
}

default
{
    state_entry()
    {
        chan = (integer)llFrand(1000) + 1000;   //Pick a random listen channel for the listener
        if(PICTURE_ROTATION_TIMER &amp;lt;= 0)         //Ensure the value is no less or equal 0
            PICTURE_ROTATION_TIMER = 1;
        llListenRemove(listenHandle);
        listenHandle = -1;
        last_owner = llGetOwner();
        groupcheck = llRequestAgentData(llGetOwner(),DATA_NAME);
        off();
        llOpenRemoteDataChannel();
    }
    
    on_rez(integer i)
    {
        llResetScript();
    }

    touch_start(integer total_number)
    {
        //-------------------------------------------------------------------------------
        //Listen only to owner or group member. Edit this code to change access controls.
        if(llDetectedKey(0) != llGetOwner() &amp;amp;&amp;amp; llDetectedGroup(0) == FALSE)
            return;
        //-------------------------------------------------------------------------------

        if(llGetOwnerKey(llGetKey()) != last_owner)  //Sense if object has been deeded to group for Web Guide function
        {
            isGroup = TRUE;
            last_owner = llGetOwner();
            groupcheck = llRequestAgentData(llGetOwner(),DATA_NAME);
            
            if(mode == 2)
            {
                llSay(0,&amp;quot;Detected change in ownership. Attempting to obtain current parcel media texture...&amp;quot;);
                video();
            }
        }

        menu(llDetectedKey(0));
    }
    
    changed(integer change)
    {
        if(change == CHANGED_INVENTORY) //If inventory change
            if(mode == 1)   //If picture mode
            {
                integer check = llGetInventoryNumber(INVENTORY_TEXTURE);
                if(check != 0)
                {
                    current_texture = 0;
                    display_texture(check);
                }
                else
                {
                    llSetTexture(BLANK,DISPLAY_ON_SIDE);
                    report(&amp;quot;No pictures found.&amp;quot;);
                }
            }
            else
                if(mode == 2)   //If video mode
                    if(finditem(NOTECARD) != -1)    //And bookmarks notecard present
                        if(notecardkey != llGetInventoryKey(NOTECARD))
                            tempuser = llGetNumberOfNotecardLines(NOTECARD);    //Reload number of lines
    }
    
    listen(integer channel, string name, key id, string message)
    {
        if(message == &amp;quot;Pictures&amp;quot;)
        {
            if(mode == 2)
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_STOP]);
            pictures();
            mode = 1;
            menu(id);
            return;
        }
        if(message == &amp;quot;Video&amp;quot;)
        {
            video();
            mode = 2;
            menu(id);
            return;
        }
        if(message == &amp;quot;Power off&amp;quot;)
        {
            if(mode == 2)
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_UNLOAD]);
            off();
            mode = 0;
            return;
        }
        if(message == &amp;quot;Help&amp;quot;)
        {
            llSay(0,&amp;quot;Help documentation is available at: http://www.slguide.com/help&amp;quot;);
            if(isGroup)
            {
                if(id == NULL_KEY)
                {
                    llSay(0,&amp;quot;FreeView cannot load help pages while set to group without the remote.&amp;quot;);
                    llSay(0,&amp;quot;For further assistance, please consult: http://slguide.com/help&amp;quot;);
                }
                else
                    tell_remote(&amp;quot;HELP&amp;quot;+(string)id+(string)XML_channel);
            }
            else
                llLoadURL(id,&amp;quot;Help pages for FreeView&amp;quot;,&amp;quot;http://www.slguide.com?c=&amp;quot;+(string)XML_channel+&amp;quot;&amp;amp;help=1&amp;quot;);
        }
        if(mode == 1)
        {
            if(message == &amp;quot;Browse&amp;quot;)
            {
                loop_image = FALSE;
                browse(id);
                return;
            }
            if(message == &amp;quot;Next&amp;quot;)
            {
                extendtimer();
                next();
                browse(id);
            }
            if(message == &amp;quot;Back&amp;quot;)
            {
                extendtimer();
                current_texture--;
                integer check = llGetInventoryNumber(INVENTORY_TEXTURE);
                if(check == 0)
                {
                    llSetTexture(BLANK,DISPLAY_ON_SIDE);
                    current_texture = 0;
                    report(&amp;quot;No pictures found.&amp;quot;);
                    return;
                }
                if(current_texture &amp;lt; 0)
                    current_texture = check - 1;
                
                display_texture(check);
                
                browse(id);
                return;
            }
            if(message == &amp;quot;Menu&amp;quot;)
            {
                menu(id);
                return;
            }
            if(message == &amp;quot;Loop&amp;quot;)
            {
                llSetTimerEvent(PICTURE_ROTATION_TIMER);
                loop_image = TRUE;
                llOwnerSay(&amp;quot;Picture will change every &amp;quot;+(string)PICTURE_ROTATION_TIMER+&amp;quot; seconds.&amp;quot;);
                return;
            }
            if(message == &amp;quot;Unloop&amp;quot;)
            {
                loop_image = FALSE;
                llOwnerSay(&amp;quot;Picture loop disabled.&amp;quot;);
                return;
            }
            if(message == &amp;quot;Fix scale&amp;quot;)
            {
                llSay(0,&amp;quot;Setting display texture to 1,1 repeats and 0,0 offset.&amp;quot;);
                llScaleTexture(1, 1, DISPLAY_ON_SIDE);
                llOffsetTexture(0, 0, DISPLAY_ON_SIDE);
                return;
            }
        }
        if(mode == 2)
        {
            if(channel == REMOTE_CHANNEL)
            {
                if(encryption == 0)
                    encryption = (integer)message;
                llListenRemove(listenRemote);
                listenRemote = -1;
                llSay(0,&amp;quot;Remote configured (&amp;quot;+(string)id+&amp;quot;)&amp;quot;);
            }
                
            if(message == &amp;quot;TV Guide&amp;quot;)
            {
                if(isGroup)
                {
                    if(!encryption)
                    {
                        llSay(0,&amp;quot;** Error - This FreeView object has been deeded to group. You must use a Remote control to open the TV Guide.&amp;quot;);
                        llSay(0,&amp;quot;You can set up the remote control from the Video -&amp;gt; Configuration menu. Please refer to the notecard for further assistance.&amp;quot;);
                        return;
                    }
                    tell_remote((string)id+(string)XML_channel+(string)llGetOwner());
                }
                else
                    llLoadURL(id, &amp;quot;Come to the Guide to Start Your Viewer Playing!&amp;quot;, &amp;quot;http://slguide.com/index.php?v=&amp;quot; + (string)llGetKey() + &amp;quot;&amp;amp;c=&amp;quot; + (string)XML_channel + &amp;quot;&amp;amp;o=&amp;quot; + (string)llGetOwner() + &amp;quot;&amp;amp;&amp;quot;);
                return;
            }

            string header = &amp;quot;Video mode&amp;quot;+moviename+&amp;quot;: &amp;quot;;
            
            if(message == &amp;quot;&amp;lt;&amp;lt; Prev&amp;quot;)
            {
                notecardline--;
                if(notecardline &amp;lt; 0)
                    notecardline = numberofnotecardlines - 1;
                tempuser = id;
                llGetNotecardLine(NOTECARD,notecardline);
                return;
            }
            if(message == &amp;quot;Next &amp;gt;&amp;gt;&amp;quot;)
            {
                notecardline++;
                if(notecardline &amp;gt;= numberofnotecardlines)
                    notecardline = 0;
                tempuser = id;
                llGetNotecardLine(NOTECARD,notecardline);
                return;
            }
            if(message == &amp;quot;Use&amp;quot;)
            {
                if(tempurl == &amp;quot;** No URL specified! **&amp;quot;)
                    tempurl = &amp;quot;&amp;quot;;
                seturl(tempurl,id);
                return;
            }
                    
            if(message == &amp;quot;Menu&amp;quot;)
            {
                menu(id);
                return;
            }
            if(message == &amp;quot;Configure&amp;quot;)
            {
                config(id);
                return;
            }
            if(message == &amp;quot;Bookmarks&amp;quot;)
            {
                if(notecardcheck != -1)
                {
                    llDialog(id,&amp;quot;Error: No valid bookmark data found in notecard &amp;#039;&amp;quot;+NOTECARD+&amp;quot;&amp;#039;.&amp;quot;,[&amp;quot;Menu&amp;quot;],chan);
                    return;
                }
                if(finditem(NOTECARD) != -1)                
                {
                    tempuser = id;
                    if(numberofnotecardlines &amp;lt; notecardline)
                        notecardline = 0;
                    llGetNotecardLine(NOTECARD,notecardline);
                }
                else
                    llDialog(id,&amp;quot;Error: No notecard named &amp;quot;+NOTECARD+&amp;quot; found in contents.&amp;quot;,[&amp;quot;Menu&amp;quot;],chan);
                return;
            }
            
            if(llGetLandOwnerAt(llGetPos()) != llGetOwner())    //If we do not have permissions to actually do the following functions
            {
                llSay(0,&amp;quot;Error: Cannot modify parcel media settings. &amp;quot;+llGetObjectName()+&amp;quot; is not owned by parcel owner.&amp;quot;);
                menu(id);
                return; //Abort
            }
            
            if(listenUrl != -1 &amp;amp;&amp;amp; channel == 1) //Incoming data from &amp;quot;Set URL&amp;quot; command (user spoke on channel 1)
            {
                llListenRemove(listenUrl);
                listenUrl = -1;
                tempmoviename = &amp;quot;&amp;quot;;
                seturl(message,id);
            }
            if(message == &amp;quot;Play&amp;quot;)
            {
                report(header+&amp;quot;Playing&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_PLAY]);
                return;
            }
            if(message == &amp;quot;Stop&amp;quot;)
            {
                report(header+&amp;quot;Stopped&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_STOP]);
                return;
            }
            if(message == &amp;quot;Pause&amp;quot;)
            {
                report(header+&amp;quot;Paused&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_PAUSE]);
                return;
            }
            if(message == &amp;quot;Unload&amp;quot;)
            {
                report(header+&amp;quot;Stopped&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_UNLOAD]);
                return;
            }
            if(message == &amp;quot;Loop&amp;quot;)
            {
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_LOOP]);
                return;
            }
            //URL , Auto-Scale, 
            if(message == &amp;quot;Set URL&amp;quot;)
            {
                report(header+&amp;quot;Stopped&amp;quot;);
                listenUrl = llListen(1,&amp;quot;&amp;quot;,id,&amp;quot;&amp;quot;);
                llDialog(id,&amp;quot;Please type the URL of your choice with /1 in thebegining. For example, /1 www.google.com&amp;quot;,[&amp;quot;Ok&amp;quot;],938);
                return;
            }
            if(message == &amp;quot;Align ON&amp;quot;)
            {
                report(header+&amp;quot;Stopped&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_AUTO_ALIGN,TRUE]);
                menu(id);
                return;
            }
            if(message == &amp;quot;Align OFF&amp;quot;)
            {
                report(header+&amp;quot;Stopped&amp;quot;);
                llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_AUTO_ALIGN,FALSE]);
                menu(id);
                return;
            }
            if(message == &amp;quot;Set Remote&amp;quot;)
            {
                llSay(0,&amp;quot;Configuring remote...&amp;quot;);
                encryption = 0;
                llListenRemove(listenRemote);
                listenRemote = llListen(REMOTE_CHANNEL,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;);
                llSay(REMOTE_CHANNEL,&amp;quot;SETUP&amp;quot;);
            }
        }
    }
    
    dataserver(key queryid, string data)
    {
        if(queryid == groupcheck)       //Test if object is deeded to group
        {
            groupcheck = NULL_KEY;
            isGroup = FALSE;
            return;
        }
        
        if(queryid == tempuser) //If just checking number of notecard lines
        {
            numberofnotecardlines = (integer)data;
            notecardkey = llGetInventoryKey(NOTECARD);
            notecardcheck = 0;
            llGetNotecardLine(NOTECARD,notecardcheck);
            return;
        }
        if(notecardcheck != -1)
        {
            if(data != EOF)
            {
                if(data == &amp;quot;&amp;quot;)
                {
                    notecardcheck++;
                    llGetNotecardLine(NOTECARD,notecardcheck);
                }
                else
                {
                    notecardcheck = -1;
                    return;
                }
            }
            else
                return;
        }

        if(data == &amp;quot;&amp;quot; &amp;amp;&amp;amp; notecardline &amp;lt; numberofnotecardlines)    //If user just pressed &amp;quot;enter&amp;quot; in bookmarks, skip
        {
            notecardline++;
            llGetNotecardLine(NOTECARD,notecardline);
            return;
        }
        
        if(data == EOF)
        {
            notecardline = 0;
            llGetNotecardLine(NOTECARD,notecardline);
            return;
        }
        list parsed = llParseString2List(data,[&amp;quot;|&amp;quot;,&amp;quot;| &amp;quot;,&amp;quot; |&amp;quot;,&amp;quot; | &amp;quot;],[]);    //Ensure no blank spaces before &amp;quot;http://&amp;quot;.
        string name = llList2String(parsed,0);
        tempurl = llList2String(parsed,1);
        if(tempurl == &amp;quot;&amp;quot;)
            tempurl = &amp;quot;** No URL specified! **&amp;quot;;
            
        tempmoviename = name;
                
        llDialog(tempuser,&amp;quot;Bookmarks notecard (&amp;quot;+(string)(notecardline+1)+&amp;quot;/&amp;quot;+(string)numberofnotecardlines+&amp;quot;)\n&amp;quot;+name+&amp;quot; (&amp;quot;+mediatype(llList2String(llParseString2List(tempurl,[&amp;quot;.&amp;quot;],[]),-1))+&amp;quot;)\n&amp;quot;+tempurl,[&amp;quot;&amp;lt;&amp;lt; Prev&amp;quot;,&amp;quot;Use&amp;quot;,&amp;quot;Next &amp;gt;&amp;gt;&amp;quot;,&amp;quot;Menu&amp;quot;],chan);
    }
    
    remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
    {
        if (type == REMOTE_DATA_CHANNEL)
        {
            XML_channel = channel;
        } 
        else if(type == REMOTE_DATA_REQUEST)
        {
            list media_info = llParseString2List(sval, [&amp;quot;|&amp;quot;], []);
            tempmoviename = llList2String(media_info,0);
            seturl(llList2String(media_info,1),NULL_KEY);
            llRemoteDataReply(channel, message_id, sval, 1);
        }
    }
    
    timer()
    {
        if(llGetTime() &amp;gt; listenTimer)       //If listener time expired...
        {
            llListenRemove(listenHandle);   //Remove listeneres.
            llListenRemove(listenUrl);
            llListenRemove(listenRemote);
            listenHandle = -1;
            listenUrl = -1;
            listenRemote = -1;
            listenTimer = -1;
            if(loop_image == FALSE || mode != 1) //If we&amp;#039;re not looping pictures or are in picture mode at all
                llSetTimerEvent(0.0);   //Remove timer
        }
        
        if(loop_image == TRUE &amp;amp;&amp;amp; mode == 1) //If we&amp;#039;re looping pictures and and we&amp;#039;re in picture mode...
            next(); //Next picture
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>Texture Dropper</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/texture_dropper?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;texture_dropper&quot;&gt;Texture Dropper&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// **** Texture Dropper Screen v1.11, by Mircea Kitsune &amp;amp; Sm0key ****

// -------- Settings: --------
// Modify these to adjust the properties of your screen. Unless a specific value is required, use TRUE or FALSE.

integer face = 0; //Primitive face to be used as screen.
integer text = 2; //0 means no text, 1 displays lock status, 2 displays lock status and image + creator names. Selecting 2 clears the image between script restarts.
integer notices = TRUE; //Echo information such as locking / unlocking of the screen and error messages in-world.

integer lockdefault = FALSE; //Set to TRUE if the screen is to be locked by default. Relevant in the case of script restarts and when using the &amp;quot;clear&amp;quot; command.
integer lockonpost = FALSE; //If TRUE the screen is locked once someone posts the first picture in it, useful for &amp;#039;find and claim&amp;#039; screens.
    integer creatorlock = TRUE; //When lockonpost is also TRUE, this allows the creator of the displayed image to lock / unlock or clear the screen.

string screenname = &amp;quot;screen&amp;quot;; //The name which best describes what your object is, used for info and text display (eg: screen, painting, monitor).
string sound = &amp;quot;&amp;quot;; //A sound to be played each time a new image is posted. Leave this string empty to disable sounds.
    float soundvol = 1; //Volume of the sound specified above, can be anything between 0 and 1.

// -------- Script: --------
// Modify anything below if you are a scripter and want to change something else in the script.

string ScriptName;
string InvName;
string InvCreator;
string Toucher;

string Blank = &amp;quot;5748decc-f629-461c-9a36-a35a221fe21f&amp;quot;; //UUID of the blank texture.
integer CmdChan = 9945; //System channel for llDialog.

default
{
    state_entry()
    {
        ScriptName = llGetScriptName();
        llPreloadSound(sound);
        if(text == 2) //Set texture to blank when names are used to avoid images with no names between script restarts.
        {
            llSetTexture(Blank, face);
            llPlaySound(sound, soundvol);
        }
        else if(text != 1 | text != 2)
        {
            llSetText(&amp;quot;&amp;quot;, &amp;lt;0,0,0&amp;gt;, 0);
        }
       
        if(lockdefault == TRUE)
        {
            state locked;
        }
        else
        {
            state unlocked;
        }
    }
}

state locked
{
    state_entry()
    {
        llAllowInventoryDrop(0);
        llListen(CmdChan, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot; );
        if(notices == 1)
        {
            llSay(0, &amp;quot;The &amp;quot; + screenname + &amp;quot; is now locked.&amp;quot;);
        }
       
        if(text == 2 &amp;amp; InvName != &amp;quot;&amp;quot;)
        {
            llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; locked] - &amp;quot; + InvName + &amp;quot; by &amp;quot; + InvCreator, &amp;lt;1,0.5,0.5&amp;gt;, 1);
        }
        else if(text == 1 | text == 2 &amp;amp; InvName == &amp;quot;&amp;quot;)
        {
            llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; locked]&amp;quot;, &amp;lt;1,0.5,0.5&amp;gt;, 1);
        }
    }
   
    touch_start(integer avatar)
    {
        Toucher = llDetectedKey(0);
        llSetTimerEvent(15);
        if (Toucher == llGetOwner())
        {
            llDialog(llDetectedKey(0) , &amp;quot;You are the owner of this screen. What do you wish to do?&amp;quot;, [&amp;quot;unlock&amp;quot;, &amp;quot;clear&amp;quot;], CmdChan);
        }
        else if(lockonpost == TRUE &amp;amp; creatorlock == TRUE &amp;amp; llKey2Name(Toucher) == InvCreator)
        {
            llDialog(llDetectedKey(0) , &amp;quot;You have been identified as the creator of the currently posted image. What do you wish to do?&amp;quot;, [&amp;quot;unlock&amp;quot;, &amp;quot;clear&amp;quot;], CmdChan);
        }
        else
        {
            llSay(0, &amp;quot;The &amp;quot; + screenname + &amp;quot; is locked. The owner must first unlock it before you can display new pictures.&amp;quot;);
        }
    }
   
    listen(integer channel, string name, key id, string message)
    {
        if(Toucher == llGetOwner() | lockonpost == TRUE &amp;amp; creatorlock == TRUE &amp;amp; llKey2Name(Toucher) == InvCreator)
        {
            Toucher = &amp;quot;&amp;quot;; //Protection so if an owner was the last to touch the object not anyone is able to manually chat an owner-only command on the channel.
            if(llToLower(message) == &amp;quot;unlock&amp;quot;)
            {
                state unlocked;
            }
            if(llToLower(message) == &amp;quot;clear&amp;quot;)
            {
                llSetTexture(Blank, face);
                llPlaySound(sound, soundvol);
                InvName = &amp;quot;&amp;quot;;
                InvCreator = &amp;quot;&amp;quot;;
                if(lockdefault == TRUE)
                {
                    llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; locked]&amp;quot;, &amp;lt;1,0.5,0.5&amp;gt;, 1);
                }
                else
                {
                    state unlocked;
                }
            }               
        }
    }
   
    timer()
    {
        Toucher = &amp;quot;&amp;quot;; //Further protection so if an owner ignores the dialog the screen does not remain vulnerable for anyone to chat an owner-only command to.
        llSetTimerEvent(0);
    }
}

state unlocked
{
    state_entry()
    {
        llAllowInventoryDrop(1);
        llListen(CmdChan, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot; );
        if(notices == 1)
        {
            llSay(0, &amp;quot;The &amp;quot; + screenname + &amp;quot; is now unlocked.&amp;quot;);
        }
       
        if(text == 2 &amp;amp; InvName != &amp;quot;&amp;quot;)
        {
            llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; unlocked] - &amp;quot; + InvName + &amp;quot; by &amp;quot; + InvCreator, &amp;lt;0.5,1,0.5&amp;gt;, 1);
        }
        else if(text == 1 | text == 2 &amp;amp; InvName == &amp;quot;&amp;quot;)
        {
            llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; unlocked]&amp;quot;, &amp;lt;0.5,1,0.5&amp;gt;, 1);
        }
    }
   
    changed(integer mask)
    {
        if(mask &amp;amp; (CHANGED_ALLOWED_DROP | CHANGED_INVENTORY))
        {
            if(llGetInventoryNumber(0)) //Texture dropped
            {
                InvName = llGetInventoryName(INVENTORY_TEXTURE, 0);
                key InvKey = llGetInventoryKey(InvName);
                InvCreator = llKey2Name(llGetInventoryCreator(InvName));
                llRemoveInventory(InvName);
                llSetTexture(InvKey, face);
                llPlaySound(sound, soundvol);
                if(lockonpost == TRUE)
                {
                    state locked;
                }
                else if(text == 2)
                {
                    llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; unlocked] - &amp;quot; + InvName + &amp;quot; by &amp;quot; + InvCreator, &amp;lt;0.5,1,0.5&amp;gt;, 1);
                }
            }
            else //Something else dropped
            {
                integer Items = llGetInventoryNumber(-1);
                do
                {
                    string InvName = llGetInventoryName(INVENTORY_ALL, --Items);
                    if (InvName != ScriptName &amp;amp; InvName != sound)
                    {
                        llRemoveInventory(InvName);
                        if(notices == 1)
                        {
                            llSay(0, &amp;quot;Error - Only textures may be dropped inside the &amp;quot; + screenname + &amp;quot;.&amp;quot;);
                        }
                    }
                }
                while(Items);
            }
        }
    }
   
    touch_start(integer avatar)
    {
        Toucher = llDetectedKey(0);
        llSetTimerEvent(15);
        if (Toucher == llGetOwner())
        {
            llDialog(llDetectedKey(0) , &amp;quot;You are the owner of this screen. What do you wish to do?&amp;quot;, [&amp;quot;lock&amp;quot;, &amp;quot;clear&amp;quot;], CmdChan);
        }
        else if(lockonpost == TRUE &amp;amp; creatorlock == TRUE &amp;amp; llKey2Name(Toucher) == InvCreator)
        {
            llDialog(llDetectedKey(0) , &amp;quot;You have been identified as the creator of the currently posted image. What do you wish to do?&amp;quot;, [&amp;quot;lock&amp;quot;, &amp;quot;clear&amp;quot;], CmdChan);
        }
        else
        {
            llSay(0, &amp;quot;The &amp;quot; + screenname + &amp;quot; is unlocked. Control + drag textures onto it to display them.&amp;quot;);
        }
    }
   
    listen(integer channel, string name, key id, string message)
    {
        if(Toucher == llGetOwner() | lockonpost == TRUE &amp;amp; creatorlock == TRUE &amp;amp; llKey2Name(Toucher) == InvCreator)
        {
            Toucher = &amp;quot;&amp;quot;; //Protection so if an owner was the last to touch the object not anyone is able to manually chat an owner-only command on the channel.
            if(llToLower(message) == &amp;quot;lock&amp;quot;)
            {
                state locked;
            }
            if(llToLower(message) == &amp;quot;clear&amp;quot;)
            {
                llSetTexture(Blank, face);
                llPlaySound(sound, soundvol);
                InvName = &amp;quot;&amp;quot;;
                InvCreator = &amp;quot;&amp;quot;;
                if(lockdefault == TRUE)
                {
                    state locked;
                }
                else
                {
                    llSetText(&amp;quot;[&amp;quot; + screenname + &amp;quot; unlocked]&amp;quot;, &amp;lt;0.5,1,0.5&amp;gt;, 1);
                }
            }               
        }
    }
   
    timer()
    {
        Toucher = &amp;quot;&amp;quot;; //Further protection so if an owner ignores the dialog the screen does not remain vulnerable for anyone to chat an owner-only command to.
        llSetTimerEvent(0);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Standalone-Modus</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/standalone-modus?do=revisions&amp;rev=1575021530</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;standalone-modus&quot;&gt;Standalone-Modus&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Der Standalone-Modus klingt erst einmal so als wenn dies ein isolierter OpenSIM-Server ist, was aber durch die Möglichkeit von Hypergrid nicht wirklich so ist. Mittels &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/hypergrid&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:konfiguration:hypergrid&quot; data-wiki-id=&quot;archiv:opensim:konfiguration:hypergrid&quot;&gt;Hypergrid&lt;/a&gt; ist ein OpenSIM-Server im Standalone-Modus alles andere als „alleine“, sondern in der Regel sehr gut mit anderen OpenSIM-Servern vernetzt, egal ob diese im &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/grid-modus&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:konfiguration:grid-modus&quot; data-wiki-id=&quot;archiv:opensim:konfiguration:grid-modus&quot;&gt;Grid-Modus&lt;/a&gt; oder auch im Standalone-Modus laufen.
&lt;/p&gt;

&lt;p&gt;
Der Standalone-Modus wird in der OpenSIM-Konfigurationsdatei „&lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/opensim.ini&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:konfiguration:opensim.ini&quot; data-wiki-id=&quot;archiv:opensim:konfiguration:opensim.ini&quot;&gt;opensim.ini&lt;/a&gt;“ mit folgendem Eintrag aktiviert:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;gridmode = false&lt;/pre&gt;

&lt;p&gt;
Zusätzlich muss die Standalone-Konfiguration im Bereich „Standalone“ angepasst werden. Beispiel für eine Standalone-Konfiguration mit einer mySQL-Datenbank:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;[StandAlone] 
    accounts_authenticate = true 
    welcome_message = &amp;quot;Willkommen bei OpenSIM !&amp;quot; 

    ; Asset database provider 
    ; asset_plugin = &amp;quot;OpenSim.Data.SQLite.dll&amp;quot; 
    asset_plugin = &amp;quot;OpenSim.Data.MySQL.dll&amp;quot; ; for mysql 
    ; asset_plugin = &amp;quot;OpenSim.Data.NHibernate.dll&amp;quot; ; for nhibernate 

    ; the Asset DB source.  This only works for sqlite, mysql, and nhibernate for now 
    ; Asset Source SQLite example 
    ; asset_source = &amp;quot;URI=file:Asset.db,version=3&amp;quot; 
    ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) 
    ; asset_source = &amp;quot;SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3&amp;quot; 
    ; Asset Source MySQL example 
    asset_source = &amp;quot;Data Source=localhost;Database=opensim;User ID=opensimuser;Password=opensimpassword;&amp;quot; 

    ; Inventory database provider 
    ; inventory_plugin = &amp;quot;OpenSim.Data.SQLite.dll&amp;quot; 
    inventory_plugin = &amp;quot;OpenSim.Data.MySQL.dll&amp;quot; 
    ; inventory_plugin = &amp;quot;OpenSim.Data.NHibernate.dll&amp;quot; ; for nhibernate 

    ; Inventory Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING) 
    ; inventory_source = &amp;quot;SQLiteDialect;SqliteClientDriver;URI=file:Inventory.db,version=3&amp;quot; 
    ; Inventory Source MySQL example 
    inventory_source = &amp;quot;Data Source=localhost;Database=opensim;User ID=opensimuser;Password=opensimpassword;&amp;quot; 

    ; User Data Database provider 
    ; 
    ; Multiple providers can be specified by separating them with commas (whitespace is unimportant) 
    ; If multiple providers are specified then if a profile is requested, each is queried until one 
    ; provides a valid profile, or until all providers have been queried. 
    ; Unfortunately the order of querying is currently undefined (it may not be the order in which 
    ; providers are specified here).  This needs to be fixed 
    ; 
    ; userDatabase_plugin = &amp;quot;OpenSim.Data.SQLite.dll&amp;quot; 
    userDatabase_plugin = &amp;quot;OpenSim.Data.MySQL.dll&amp;quot; 
    ; userDatabase_plugin = &amp;quot;OpenSim.Data.NHibernate.dll&amp;quot; ; for nhibernate 

    ; User Source NHibernate Example (DIALECT;DRIVER;CONNECTSTRING) 
    ; user_source = &amp;quot;SQLiteDialect;SqliteClientDriver;URI=file:User.db,version=3&amp;quot; 
    ; User Source MySQL example 
    user_source = &amp;quot;Data Source=localhost;Database=opensim;User ID=opensimuser;Password=opensimpassword;&amp;quot; 

    ; Specifies the location and filename of the default inventory library control file.  The path can be relative or absolute 
    ; Default is ./inventory/Libraries.xml 
    ;LibrariesXMLFile=&amp;quot;./inventory/Libraries.xml&amp;quot; 
     
    ; Specifies the location and filename of the inventory library assets control file.  The path can be relative or absolute 
    ; Setting is optional. Default is ./assets/AssetSets.xml 
    ;AssetSetsXMLFile=&amp;quot;./assets/AssetSets.xml&amp;quot; 

    dump_assets_to_file = false &lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:konfiguration</category>
            <pubDate>Fri, 29 Nov 2019 10:58:50 +0000</pubDate>
        </item>
        <item>
            <title>Dimmen</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/dimmen?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;dimmen&quot;&gt;Dimmen&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mit dem diesem Script kann ein Objekt generiert werden dass bei Berührung ein Menü öffnet und mit dem dann die Transparanz anderer Objekte kontrolliert werden kann.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Dimmen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;dimmen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-189&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;kontrollobjekt&quot;&gt;Kontrollobjekt&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Dieses Script muss in das Objekt, das quasi als Fernbedienung dienen soll. Die Namen werden dabei im Array WALL_OPTIONS festgelegt.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// (C) 2007 Abba Thiebaud&amp;gt;SecondLifer  
// Please remember, I do not offer support for this script; your use of
// this script is your acknowledgement and agreement to the above
// terms.
//
// DO NOT REMOVE THE ABOVE HEADER FOR ANY REASON WHATSOEVER.
 
// Window Controller Script (put into controller prim)
list TINT_OPTIONS = [&amp;quot;40%&amp;quot;, &amp;quot;20%&amp;quot;, &amp;quot;None&amp;quot;, &amp;quot;100%&amp;quot;, &amp;quot;80%&amp;quot;, &amp;quot;60%&amp;quot;];
list WALL_OPTIONS = [&amp;quot;Lower Front&amp;quot;, &amp;quot;Lower Back&amp;quot;, &amp;quot;Lower Sides&amp;quot;, &amp;quot;Upper Front&amp;quot;, &amp;quot;Upper Back&amp;quot;, &amp;quot;Upper Sides&amp;quot;, &amp;quot;Ceiling&amp;quot;, &amp;quot;All&amp;quot;];
integer UPPER_FRONT = -28394;
integer LOWER_FRONT = -28395;
integer UPPER_BACK  = -28396;
integer LOWER_BACK  = -28397;
integer UPPER_SIDE  = -28398;
integer LOWER_SIDE  = -28399;
integer CEILING     = -28400;
integer CHANNEL     = -28393;
integer wallChannel;
integer allWalls;
 
PaintAllWalls(string tintLevel)
{
    integer i;
    integer j;
    
    j = -28394;
 
    for (i = 0; i &amp;lt; 7; i++)
    {
        llSay(j, tintLevel);
        j--;
    } // end for
} // end PaintAllWalls
   
default {
    state_entry()
    {
        llListen(CHANNEL, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot;); // listen for dialog answers (from multiple users)
    } // end state_entry()
 
    touch_start(integer total_number)
    {
        llDialog(llDetectedKey(0), &amp;quot;Which wall would you like to tint?&amp;quot;, WALL_OPTIONS, CHANNEL); // present dialog on click
        allWalls = 0;
    } // end touch_start()
 
    listen(integer channel, string name, key id, string message)
    {
        if (llListFindList(TINT_OPTIONS + WALL_OPTIONS, [message]) != -1)  // verify dialog choice
        {
            if (message == &amp;quot;Upper Front&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = UPPER_FRONT;
            }
            else if (message == &amp;quot;Upper Back&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = UPPER_BACK;
            }
            else if (message == &amp;quot;Upper Sides&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = UPPER_SIDE;
            }
            else if (message == &amp;quot;Lower Front&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = LOWER_FRONT;
            }
            else if (message == &amp;quot;Lower Back&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = LOWER_BACK;
            }
            else if (message == &amp;quot;Lower Sides&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = LOWER_SIDE;
            }
            else if (message == &amp;quot;Ceiling&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                wallChannel = CEILING;
            }
            else if(message == &amp;quot;All&amp;quot;)
            {
                llDialog(id, &amp;quot;How much tint would you like?&amp;quot;, TINT_OPTIONS, CHANNEL);
                allWalls = 1;
             }
 
            if (message == &amp;quot;100%&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;100&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;100&amp;quot;);
                }
             }
            else if (message == &amp;quot;80%&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;80&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;80&amp;quot;);
                }
             }
            else if (message == &amp;quot;60%&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;60&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;60&amp;quot;);
                }
             }
            else if (message == &amp;quot;40%&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;40&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;40&amp;quot;);
                }
             }
            else if (message == &amp;quot;20%&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;20&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;20&amp;quot;);
                }
             }
            else if (message == &amp;quot;None&amp;quot;)
            {
                if(allWalls == 1)
                {
                    PaintAllWalls(&amp;quot;0&amp;quot;);
                }
                else
                {
                    llSay(wallChannel, &amp;quot;0&amp;quot;);
                }
             }
          } // end if (valid message)
    }  // end listen
} // end default&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Kontrollobjekt&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;kontrollobjekt&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;190-5776&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;dimm-objekt&quot;&gt;Dimm-Objekt&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Dieses Script muss in alle wählbaren Objekte. Dabei muss ein Channel durch Entfernen des Platzhalters aktiviert werden, wodurch das Objekt durch das Kontrollscript ansprechbar wird.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;//Here the target aka Windows, put this script into them.
//integer chan = -28394; // uncomment for UPPER_FRONT
//integer chan = -28395; // uncomment for LOWER_FRONT
//integer chan = -28396; // uncomment for UPPER_BACK
//integer chan = -28397; // uncomment for LOWER_BACK
//integer chan = -28398; // uncomment for UPPER_SIDE
//integer chan = -28399; // uncomment for LOWER_SIDE
//integer chan = -28400; // uncomment for CEILING
 
default
{
        state_entry()
        {
                llListen(chan, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot; );
        }
 
        listen( integer channel, string name, key id, string message )
        {
                if ( message == &amp;quot;100&amp;quot; )
                {
                        llSetAlpha(1.0, ALL_SIDES);
                }
                else if ( message == &amp;quot;80&amp;quot; )
                {
                        llSetAlpha(0.8, ALL_SIDES);
                }
                else if ( message == &amp;quot;60&amp;quot; )
                {
                        llSetAlpha(0.6, ALL_SIDES);
                }
                else if ( message == &amp;quot;40&amp;quot; )
                {
                        llSetAlpha(0.4, ALL_SIDES);
                }
                else if ( message == &amp;quot;20&amp;quot; )
                {
                        llSetAlpha(0.2, ALL_SIDES);
                }
                else if ( message == &amp;quot;0&amp;quot; )
                {
                        llSetAlpha(0.0, ALL_SIDES);
                }
        }
}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Dimm-Objekt&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;dimm-objekt&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;5777-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>Elevator</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/elevator?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;elevator&quot;&gt;Elevator&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Elevator&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;elevator&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-22&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;elevator_main_script&quot;&gt;Elevator Main Script&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// From the book:
//
// Scripting Recipes for Second Life
// by Jeff Heaton (Encog Dod in SL)
// ISBN: 160439000X
// Copyright 2007 by Heaton Research, Inc.
//
// This script may be freely copied and modified so long as this header
// remains unmodified.
//
// For more information about this book visit the following web site:
//
// http://www.heatonresearch.com/articles/series/22/

integer CHANNEL = 42; // dialog channel
list MENU_MAIN = [&amp;quot;Floor 1&amp;quot;, &amp;quot;Floor 2&amp;quot;, &amp;quot;Floor 3&amp;quot;, &amp;quot;Floor 4&amp;quot;, &amp;quot;Floor 5&amp;quot;, &amp;quot;Floor 6&amp;quot;, &amp;quot;Floor 7&amp;quot;, &amp;quot;Floor 8&amp;quot;, &amp;quot;Floor 9&amp;quot;, &amp;quot;Floor 10&amp;quot;,&amp;quot;Roof&amp;quot;]; // the main menu

float BOTTOM = 22.260;
float FLOOR_HEIGHT = 10;
float SPEED = 2;
float target;


default
{
    state_entry()
    {
        llListen(CHANNEL, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot;); // listen for dialog answers (from multiple users)
        llSitTarget(&amp;lt;0,-0.5,0.5&amp;gt;, llEuler2Rot(&amp;lt;0,0,-90&amp;gt;) );
        llSetText(&amp;quot;Sit Here to Ride Elevator&amp;quot;,&amp;lt;0,0,0&amp;gt;,1.0);
        target = BOTTOM;
    }
   
    listen(integer channel, string name, key id, string message)
    {
        integer idx = llListFindList(MENU_MAIN, [message]);
        if( idx!=-1 )
        {
            llSay(0,&amp;quot;Elevator heading to &amp;quot; + message + &amp;quot;.&amp;quot; );
            target = BOTTOM + (idx*10);
            state moving;
        }
    }

    changed(integer Change)
    {
        llDialog(llAvatarOnSitTarget(), &amp;quot;Where to?&amp;quot;, MENU_MAIN, CHANNEL);
    }
   
}

state moving
{
   
   
    state_entry()
    {
        llSetTimerEvent(0.1);
    }
   
    timer()
    {
        vector pos = llGetPos();
       
        if( pos.z!=target )
        {
            if( pos.z&amp;gt;target )
            {
                pos.z = pos.z - SPEED;
            }
            else
            {
                pos.z = pos.z + SPEED;
            }
        }
       
        if(  llFabs(pos.z - target) &amp;lt; SPEED )
        {
            pos.z = target;
            llSetTimerEvent(0);
            llSetPos(pos);
            llSay(0,&amp;quot;Elevator has reached its target.&amp;quot; );
            state default;
        }   
       
        llSetPos(pos);
       
    }
}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Elevator Main Script&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;elevator_main_script&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;23-2117&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;elevator_call_button&quot;&gt;Elevator Call Button&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;integer CHANNEL = 42; // dialog channel

default
{
    state_entry()
    {
        llSetText(&amp;quot;Touch to Call Elevator&amp;quot;,&amp;lt;0,0,0&amp;gt;,1.0);
    }

    touch_start(integer total_number)
    {
               
        llRegionSay(42, &amp;quot;Floor 1&amp;quot;);
    }
}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Elevator Call Button&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;elevator_call_button&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;2118-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>Pacman</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/pacman?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;pacman&quot;&gt;Pacman&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Pacman&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;pacman&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-20&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;game&quot;&gt;Game&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// open pacman game server script by kefcom belgium (kefcom@hotmail.com)

string currentplayer;
integer score;
integer maxscore;
integer timesplayed;
integer timecounter;
string playername1;
string playername2;
string playername3;
string playername4;
string playername5;
integer playerscore1;
integer playerscore2;
integer playerscore3;
integer playerscore4;
integer playerscore5;
integer maxtime;

default
{
    state_entry()
    {
 
  //////////////////////////////////////////////////////////////////////////////////////
        maxscore = 137; //change this value to the number of balls you have on the field
        maxtime = 500;
/////////////////////////////////////////////////////////////////////////////////////
 
        playername1 = &amp;quot;nobody&amp;quot;;
        playername2 = &amp;quot;nobody&amp;quot;;
        playername3 = &amp;quot;nobody&amp;quot;;
        playername4 = &amp;quot;nobody&amp;quot;;
        playername5 = &amp;quot;nobody&amp;quot;;
        playerscore1 = 300;
        playerscore2 = 300;
        playerscore3 = 300;
        playerscore4 = 300;
        playerscore5 = 300;
        timesplayed = 0;
        score = 0;
        llSetText(&amp;quot;Game Server&amp;quot;, &amp;lt;1,1,1&amp;gt;,1.0);
        llListen(1966, &amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;);
    }
   
    listen( integer channel, string name, key id, string msg)
    {
        if(msg==&amp;quot;STOP&amp;quot;)
        {
            llSetTimerEvent(0);
            llSay(0, &amp;quot;Game stopped!&amp;quot;);
            timecounter = 0;
            score = 0;
            currentplayer = &amp;quot;nobody&amp;quot;;
            llSetText(&amp;quot;Game Server, click for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;,1.0);
        }
        if(msg==&amp;quot;START&amp;quot;)
        {
            score = 0;
            llSetText(&amp;quot;Score: &amp;quot; + (string) score, &amp;lt;1,1,1&amp;gt;, 1.0);
            currentplayer = name;
            timecounter = 0;
            timesplayed = timesplayed + 1;
            llSetTimerEvent(1);
        }
        if(msg==&amp;quot;POINTS!&amp;quot;)
        {
            score = score + 1;
            llSetText(&amp;quot;Score: &amp;quot; + (string) score, &amp;lt;1,1,1&amp;gt;, 1.0);
            if(score &amp;gt;= maxscore)
            {
                //GAME OVER!
                llShout(0, &amp;quot;Game over&amp;quot;);
                llSetTimerEvent(0);
                llShout(0, &amp;quot;You needed &amp;quot; + (string) timecounter + &amp;quot; Seconds to complete the game!&amp;quot;);
                llSetText(&amp;quot;Game Server, Click me for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;, 1.0);
               
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CALCULATE PLACE IN TOP 5 ////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
               
if(timecounter &amp;lt; playerscore5)
{
    if(timecounter &amp;lt; playerscore4)
    {
        if(timecounter &amp;lt; playerscore3)
        {
            if(timecounter &amp;lt; playerscore2)
            {
                if(timecounter &amp;lt; playerscore1)
                {
                    //first place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = playerscore2;
                    playerscore2 = playerscore1;
                    playerscore1 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = playername2;
                    playername2 = playername1;
                    playername1 = currentplayer;
               
                    llSay(0, &amp;quot;You are in first place on the scoreboard!&amp;quot;);
                }else{
                    //second place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = playerscore2;
                    playerscore2 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = playername2;
                    playername2 = currentplayer;
               
                    llSay(0, &amp;quot;You are in second place on the scoreboard!&amp;quot;);                                  }
            }else{
                    //third place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = currentplayer;
               
                    llSay(0, &amp;quot;You are in third place on the scoreboard!&amp;quot;);                 
            }
        }else{
                    //fourth place
                    playerscore5 = playerscore4;
                    playerscore4 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = currentplayer;
               
                    llSay(0, &amp;quot;You are in fourth place on the scoreboard!&amp;quot;);                 
        }
    }else{
                    //fifth place
                    playerscore5 = timecounter;
                   
                    playername5 = currentplayer;
               
                    llSay(0, &amp;quot;You are in fifth place on the scoreboard!&amp;quot;);                 
    }
}else{
    llSay(0, &amp;quot;You were not fast enough to get on the scoreboard&amp;quot;);
}
               
               
               
               
               
               
            }
        }
    }
   
    touch_start(integer numdetected)
    {
        //TYPE SCORE LIST!!!
        llSay(0, &amp;quot;SCORE LIST:&amp;quot;);
        llSay(0, &amp;quot;1. &amp;quot; + playername1 + &amp;quot; - &amp;quot; + (string) playerscore1 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;2. &amp;quot; + playername2 + &amp;quot; - &amp;quot; + (string) playerscore2 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;3. &amp;quot; + playername3 + &amp;quot; - &amp;quot; + (string) playerscore3 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;4. &amp;quot; + playername4 + &amp;quot; - &amp;quot; + (string) playerscore4 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;5. &amp;quot; + playername5 + &amp;quot; - &amp;quot; + (string) playerscore5 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;Game has been played &amp;quot; + (string) timesplayed + &amp;quot; times since reset&amp;quot;);
    }
   
    timer()
    {
        timecounter = timecounter + 1;
        if(timecounter &amp;gt;= maxtime)
        {
            llShout(1966, &amp;quot;STOP&amp;quot;);
            llSay (0, &amp;quot;Game over due to timeout...&amp;quot;);
            llSetTimerEvent(0);
            llSetText(&amp;quot;Game Server, Touch for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;, 1.0);
        }
    }
   
}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Game&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;game&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;21-6350&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;yellow_balls&quot;&gt;Yellow Balls&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// open pacman game server script by kefcom belgium (kefcom@hotmail.com)

string currentplayer;
integer score;
integer maxscore;
integer timesplayed;
integer timecounter;
string playername1;
string playername2;
string playername3;
string playername4;
string playername5;
integer playerscore1;
integer playerscore2;
integer playerscore3;
integer playerscore4;
integer playerscore5;
integer maxtime;

default
{
    state_entry()
    {
 
  //////////////////////////////////////////////////////////////////////////////////////
        maxscore = 137; //change this value to the number of balls you have on the field
        maxtime = 500;
/////////////////////////////////////////////////////////////////////////////////////
 
        playername1 = &amp;quot;nobody&amp;quot;;
        playername2 = &amp;quot;nobody&amp;quot;;
        playername3 = &amp;quot;nobody&amp;quot;;
        playername4 = &amp;quot;nobody&amp;quot;;
        playername5 = &amp;quot;nobody&amp;quot;;
        playerscore1 = 300;
        playerscore2 = 300;
        playerscore3 = 300;
        playerscore4 = 300;
        playerscore5 = 300;
        timesplayed = 0;
        score = 0;
        llSetText(&amp;quot;Game Server&amp;quot;, &amp;lt;1,1,1&amp;gt;,1.0);
        llListen(1966, &amp;quot;&amp;quot;,&amp;quot;&amp;quot;,&amp;quot;&amp;quot;);
    }
   
    listen( integer channel, string name, key id, string msg)
    {
        if(msg==&amp;quot;STOP&amp;quot;)
        {
            llSetTimerEvent(0);
            llSay(0, &amp;quot;Game stopped!&amp;quot;);
            timecounter = 0;
            score = 0;
            currentplayer = &amp;quot;nobody&amp;quot;;
            llSetText(&amp;quot;Game Server, click for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;,1.0);
        }
        if(msg==&amp;quot;START&amp;quot;)
        {
            score = 0;
            llSetText(&amp;quot;Score: &amp;quot; + (string) score, &amp;lt;1,1,1&amp;gt;, 1.0);
            currentplayer = name;
            timecounter = 0;
            timesplayed = timesplayed + 1;
            llSetTimerEvent(1);
        }
        if(msg==&amp;quot;POINTS!&amp;quot;)
        {
            score = score + 1;
            llSetText(&amp;quot;Score: &amp;quot; + (string) score, &amp;lt;1,1,1&amp;gt;, 1.0);
            if(score &amp;gt;= maxscore)
            {
                //GAME OVER!
                llShout(0, &amp;quot;Game over&amp;quot;);
                llSetTimerEvent(0);
                llShout(0, &amp;quot;You needed &amp;quot; + (string) timecounter + &amp;quot; Seconds to complete the game!&amp;quot;);
                llSetText(&amp;quot;Game Server, Click me for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;, 1.0);
               
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// CALCULATE PLACE IN TOP 5 ////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
               
if(timecounter &amp;lt; playerscore5)
{
    if(timecounter &amp;lt; playerscore4)
    {
        if(timecounter &amp;lt; playerscore3)
        {
            if(timecounter &amp;lt; playerscore2)
            {
                if(timecounter &amp;lt; playerscore1)
                {
                    //first place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = playerscore2;
                    playerscore2 = playerscore1;
                    playerscore1 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = playername2;
                    playername2 = playername1;
                    playername1 = currentplayer;
               
                    llSay(0, &amp;quot;You are in first place on the scoreboard!&amp;quot;);
                }else{
                    //second place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = playerscore2;
                    playerscore2 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = playername2;
                    playername2 = currentplayer;
               
                    llSay(0, &amp;quot;You are in second place on the scoreboard!&amp;quot;);                                  }
            }else{
                    //third place
                    playerscore5 = playerscore4;
                    playerscore4 = playerscore3;
                    playerscore3 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = playername3;
                    playername3 = currentplayer;
               
                    llSay(0, &amp;quot;You are in third place on the scoreboard!&amp;quot;);                 
            }
        }else{
                    //fourth place
                    playerscore5 = playerscore4;
                    playerscore4 = timecounter;
                   
                    playername5 = playername4;
                    playername4 = currentplayer;
               
                    llSay(0, &amp;quot;You are in fourth place on the scoreboard!&amp;quot;);                 
        }
    }else{
                    //fifth place
                    playerscore5 = timecounter;
                   
                    playername5 = currentplayer;
               
                    llSay(0, &amp;quot;You are in fifth place on the scoreboard!&amp;quot;);                 
    }
}else{
    llSay(0, &amp;quot;You were not fast enough to get on the scoreboard&amp;quot;);
}
               
               
               
               
               
               
            }
        }
    }
   
    touch_start(integer numdetected)
    {
        //TYPE SCORE LIST!!!
        llSay(0, &amp;quot;SCORE LIST:&amp;quot;);
        llSay(0, &amp;quot;1. &amp;quot; + playername1 + &amp;quot; - &amp;quot; + (string) playerscore1 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;2. &amp;quot; + playername2 + &amp;quot; - &amp;quot; + (string) playerscore2 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;3. &amp;quot; + playername3 + &amp;quot; - &amp;quot; + (string) playerscore3 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;4. &amp;quot; + playername4 + &amp;quot; - &amp;quot; + (string) playerscore4 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;5. &amp;quot; + playername5 + &amp;quot; - &amp;quot; + (string) playerscore5 + &amp;quot; seconds.&amp;quot;);
        llSay(0, &amp;quot;Game has been played &amp;quot; + (string) timesplayed + &amp;quot; times since reset&amp;quot;);
    }
   
    timer()
    {
        timecounter = timecounter + 1;
        if(timecounter &amp;gt;= maxtime)
        {
            llShout(1966, &amp;quot;STOP&amp;quot;);
            llSay (0, &amp;quot;Game over due to timeout...&amp;quot;);
            llSetTimerEvent(0);
            llSetText(&amp;quot;Game Server, Touch for stats&amp;quot;, &amp;lt;1,1,1&amp;gt;, 1.0);
        }
    }
   
}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Yellow Balls&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;yellow_balls&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;6351-12688&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;start_button&quot;&gt;Start Button&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// open pacman game by kefcom belgium (kefcom@hotmail.com)

default
{
    state_entry()
    {
        llSetText(&amp;quot;Klick me to play&amp;quot;, &amp;lt;1,1,1&amp;gt;,1.0);
    }
    touch_start(integer num_detected)
    {
        llDialog(llDetectedKey(0), &amp;quot;Press Start to play&amp;quot;, [&amp;quot;START&amp;quot;, &amp;quot;STOP&amp;quot;],1966);
    }
}&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Start Button&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;start_button&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;12689-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>FAQ</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/faq?do=revisions&amp;rev=1575021543</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;faq&quot;&gt;FAQ&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Auf dieser Seite finden Sie die zu OpenSIM meistgestellten Fragen und die Antworten dazu. Wenn Sie hier nicht fündig werden können Sie alternativ dazu unseren &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/support&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:support&quot; data-wiki-id=&quot;archiv:opensim:support&quot;&gt;support&lt;/a&gt; nutzen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;FAQ&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;faq&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-199&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;was_ist_opensim&quot;&gt;Was ist OpenSIM ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Lesen Sie dazu hier weiter: &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/begriffe/opensim&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:begriffe:opensim&quot; data-wiki-id=&quot;archiv:opensim:begriffe:opensim&quot;&gt;opensim&lt;/a&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Was ist OpenSIM ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;was_ist_opensim&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;200-292&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;wie_kann_ich_einen_opensim_server_im_internet_erreichen&quot;&gt;Wie kann ich einen OpenSIM Server im Internet erreichen ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Unter Windows: Dazu müssen Sie zunächst die Startparameter Ihres Second Life Programms (der Client, nicht der Server) anpassen. Kopieren Sie sich am besten aus dem Startmenü die Verknüpfung zum Second Life Client auf Ihren Desktop. Dann klicken Sie mit der rechten Maustaste auf das kopierte Second Life Symbol auf dem Desktop und wählen im Kontextmenü „Eigenschaften“. Ändern Sie dann in der Eingabezeile „Ziel“ den Text folgendermassen ab:
&lt;/p&gt;
&lt;pre class=&quot;file&quot;&gt;&amp;#039;&amp;#039;C:\Programme\SecondLife\SecondLife.exe -set SystemLanguage de -loginuri http://DOMAIN:8002/ -loginpage http://DOMAIN:8002/?method=login -helperuri http://DOMAIN/&amp;#039;&amp;#039;&lt;/pre&gt;

&lt;p&gt;
Passen Sie die Internetadresse (&lt;abbr title=&quot;Uniform Resource Locator&quot;&gt;URL&lt;/abbr&gt;) an, indem Sie den Text „DOMAIN“ gegen die aktuelle jeweilige Internetadresse des OpenSIM Server Betreibers austauschen. Diese Informationen finden Sie üblicherweise auf den Informationsseiten des OpenSIM Server Betreibers.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Wie kann ich einen OpenSIM Server im Internet erreichen ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;wie_kann_ich_einen_opensim_server_im_internet_erreichen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;293-1252&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;wie_muss_ich_den_opensim_server_konfigurieren_wenn_ich_ihn_fuer_andere_aus_dem_internet_erreichbar_machen_moechte&quot;&gt;Wie muss ich den OpenSIM Server konfigurieren wenn ich ihn für andere aus dem Internet erreichbar machen möchte ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Am besten legen Sie sich, wenn dies noch nicht passiert ist, eine kostenlose &lt;a href=&quot;http://www.dyndns.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.dyndns.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;DYNDNS-Internetadresse&lt;/a&gt; zu, damit Ihr OpenSIM Server immer unter einem gleichbleibenden Namen erreichbar ist und Sie diesen festen Domainnamen in die Konfiguration eintragen können statt eine unter Umständen ständig wechselnde IP-Adresse, häufig der Fall ist bei typischen ADSL-Internetzugängen mit Zwangstrennung nach 24 Stunden.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Editieren Sie dann die Datei „opensim/bin/Regions/default.xml“ und ändern Sie den Wert von „external_host_name“ auf Ihre DYNDNS-Internetadresse. Beispiel: external_host_name=„yourcomputer.ath.cx“. Lassen Sie den Wert von „internal_ip_address“ auf „0.0.0.0“ und „port“ auf „9000“.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Nun müssen Sie die Firewall Ihres Routers konfigurieren, damit eingehende Anfragen von aussen auf Ihren OpenSIM Server erfolgen können. In den NAT-Einstellungen muss bei Port-Forwarding der Port 9000 (TCP und UDP) für ein- und ausgehenden Datenverkehr (Traffic) freigegeben werden. Der Port 9000 muss dabei als weiterleitendes Ziel die interne IP-Adresse Ihres OpenSIM Servers bekommen.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Vergessen Sie nicht auch eine entsprechende Desktop-Firewall wie z.B. die in Windows integrierte Windows Firewall zu konfigurieren. Sobald Sie den Server starten wird die Windows Firewall sich melden und fragen ob diese Verbindung freigegeben werden darf. Beantworten Sie mit Ja.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Wenn Ihr NAT-Router nicht korrekt mit NAT-Loopback umgehen kann und sich Clients von aussen nicht anmelden können, probieren Sie auf dem OpenSIM Server zusätzlich noch folgende Einstellung: editieren Sie unter Windows die Datei C:\Windows\System32\Drivers\etc\hosts und fügen Sie eine neue Zeile hinzu: &lt;code&gt;192.168.1.10 yourcomputer.ath.cx&lt;/code&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;
Ersetzen Sie „192.168.1.10“ durch die interne IP-Adresse Ihres OpenSIM Servers und „yourcomputer.ath.cx“ durch Ihre eigene DYNDNS-Adresse. Machen Sie zwischen der IP-Adresse und der DYNDNS-Adresse mindestens ein oder mehr Leerzeichen, oder ein TAB. Starten Sie den Windows PC neu, damit die Host-Datei eingelesen wird.
Mehr Informationen dazu finden Sie in der &lt;a href=&quot;http://opensimulator.org/wiki/Network_Settings&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/Network_Settings&quot; rel=&quot;ugc nofollow noopener&quot;&gt;englischen Anleitung&lt;/a&gt;.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Wie muss ich den OpenSIM Server konfigurieren wenn ich ihn f\u00fcr andere aus dem Internet erreichbar machen m\u00f6chte ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;wie_muss_ich_den_opensim_server_konfigurieren_wenn_ich_ihn_fuer_andere_aus_dem_internet_erreichbar_machen_moechte&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;1253-3565&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit5&quot; id=&quot;ich_kann_mit_dem_opensim_server_zwar_verbinden_aber_beim_region_handshake_bleibt_es_haengen&quot;&gt;Ich kann mit dem OpenSIM Server zwar verbinden, aber beim Region Handshake bleibt es hängen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Sie benötigen einen Router der auch alle internen Anfragen an die externe IP-Adresse oder DYNDNS-Domain zurück in das eigene Netzwerk (&lt;abbr title=&quot;Local Area Network&quot;&gt;LAN&lt;/abbr&gt;) routen kann („NAT-Loopback“). Leider beherrschen das nicht alle Router fehlerfrei, wozu es dann zu Problemen kommen kann. Die Konfigurationsdatei des OpenSIM Servers muss angepasst bzw. konfiguriert werden, denn der OpenSIM Server sucht nach einer erfolgreichen Anmeldung eines Nutzers den passenden Server für die Startregion des Avatars (für das Region Handshake). Dazu durchsucht der OpenSIM Server die im Ordner regions/ gespeicherten Regionen (z.B. die default.xml) und findet dort die entsprechenden IP-Adressen oder Domain-Namen (z.B. mydomain.dyndns.org). Leider wertet der SL-Client selbst keine Domain-Namen aus, sodaß der Server seinerseits ein &lt;abbr title=&quot;Domain Name System&quot;&gt;DNS&lt;/abbr&gt;-Lookup macht und die resultierende Adresse an den SL-Client weiterschickt.
&lt;/p&gt;

&lt;p&gt;
Wie die Netzwerk-Einstellungen genau konfiguriert werden steht in dieser &lt;a href=&quot;http://opensimulator.org/wiki/Network_Settings&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/Network_Settings&quot; rel=&quot;ugc nofollow noopener&quot;&gt;englischsprachigen Anleitung&lt;/a&gt;.
&lt;/p&gt;

&lt;p&gt;
Unter Umständen, je nach Ihrem Router, darf kein Loopback in der Host-Datei ../etc/host eingetragen sein, sonst erhalten die SL-Clients, die sich von extern (aus dem Internet) anmelden wollen, die falsche Adresse (also die 127.0.0.1 oder die interne Host-IP) und „hängen“ beim Regions Handhake. Da hilft nur ausprobieren ! Starten Sie nach Änderungen in der Hosts Datei auf jeden Fall den PC neu, damit die Änderungen wirksam werden.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Ich kann mit dem OpenSIM Server zwar verbinden, aber beim Region Handshake bleibt es h\u00e4ngen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;ich_kann_mit_dem_opensim_server_zwar_verbinden_aber_beim_region_handshake_bleibt_es_haengen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;3566-5143&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit6&quot; id=&quot;was_ist_der_vorteil_von_opensim_gegenueber_den_second_life_servern&quot;&gt;Was ist der Vorteil von OpenSIM gegenüber den Second Life Servern ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Der wohl augenscheinlichste und offensichtlichste Vorteil liegt darin daß man unabhängig vom Second Life Betreiber Linden Lab seine eigene, kostenlose 3D-Welt erschaffen und betreiben kann. Es kommt leider öfters vor das Second Life gerade nicht verfügbar ist weil Serverarbeiten durchgeführt werden. Ausserdem sind manche Regionen so voll von Avataren daß man diese entweder gar nicht erreichen kann, oder das Bild stark ruckelt (Lag). Diese fast täglich auftretenden Probleme bei Second Life gibt es nicht auf dem eigenen OpenSIM Server. Dadurch daß man die volle Kontrolle über die eigene Sim hat, hat man auch fast unbegrenzte Möglichkeiten zu bauen, auszuprobieren und zu testen, völlig ohne zusätzliche Kosten. Second Life Entwickler können mit OpenSIM beispielsweise Testobjekte bauen oder neue Kreationen ausprobieren um sie dann später in Second Life einzusetzen. OpenSIM eignen sich daher ideal als „Test-Sim“ für Entwickler, Erbauer, Tester und Scripter.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Was ist der Vorteil von OpenSIM gegen\u00fcber den Second Life Servern ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;was_ist_der_vorteil_von_opensim_gegenueber_den_second_life_servern&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;5144-6204&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit7&quot; id=&quot;kann_ich_mein_inventar_aus_second_life_irgendwie_extern_abspeichern_oder_sichern_und_in_opensim_importieren&quot;&gt;Kann ich mein Inventar aus Second Life irgendwie extern abspeichern oder sichern und in OpenSIM importieren ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Es gibt einerseits das kostenpflichtige Tool „&lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/download&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:download&quot; data-wiki-id=&quot;archiv:opensim:download&quot;&gt;Second Inventory&lt;/a&gt;“, andererseits kostenlose &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/download&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:download&quot; data-wiki-id=&quot;archiv:opensim:download&quot;&gt;Open Source Viewer&lt;/a&gt; die den Export und Import von Objekten mit einer unbeschränkten Anzahl von Prims unterstützen. Leider ist der Ex- und Import von Objekten bisher mit beiden Tools noch sehr umständlich und teilweise werden die Objekte auch nicht vollständig übernommen, aber es ist ein erster Anfang die mühsam selbst erstellten Objekte aus Second Life abzuspeichern und in OpenSIM weiterzunutzen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Kann ich mein Inventar aus Second Life irgendwie extern abspeichern oder sichern und in OpenSIM importieren ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;kann_ich_mein_inventar_aus_second_life_irgendwie_extern_abspeichern_oder_sichern_und_in_opensim_importieren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;6205-6845&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit8&quot; id=&quot;warum_kann_ich_mit_meinem_avatar_durch_objekte_hindurchgehen&quot;&gt;Warum kann ich mit meinem Avatar durch Objekte hindurchgehen ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Der als „Phantom“ bekannte Fehler lässt sich durch eine Einstellung in der Konfigurationsdatei beheben. Die standardmässig genutzte Engine „Basicphysics“ unterstützt leider keine Kollisionsabfrage zwischen Objekten. Stellen Sie daher in der OpenSIM-Konfigurationsdatei &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/opensim.ini&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:konfiguration:opensim.ini&quot; data-wiki-id=&quot;archiv:opensim:konfiguration:opensim.ini&quot;&gt;opensim.ini&lt;/a&gt; folgenden Parameter um die Kollisionsabfrage einzuschalten:
&lt;/p&gt;
&lt;pre class=&quot;file&quot;&gt;physics = OpenDynamicsEngine&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Warum kann ich mit meinem Avatar durch Objekte hindurchgehen ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;warum_kann_ich_mit_meinem_avatar_durch_objekte_hindurchgehen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;6846-7351&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit9&quot; id=&quot;wann_wurde_second_life_gestartet&quot;&gt;Wann wurde Second Life gestartet ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Am 23.Juni 2003 ging es für die Öffentlichkeit online. Zuvor aber hiess es „Linden World“ und befand sich seit November 2002 in Betrieb zu den ersten Beta-Tests.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Wann wurde Second Life gestartet ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;wann_wurde_second_life_gestartet&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:9,&amp;quot;range&amp;quot;:&amp;quot;7352-7561&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit10&quot; id=&quot;ich_moechte_ein_eigenes_bild_beim_starten_der_sim_anzeigen_lassen_wie_geht_das&quot;&gt;Ich möchte ein eigenes Bild beim Starten der Sim anzeigen lassen. Wie geht das ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
In der Datei http_loginform.html kann nur Text angezeigt werden. Versuche im Root-Verzeichnis des OpenSIM-Servers Bilder zu referenzieren schlagen fehl. Legen Sie die Bilder auf einen anderen Webserver und referenzieren Sie dann die Bilder mittels &lt;a href=&quot;http://.&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://.&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://.&lt;/a&gt;… in der http_loginform.html
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Ich m\u00f6chte ein eigenes Bild beim Starten der Sim anzeigen lassen. Wie geht das ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;ich_moechte_ein_eigenes_bild_beim_starten_der_sim_anzeigen_lassen_wie_geht_das&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:10,&amp;quot;range&amp;quot;:&amp;quot;7562-7941&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit11&quot; id=&quot;mein_viewer_stuerzt_sofort_ab_wenn_ich_versuche_ein_neues_outfit_zu_speichern&quot;&gt;Mein Viewer stürzt sofort ab wenn ich versuche ein neues Outfit zu speichern&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Diesen merkwürdigen Effekt haben wir leider auch beobachtet. Das Szenario ist mit jedem Viewer reproduzierbar. Was die Ursache ist können wir leider auch nicht sagen, da weder im OpenSIM-Log noch im Viewer-Log irgendein Hinweis auf den Absturz hindeutet. Ab der OpenSIM-Server Version 0.6.0 ist dieser Fehler behoben.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Mein Viewer st\u00fcrzt sofort ab wenn ich versuche ein neues Outfit zu speichern&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;mein_viewer_stuerzt_sofort_ab_wenn_ich_versuche_ein_neues_outfit_zu_speichern&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:11,&amp;quot;range&amp;quot;:&amp;quot;7942-8350&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit12&quot; id=&quot;gibt_es_eine_fertige_live-cd_version_als_iso_von_opensim&quot;&gt;Gibt es eine fertige Live-CD Version als ISO von OpenSIM ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Ja, eine solche Version können Sie unter &lt;a href=&quot;http://magrathean.ca/project/dgig&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://magrathean.ca/project/dgig&quot; rel=&quot;ugc nofollow noopener&quot;&gt;diesem Link&lt;/a&gt; downloaden. Die ISO-Datei brennen Sie auf eine CD und booten dann von dieser CD. Sie haben damit eine sofort startbereite OpenSIM auf Ihrem eigenen PC laufen. Auf der selben Webseite gibt es ebenfalls fertige Versionen für Virtualbox.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Gibt es eine fertige Live-CD Version als ISO von OpenSIM ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;gibt_es_eine_fertige_live-cd_version_als_iso_von_opensim&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:12,&amp;quot;range&amp;quot;:&amp;quot;8351-8748&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit13&quot; id=&quot;mein_avatar_ist_ploetzlich_festgefroren_und_ich_kann_mich_nicht_mehr_bewegen&quot;&gt;Mein Avatar ist plötzlich festgefroren und ich kann mich nicht mehr bewegen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Sie haben vermutlich die Netzwerkbandbreite an Ihrem Viewer zu hoch eingestellt. Stellen Sie diesen Wert schrittweise herunter, bis Sie sich normal bewegen können. Welcher Wert optimal ist hängt von der Internetzugangsgeschwindigkeit (Upstream) ab an der der OpenSIM Server angeschlossen ist. Bei ADSL-Verbindungen mit 16 MBit Downstream und 1 MBit Upstream sollte der Wert bei allen eingeloggten Avataren nicht höher als 480 sein, sonst kann es ziemliche Geschwindigkeitsprobleme geben und die Avatare lassen sich entweder gar nicht mehr bewegen, oder fliegen, laufen oder gehen ewig lang ohne zu stoppen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Mein Avatar ist pl\u00f6tzlich festgefroren und ich kann mich nicht mehr bewegen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;mein_avatar_ist_ploetzlich_festgefroren_und_ich_kann_mich_nicht_mehr_bewegen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:13,&amp;quot;range&amp;quot;:&amp;quot;8749-9446&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit14&quot; id=&quot;obwohl_ich_grad_in_eine_andere_region_geflogen_steht_oben_in_der_statusleiste_immer_noch_der_name_der_vorherigen_landes&quot;&gt;Obwohl ich grad in eine andere Region geflogen steht oben in der Statusleiste immer noch der Name der vorherigen Landes&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Dabei ist zu beachten daß es nicht um den Namen der Region geht, sondern den Namen des Landes den man als Landbesiter in der Land-Info eingeben kann. Ein bekannter Fehler. Manchmal hilft es ein paar Mal im Land-Info Menü hineinzuklicken um die Anzeige in der oberen Statusleiste zu aktualisieren.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Obwohl ich grad in eine andere Region geflogen steht oben in der Statusleiste immer noch der Name der vorherigen Landes&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;obwohl_ich_grad_in_eine_andere_region_geflogen_steht_oben_in_der_statusleiste_immer_noch_der_name_der_vorherigen_landes&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:14,&amp;quot;range&amp;quot;:&amp;quot;9447-9876&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit15&quot; id=&quot;es_sind_an_beliebigen_stellen_noch_avatare_zu_sehen_haeufig_in_der_luft_stehend_die_aber_schon_laengst_ausgeloggt_sind&quot;&gt;Es sind an beliebigen Stellen noch Avatare zu sehen (häufig in der Luft stehend) die aber schon längst ausgeloggt sind.&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Ein bekannter Fehler. Leider noch keine Lösung dafür. Master-Avatare der eine Region gehört können aber diese Avatare über die Admin-Funktion „zwangsausloggen“. Es passiert leider immer wieder mal daß man sich korrekt als OpenSIM-Benutzer ausgeloggt hat und man beim nächsten Login-Versuch die Fehlermeldung bekommt man könne nicht einloggen weil man schon eingeloggt ist. In diesem Fall hilft nur warten bis der Sim-Betreiber oder der Region-Besitzer den Fehler erkannt haben und den Avatar ausloggen. Daher bietet es sich auch als Region-Besitzer und erst recht als Sim-Betreiber an entweder eine Support E-Mail Adresse bekanntzugeben, oder über eine Website einen Support-Chat anzubieten.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Es sind an beliebigen Stellen noch Avatare zu sehen (h\u00e4ufig in der Luft stehend) die aber schon l\u00e4ngst ausgeloggt sind.&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;es_sind_an_beliebigen_stellen_noch_avatare_zu_sehen_haeufig_in_der_luft_stehend_die_aber_schon_laengst_ausgeloggt_sind&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:15,&amp;quot;range&amp;quot;:&amp;quot;9877-10710&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit16&quot; id=&quot;bauen_ist_nicht_moeglich&quot;&gt;Bauen ist nicht möglich&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Wenn man versucht ein Objekt zu erstellen erscheint nur noch eine kleine Sanduhr neben dem Avatar, das Objekt wird nicht erstellt. Eine OpenSIM Server Variante war fehlerhaft, einfach eine aktuellere Version verwenden.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Bauen ist nicht m\u00f6glich&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;bauen_ist_nicht_moeglich&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:16,&amp;quot;range&amp;quot;:&amp;quot;10711-10965&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit17&quot; id=&quot;mein_avatar_laesst_sich_nicht_mehr_bewegen&quot;&gt;Mein Avatar lässt sich nicht mehr bewegen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Nachdem man versucht hat ein Objekt zu erstellen (siehe Problem oben) lässt sich der Avatar nicht mehr bewegen, sondern nur noch drehen. Eine OpenSIM Server Variante war fehlerhaft, einfach eine aktuellere Version verwenden. Dieses Problem tauchte immer dann auf wenn man versuchte etwas zu bauen, danach war der Avatar wie festgefroren, nur noch drehen auf der Stelle war möglich. Eine andere Ursache hat das festfrieren wenn man die Netzwerkbandbreite zu hoch einstellt. Bei OpenSIM-Server die an einem normalen ADSL-Anschluss zuhause betrieben werden reicht meistens ein Wert zwischen 100-500 aus.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Mein Avatar l\u00e4sst sich nicht mehr bewegen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;mein_avatar_laesst_sich_nicht_mehr_bewegen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:17,&amp;quot;range&amp;quot;:&amp;quot;10966-11622&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit18&quot; id=&quot;avatare_koennen_durch_objekte_hindurchgehen&quot;&gt;Avatare können durch Objekte hindurchgehen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Wenn man ein Objekt (Prim) wie beispielsweise einen Würfel erstellt kann man durch dieses Objekt hindurchgehen, dies sollte nicht möglich sein. Es findet keine Kollisionsabfrage statt. Die Physic Engine muss in der Konfigurationsdatei &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/opensim.ini&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:konfiguration:opensim.ini&quot; data-wiki-id=&quot;archiv:opensim:konfiguration:opensim.ini&quot;&gt;opensim.ini&lt;/a&gt; umgestellt werden. Stellen Sie in der Datei &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/opensim.ini&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:konfiguration:opensim.ini&quot; data-wiki-id=&quot;archiv:opensim:konfiguration:opensim.ini&quot;&gt;opensim.ini&lt;/a&gt; folgende Zeile ein „physics = OpenDynamicsEngine“, bzw. passen Sie eine eventuell bereits vorhande entsprechende physics-Zeile an.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Avatare k\u00f6nnen durch Objekte hindurchgehen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;avatare_koennen_durch_objekte_hindurchgehen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:18,&amp;quot;range&amp;quot;:&amp;quot;11623-12203&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit19&quot; id=&quot;beim_outfit_erstellen_stuerzt_der_client_ab&quot;&gt;Beim Outfit erstellen stürzt der Client ab&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Wenn man mit seinem Avatar Form und Kleidung zusammengestellt hat und dies dann als komplettes Outfit speichern möchte, stürzt sofort ohne Vorwarnung der Client ab. Dieses Problem ist bekannt. In der Version 0.6.0 ist dieser Fehler behoben.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Beim Outfit erstellen st\u00fcrzt der Client ab&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;beim_outfit_erstellen_stuerzt_der_client_ab&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:19,&amp;quot;range&amp;quot;:&amp;quot;12204-12501&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit20&quot; id=&quot;wenn_ich_in_ein_prim_ein_loch_mache_kann_ich_nicht_durch_das_loch_hindurchgehen&quot;&gt;Wenn ich in ein Prim ein Loch mache kann ich nicht durch das Loch hindurchgehen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Das Problem ist bekannt. Die „Hollow“-Funktion mit der man ein Loch in ein Prim machen kann ist in ihrer Funktion in OpenSIM leider noch eingeschränkt. Sie können aber in der OpenSIM-Konfigurationsdatei opensim.ini den Mesher auf „Meshmerizer“ umstellen, dann funktioniert das Hindurchgehen durch Prims. So muß der Eintrag in Ihrer opensim.ini aussehen:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;    ;meshing = ZeroMesher
    meshing = Meshmerizer&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Wenn ich in ein Prim ein Loch mache kann ich nicht durch das Loch hindurchgehen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;wenn_ich_in_ein_prim_ein_loch_mache_kann_ich_nicht_durch_das_loch_hindurchgehen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:20,&amp;quot;range&amp;quot;:&amp;quot;12502-13017&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit21&quot; id=&quot;welche_dateien_und_verzeichnisse_muss_ich_sichern_bzw_speichern_wenn_ich_opensim_aktualisiere&quot;&gt;Welche Dateien und Verzeichnisse muss ich sichern bzw. speichern wenn ich OpenSIM aktualisiere ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Bei der SQLite-Installation: es müssen bei einer Datensicherung oder Aktualisierung (Update) auf eine aktuelle Version im wesentlichen die Datenbanken (.db-Dateien), Konfigurationen (.ini-Dateien) und XML-Dateien gesichert werden, welche bei der SQLight-Version folgende sind:
&lt;/p&gt;

&lt;p&gt;
AssetStorage.db, InventoryStore.db, OpenSim.db, Userprofiles.db, OpenSim.ini, estate_settings.xml. Ausserdem ist der komplette Ordner „Regions“ mit allen enthaltenen XML-Dateien zu sichern.
&lt;/p&gt;

&lt;p&gt;
Nachdem Sie dann OpenSIM aktualisiert haben kopieren Sie die alten Dateien wieder an die Stelle bzw. in den Ordner an dem sie zuvor auch waren. Eventuell schon vorhandene Dateien werden mit den zuvor gesicherten Dateien überschrieben. Starten Sie dann den OpenSIM-Server um Ihre alten Einstellungen mitsamt aller Benutzer, bereits gebauter Prims und die Regionen wieder zurückzubekommen.
&lt;/p&gt;

&lt;p&gt;
Die OpenSim.ini Datei darf hingegen nicht einfach überschrieben werden, sondern man muss die Konfigurationswerte aus seiner alten Datei in die neue Datei übernehmen, also anpassen. Der Grund ist weil die OpenSim.ini bei neueren OpenSIM-Installationen möglicherweise neue Funktionen bekommen hat.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Welche Dateien und Verzeichnisse muss ich sichern bzw. speichern wenn ich OpenSIM aktualisiere ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;welche_dateien_und_verzeichnisse_muss_ich_sichern_bzw_speichern_wenn_ich_opensim_aktualisiere&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:21,&amp;quot;range&amp;quot;:&amp;quot;13018-14285&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit22&quot; id=&quot;warum_schreibt_ihr_immer_opensim_und_nicht_opensim&quot;&gt;Warum schreibt Ihr immer &amp;quot;OpenSIM&amp;quot; und nicht &amp;quot;OpenSim&amp;quot; ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Diese Schreibweise ist vollkommen beabsichtigt und wird zu gegebenen Anlass zu einem späteren Zeitpunkt erklärt.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Warum schreibt Ihr immer \&amp;quot;OpenSIM\&amp;quot; und nicht \&amp;quot;OpenSim\&amp;quot; ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;warum_schreibt_ihr_immer_opensim_und_nicht_opensim&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:22,&amp;quot;range&amp;quot;:&amp;quot;14286-14468&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit23&quot; id=&quot;wenn_man_prims_miteinander_verbindet_dann_die_verbundenen_prims_verschiebt_und_dann_die_verbindung_wieder_aufhebt_verlieren_die_einzelnen_prims_ihre_position&quot;&gt;Wenn man Prims miteinander verbindet, dann die verbundenen Prims verschiebt und dann die Verbindung wieder aufhebt verlieren die einzelnen Prims ihre Position&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Dieses Problem ist bekannt. Leider gibt es noch keine Lösung dafür.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Wenn man Prims miteinander verbindet, dann die verbundenen Prims verschiebt und dann die Verbindung wieder aufhebt verlieren die einzelnen Prims ihre Position&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;wenn_man_prims_miteinander_verbindet_dann_die_verbundenen_prims_verschiebt_und_dann_die_verbindung_wieder_aufhebt_verlieren_die_einzelnen_prims_ihre_position&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:23,&amp;quot;range&amp;quot;:&amp;quot;14469-14708&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit24&quot; id=&quot;wenn_ich_mich_auf_ein_prim_setze_sitze_ich_kopfueber_und_viel_zu_hoch_auf_dem_prim&quot;&gt;Wenn ich mich auf ein Prim setze, sitze ich kopfüber und viel zu hoch auf dem Prim&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Dieses Problem ist bekannt. Es gibt spezielle Sitz-Scripte die dieses Problem lösen. Im &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/download&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:download&quot; data-wiki-id=&quot;archiv:opensim:download&quot;&gt;download&lt;/a&gt;-Bereich finden Sie Links zu Sitz-Scripts.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Wenn ich mich auf ein Prim setze, sitze ich kopf\u00fcber und viel zu hoch auf dem Prim&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;wenn_ich_mich_auf_ein_prim_setze_sitze_ich_kopfueber_und_viel_zu_hoch_auf_dem_prim&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:24,&amp;quot;range&amp;quot;:&amp;quot;14709-14947&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit25&quot; id=&quot;ich_habe_in_second_life_eine_opensim_hq_gefunden_was_ist_das&quot;&gt;Ich habe in Second Life eine OpenSIM HQ gefunden. Was ist das ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
HQ steht in diesem Fall nicht für „High Quality“, sondern für „Headquarter“, also Hauptquartier, Basis, oder Zentrale. Den Begriff sollte man aber nicht überbewerten, denn das angebliche Hauptquartier von OpenSIM in Second Life ist kaum besetzt und wird meines Wissens nur als Anlaufstelle für Informationen genutzt. Wesentlich effektiver ist es den Support-Channel der Entwickler im &lt;abbr title=&quot;Internet Relay Chat&quot;&gt;IRC&lt;/abbr&gt; zu nutzen. Wenn Sie den &lt;abbr title=&quot;Internet Relay Chat&quot;&gt;IRC&lt;/abbr&gt;-Server Freenode wählen und in den Channel „opensim“ einloggen ist die Chance direkt einen der englischsprachigen Entwickler zu sprechen wesentlich höher.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Ich habe in Second Life eine OpenSIM HQ gefunden. Was ist das ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;ich_habe_in_second_life_eine_opensim_hq_gefunden_was_ist_das&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:25,&amp;quot;range&amp;quot;:&amp;quot;14948-15598&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit26&quot; id=&quot;mich_verwirren_die_ganzen_begriffe_die_im_zusammenhang_mit_opensim_genutzt_werden&quot;&gt;Mich verwirren die ganzen Begriffe die im Zusammenhang mit OpenSIM genutzt werden&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Das ist in der Tat etwas verwirrend wenn man nicht weis in welchem Zusammenhang die Begriffe genutzt werden. Unterscheiden kann man aber stets folgendes:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Namen von Viewer Software&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Namen von OpenSIM Grids&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
Unter den &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/links&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:links&quot; data-wiki-id=&quot;archiv:opensim:links&quot;&gt;links&lt;/a&gt; und &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/download&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:download&quot; data-wiki-id=&quot;archiv:opensim:download&quot;&gt;download&lt;/a&gt; finden Sie einige Viewer Software und OpenSIM Grids aufgelistet. Im Zweifelsfall können Sie auch die Suchfunktion nutzen um einen Begriff nachzuschlagen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Mich verwirren die ganzen Begriffe die im Zusammenhang mit OpenSIM genutzt werden&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;mich_verwirren_die_ganzen_begriffe_die_im_zusammenhang_mit_opensim_genutzt_werden&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:26,&amp;quot;range&amp;quot;:&amp;quot;15599-16097&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit27&quot; id=&quot;ich_habe_eine_frage_die_hier_nicht_beantwortet_wird&quot;&gt;Ich habe eine Frage die hier nicht beantwortet wird&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Für Fragen zu OpenSIM nutzen Sie bitte am besten den Live-Support über unsere &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/support&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:support&quot; data-wiki-id=&quot;archiv:opensim:support&quot;&gt;support&lt;/a&gt;-Seite.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Ich habe eine Frage die hier nicht beantwortet wird&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;ich_habe_eine_frage_die_hier_nicht_beantwortet_wird&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:27,&amp;quot;range&amp;quot;:&amp;quot;16098-16259&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit28&quot; id=&quot;welche_internetanbindung_benoetige_ich_fuer_opensim&quot;&gt;Welche Internetanbindung benötige ich für OpenSIM ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Das kommt darauf an ob Sie selbst OpenSIM-Betreiber sind oder nur einen OpenSIM-Server von jemand anderem benutzen wollen. In der Regel gilt natürlich wie bei allen Internetverbindungen: je schneller, desto besser. Wenn man OpenSIM selbst als Betreiber anbieten möchte, sollte der Upstream Minimum 1 MBit betragen, besser aber mehr. Je mehr Upstream-Geschwindigkeit Ihr Internetzugang hat, desto mehr Benutzer können sich auf Ihrem OpenSIM-Server einloggen. Beispielsweise ist bei nur 5 eingeloggten Benutzern der Upstream von 1 MBit bereits zu 100% ausgelastet, d.h. Sie können den Internetzugang dann für nichts anderes mehr verwenden ausser für OpenSIM.
&lt;/p&gt;

&lt;p&gt;
Beachten Sie hierzu auch, das bei allen ADSL-Verbindungen der Upstream nur ein Bruchteil des Downstreams beträgt. Wenn Sie also beispielsweise eine DSL-Internetverbindung von 1&amp;amp;1 mit 16 MBit haben, dann stehen Ihnen nur 1 MBit Upstream zur Verfügung. Für alle ausgehenden Verbindungen wie bei OpenSIM ist aber nur die Upstream-Geschwindigkeit relevant, die Downstream-Geschwindigkeit jedoch gar nicht. Bei SDSL sind die Geschwindigkeiten von Upstream und Downstream gleich. Zur Zeit preislich am interessantesten für OpenSIM sind VDSL-Verbindungen die von der Telekom angeboten werden, beispielsweise mit einem Downstream von 50 MBit und einem Upstream von 10MBit.
&lt;/p&gt;

&lt;p&gt;
Je nachdem welchen Router Sie haben können Sie aber eventuell vorhandene Techniken wie Quality of Service (QoS) oder Paketpriorisierung verwenden. Die meisten billigen Router haben jedoch solche Einstellungsmöglichkeiten nicht und sind oft mit dem heftigen Datenverkehr recht überfordert und hängen sich nach einer Zeit sogar auf. Im übrigen eignen sich WLAN-Verbindungen durch die vergleichsweise hohen Latenzzeiten nur sehr bedingt für OpenSIM, denn die Reaktionszeiten (Ping) sind bei WLAN deutlich schlechter als bei kabelbasierten Netzwerklösungen (&lt;abbr title=&quot;Local Area Network&quot;&gt;LAN&lt;/abbr&gt;).
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Welche Internetanbindung ben\u00f6tige ich f\u00fcr OpenSIM ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;welche_internetanbindung_benoetige_ich_fuer_opensim&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:28,&amp;quot;range&amp;quot;:&amp;quot;16260-18225&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit29&quot; id=&quot;kann_ich_in_opensim_land_kaufen_oder_verkaufen&quot;&gt;Kann ich in OpenSIM Land kaufen oder verkaufen ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Bisher ist die Kaufen/Verkaufen Funktion in OpenSIM noch nicht aktiv, daher können weder virtuelle Güter noch Land gekauft oder verkauft werden. OpenSIM ist derzeit noch in einem frühen Entwicklungsstadium und eignet sich daher ohnehin nur sehr eingeschränkt dazu Geschäfte innerhalb der virtuellen Umgebung zu tätigen. Bei den meisten OpenSIM-Betreiber bekommen Sie kostenlos Land was Sie bebauen können und müssen es daher gar nicht kaufen oder bezahlen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Kann ich in OpenSIM Land kaufen oder verkaufen ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;kann_ich_in_opensim_land_kaufen_oder_verkaufen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:29,&amp;quot;range&amp;quot;:&amp;quot;18226-18750&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit30&quot; id=&quot;wenn_ich_opensim_neu_starte_ist_mein_avatar_wieder_auf_den_standard-avatar_ruth_zurueckgesetzt&quot;&gt;Wenn ich OpenSIM neu starte ist mein Avatar wieder auf den Standard-Avatar Ruth zurückgesetzt&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Dieses Problem ist bekannt und betrifft nur die SQLite-Installationen. Wenn als Datenbank mySQL eingesetzt wird bleiben die einmal gespeicherten Avatare auch bei einem Neustart erhalten. Als Workaround für SQLite-Nutzer hat sich als praktikabel erwiesen daß sich alle Avatare ein komplettes Outfit erstellen und dies in ihrem Inventory abspeichern. Wenn dann der Server neu gestartet wurde und der Avatar zurückgesetzt wurde kann man aus seinem Inventory mit Klick auf das Outfit den Ursprungszustand sehr schnell wieder herstellen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Wenn ich OpenSIM neu starte ist mein Avatar wieder auf den Standard-Avatar Ruth zur\u00fcckgesetzt&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;wenn_ich_opensim_neu_starte_ist_mein_avatar_wieder_auf_den_standard-avatar_ruth_zurueckgesetzt&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:30,&amp;quot;range&amp;quot;:&amp;quot;18751-19392&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit31&quot; id=&quot;kann_ich_mich_mit_meiner_sim-karte_in_die_sim_einloggen&quot;&gt;Kann ich mich mit meiner SIM-Karte in die Sim einloggen ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Lach, nein ! Das Kürzel „Sim“ hat mehrere Bedeutungen. Eine &lt;a href=&quot;http://de.wikipedia.org/wiki/SIM-Karte&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://de.wikipedia.org/wiki/SIM-Karte&quot; rel=&quot;ugc nofollow noopener&quot;&gt;SIM-Karte&lt;/a&gt; ist ein „Subscriber Identity Module“, also eine Identifikationskarte und Kreditkarte für Mobiltelefone (Mobile Phone, Cell-Phone, Handy), in unserem Fall bedeutet „Sim“ aber nur die Abkürzung für (3D)-Simulator, eine Software die eine virtuelle 3D-Umgebung erzeugt. Man benötigt zum Login keine SIM-Karte, sondern Login-Zugangsdaten die aus einem Vornamen, Nachnamen und einem Passwort bestehen, ausserdem eine entsprechende Software die auf dem eigenen PC installiert werden muß.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Kann ich mich mit meiner SIM-Karte in die Sim einloggen ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;kann_ich_mich_mit_meiner_sim-karte_in_die_sim_einloggen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:31,&amp;quot;range&amp;quot;:&amp;quot;19393-20061&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit32&quot; id=&quot;mein_avatar_ist_nur_als_graue_flaeche_ohne_texturen_zu_sehen&quot;&gt;Mein Avatar ist nur als graue Fläche ohne Texturen zu sehen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Dies passiert häufiger wenn die Texturen nicht richtig geladen werden, was häufig bei zu geringem Netzwerkdatendurchsatz passiert kurz nach einem Hypergrid-Teleport auf eine andere Sim. Meistens reicht es einmal kurz in das Aussehen-Menü zu gehen ohne etwas zu verändern und das Menü gleich wieder zu verlassen. Dann werden die Avatar-Texturen neu geladen. Um die Texturen des Avatars neu zu laden kann man auch gleichzeitig die Tastenkombination STRG-ALT-R drücken.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Mein Avatar ist nur als graue Fl\u00e4che ohne Texturen zu sehen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;mein_avatar_ist_nur_als_graue_flaeche_ohne_texturen_zu_sehen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:32,&amp;quot;range&amp;quot;:&amp;quot;20062-20606&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit33&quot; id=&quot;mein_avatar_ist_nur_als_wolke_zu_sehen_und_ich_habe_keinen_zugriff_mehr_auf_mein_aussehen&quot;&gt;Mein Avatar ist nur als Wolke zu sehen und ich habe keinen Zugriff mehr auf mein Aussehen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Die Ursache dieses Problem kann sehr unterschiedlich sein. Mögliche Fehlerquellen sind momentan zu geringer Netzwerkdatendurchsatz (häufig in den Abendstunden wenn viele User gleichzeitig online sind), zu hohe Datenpaket-Verlustraten (z.B. wenn die Datenbank überlastet ist oder auch wenn User die Grafikdetails zu hoch eingestellt haben), ein gestörtes Inventar (kommt häufig vor wenn man seinen OpenSIM-Loginnamen auf mehreren, verschiedenen Sims zum einloggen nutzt), oder wenn das Inventar teilweise oder ganz gestört ist (kommt z.B. häufig vor wenn man sich nicht richtig ausloggt, was bei einem Viewer-Crash passiert oder der Server nicht mehr reagiert). Erfahrungsgemäß ist die häufigste Ursache ein Problem mit dem Inventar. Behelfen kann man sich indem man beide Caches löscht, sich nochmal neu einloggt und dann versucht ein hoffentlich im Inventar gespeichertes Outfit neu anzuziehen, oder Kleidungsstücke auszieht. Wenn die Ursache zu hoher Netzwerkdatendurchsatz ist, kann man im 3D-Viewer die Detailtiefe der Grafiken herunterstellen oder auch die Netzwerkbandbreite herunterstellen (mehr als 200 gibt immer Probleme, also schrittweise herunterstellen).
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Mein Avatar ist nur als Wolke zu sehen und ich habe keinen Zugriff mehr auf mein Aussehen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;mein_avatar_ist_nur_als_wolke_zu_sehen_und_ich_habe_keinen_zugriff_mehr_auf_mein_aussehen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:33,&amp;quot;range&amp;quot;:&amp;quot;20607-21887&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit34&quot; id=&quot;ich_kann_mich_nicht_einloggen_was_kann_ich_tun&quot;&gt;Ich kann mich nicht einloggen ! Was kann ich tun ?&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Das Problem kann mehrere Ursachen haben. In der Regel zeigt der OpenSIM-Server beim einloggen eine entsprechende Fehlermeldung an. Eines der häufigsten Probleme entsteht wenn man die letzte Login-Session nicht mit einem normalen Logout abgeschlossen hat, sondern entweder der 3D-Viewer oder der OpenSIM-Server abgestürzt ist. Der OpenSIM-Server gibt dann beim nächsten Login eine Fehlermeldung aus die besagt man wäre noch eingeloggt und man könne nun nicht einloggen. Diese Fehlermeldung kann man getrost übergehen und es einfach nochmal probieren - es wird dann funktionieren. Bei der zweithäufigsten Login-Fehlerart sagt der OpenSIM-Server schlicht „Can´t connect“, was natürlich wenig hilfreich ist. Meistens ist die Ursache das man versucht auf einer bestimmten Region einzuloggen die aber möglicherweise gerade nicht online ist. Dies passiert z.B. wenn man seine Home-Position auf eine Region gesetzt hat die gerade nicht verfügbar ist, oder man versucht an der zuletzt eingeloggten Position (last Position) einzuloggen die ebenfalls gerade nicht verfügbar ist. In diesem Fall sollte man das Eingabefeld unter den Login-Daten verwenden, wo man genau definieren kann an welcher Position man sich einloggen möchte. Falls die „Home-Position“ und „Last Position“ beide nicht funktionieren kann man auch direkt den Namen einer bestimmten Region angeben. Auf unserem OpenSIM-Server 1 ist der Name der Startregion „Palm City“, die immer verfügbar ist. Leider haben uns OpenSIM-Nutzer davon berichtet das der beliebte Hippo-Viewer in der Version 0.5.1 dieses wichtige Eingabefeld nicht mehr hat. In diesem Fall machen Sie ein Downgrade auf die Version 0.5.0 wo es dieses Eingabefeld noch gibt.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Ich kann mich nicht einloggen ! Was kann ich tun ?&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;ich_kann_mich_nicht_einloggen_was_kann_ich_tun&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:34,&amp;quot;range&amp;quot;:&amp;quot;21888-23655&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit35&quot; id=&quot;texturen_auf_objekten_laden_manchmal_auffaellig_langsam_oder_gar_nicht&quot;&gt;Texturen auf Objekten laden manchmal auffällig langsam oder gar nicht&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Diesen Effekt beobachten wir auch immer wieder. Die Ursache dieses Textur-Problems kann unterschiedlichste Gründe haben. Einer der häufigsten Gründe ist wenn man Objekte (Prims) mit Texturen von einer Sim kopiert und diese auf eine andere Sim rezzt. Entweder funktioniert das Kopieren nicht einwandfrei weil man nicht alle Rechte an dem Objekt vollständig besitzt, oder weil beim kopieren die Texturen nicht richtig übertragen wurden weil der Asset-Server der Sim die Daten nicht vollständig oder schnell genug an das eigene Inventar lieferte (technisch gesehen ein Übertragungs- und Datenbank-Problem).
&lt;/p&gt;

&lt;p&gt;
Man kann sich nur damit behelfen die Objekte nochmals zu kopieren, oder, wenn dies wiederrum fehlschlägt, eigene Texturen auf die fehlenden Stellen zu legen. Ein deutlicher Hinweis ist es wenn die Texturen einmal laden und dann irgendwann nicht mehr, dass die Texturen von einem anderen Asset-Server referenziert werden und dieser gerade nicht reagiert. Sie müssen sich das so vorstellen als wenn Sie eine Bilddatei mit einer Webadresse von einem anderen Webserver auf Ihre Homepage kopieren. Wenn nun der andere Webserver offline ist wird auch das Bild nicht auf Ihrer Homepage angezeigt. Dann werden die Texturen nur geladen wenn der andere Asset-Server dies zulässt und gerade online ist. Wenn das Original-Objekt dann vom anderen Asset-Server gelöscht wird, kann auch die Kopie nicht mehr funktionieren. Dann hat die vollständige Übertragung beim kopieren nicht richtig funktioniert und man hat im Prinzip ein unvollständiges Objekt. Dann hilft nur entweder Texturen selbst machen, oder das kopierte Objekt löschen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Texturen auf Objekten laden manchmal auff\u00e4llig langsam oder gar nicht&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;texturen_auf_objekten_laden_manchmal_auffaellig_langsam_oder_gar_nicht&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:35,&amp;quot;range&amp;quot;:&amp;quot;23656-25377&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit36&quot; id=&quot;wenn_ich_meinen_avatar_einlogge_starte_ich_stets_mit_ausgebreiteten_armen&quot;&gt;Wenn ich meinen Avatar einlogge, starte ich stets mit ausgebreiteten Armen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Ausgebreitete Arme, bzw. die T-Stellung, ist bei einem Login in alle OpenSIM-basierten Server leider normal. Warum das so ist wissen wir auch nicht. In Second Life ist es nicht so. Man muß also stets erst einmal nach dem Login die Arme herunternehmen mit der &amp;lt;BILD RUNTER&amp;gt; Taste. Vielleicht wird dieser kleine Schönheitsfehler - wie die vielen anderen auch - irgendwann einmal von den Entwicklern bzw. Programmierern von OpenSIM korrigiert.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Wenn ich meinen Avatar einlogge, starte ich stets mit ausgebreiteten Armen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;wenn_ich_meinen_avatar_einlogge_starte_ich_stets_mit_ausgebreiteten_armen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:36,&amp;quot;range&amp;quot;:&amp;quot;25378-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim</category>
            <pubDate>Fri, 29 Nov 2019 10:59:03 +0000</pubDate>
        </item>
        <item>
            <title>OpenLife</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/begriffe/openlife?do=revisions&amp;rev=1575021514</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;openlife&quot;&gt;OpenLife&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
OpenLife ist sowohl der Name eines der bekanntesten &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/begriffe/opensim&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:begriffe:opensim&quot; data-wiki-id=&quot;archiv:opensim:begriffe:opensim&quot;&gt;OpenSIM&lt;/a&gt; &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/begriffe/grid&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:begriffe:grid&quot; data-wiki-id=&quot;archiv:opensim:begriffe:grid&quot;&gt;Grid&lt;/a&gt;s, als auch der Name eines alternativen &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/begriffe/viewer&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:begriffe:viewer&quot; data-wiki-id=&quot;archiv:opensim:begriffe:viewer&quot;&gt;Viewer&lt;/a&gt;. Die Benutzer des OpenLife Grids haben eigene Viewer entwickelt, die beispielsweise unter Namen wie „KirstenLee OpenLife Viewer“ oder „RealXtend OpenLife Edition Viewer“ erhältlich sind. Diese Viewer sind optimierte Versionen des ursprünglichen Second Life Viewers und wie alle Viewer kann man sich diese kostenlos im Internet herunterladen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenLife&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;openlife&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-490&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;openlife_grid_website&quot;&gt;OpenLife Grid Website&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://openlifegrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://openlifegrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenLifeGrid&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenLife Grid Website&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;openlife_grid_website&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;491-570&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;openlife_viewer_download&quot;&gt;OpenLife Viewer Download&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.openlifegrid.com/Downloads/ViewerDownloads/tabid/188/Default.aspx&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.openlifegrid.com/Downloads/ViewerDownloads/tabid/188/Default.aspx&quot; rel=&quot;ugc nofollow noopener&quot;&gt;KirstenLee Openlife Viewer&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.openlifegrid.com/Downloads/ViewerDownloads/tabid/188/Default.aspx&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.openlifegrid.com/Downloads/ViewerDownloads/tabid/188/Default.aspx&quot; rel=&quot;ugc nofollow noopener&quot;&gt;RealXtend Openlife Edition Viewer&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenLife Viewer Download&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;openlife_viewer_download&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;571-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:begriffe</category>
            <pubDate>Fri, 29 Nov 2019 10:58:34 +0000</pubDate>
        </item>
        <item>
            <title>Neue Region erstellen</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/neue_region?do=revisions&amp;rev=1575021529</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;neue_region_erstellen&quot;&gt;Neue Region erstellen&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Um eine neue Region der bestehenden Sim hinzuzufügen kopiert man die bestehende Datei „default.xml“ im Ordner „Regions“ und gibt der kopierten Datei einen neuen Namen und speichert diese im Ordner „Regions“ wieder ab. Die neue Datei heisst dann zum Beispiel „neueregion.xml“. Der Name der Datei kann frei gewählt werden. Allerdings müssen in der neuen Datei einige Anpassungen gemacht werden. Die einzelnen Schritte sind hier erläutert:
&lt;/p&gt;

&lt;p&gt;
1. Datei „default.xml“ im Ordner „Regions“ in einen Texteditor laden
2. Den Wert „sim_UUID“ mit einer neuen &lt;a href=&quot;http://itclive.spdns.de/wiki/begriffe/uuid&quot; class=&quot;wikilink2&quot; title=&quot;begriffe:uuid&quot; rel=&quot;nofollow&quot; data-wiki-id=&quot;begriffe:uuid&quot;&gt;UUID&lt;/a&gt; austauschen. Dazu wird ein UUID-Generator benötigt, wie ihn &lt;a href=&quot;http://www.famkruithof.net/uuid/uuidgen&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.famkruithof.net/uuid/uuidgen&quot; rel=&quot;ugc nofollow noopener&quot;&gt;diese Webseite&lt;/a&gt; erzeugen kann.
3. Den neuen UUID-Wert gegen den alten UUID-Wert austauschen
4. Den Wert „sim_name“ gegen einen anderen, gewünschten Namen austauschen
5. Die Position der neuen Region in den Werten „sim_location_x“ und „sim_location_y“ anpassen. Dieser Wert kann, muss aber nicht, in der Nachbarschaft zur bestehenden Region stehen, indem man die Ziffern jeweils um 1 erhöht oder um 1 verkleinert
6. Den Wert „internal_ip_port“ anpassen. Jeder Region bekommt einen eigenen Port, den Sie dann auch im Router freigeben müssen.
7. Die Datei unter einem neuen Namen mit der Dateiendung .xml wieder abspeichern
8. OpenSIM neu starten. Die neue Region ist nun zu sehen.
&lt;/p&gt;

&lt;p&gt;
Die anderen Werte können, müssen aber nicht zwangsläufig geändert oder angepasst werden. Da es in dieser Anleitung nur um die grundsätzliche Möglichkeit geht der bestehenden Sim eine neue Region hinzuzufügen, werden die Ausnahmefälle hier voerst nicht behandelt.
&lt;/p&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:konfiguration</category>
            <pubDate>Fri, 29 Nov 2019 10:58:49 +0000</pubDate>
        </item>
        <item>
            <title>Region sichern</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/region_sichern?do=revisions&amp;rev=1575021530</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;region_sichern&quot;&gt;Region sichern&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Eine komplette Region mit allen darauf gerezzten Objekten kann sehr einfach durch folgendes Kommando gesichert bzw. gespeichert werden:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;save oar dateiname.oar&lt;/pre&gt;

&lt;p&gt;
OpenSIM legt daraufhin eine neue Datei mit dem Dateinamen dateiname.oar an die sämtliche Objekte auf der Region enthält und die Bodenstruktur (Terrain). Die Datei wird im OpenSIM-Ordner gespeichert, von wo man sie zum Beispiel auf ein Backup-Laufwerk verschieben kann. So kann man recht einfach seine Arbeiten sichern und später auch bei Bedarf durch folgendes Kommando zurückholen, oder einem Freund per E-Mail zuschicken der die komplette Region dann auf seiner Sim wieder laden kann:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;load oar dateiname.oar&lt;/pre&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Region sichern&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;region_sichern&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-735&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;auswahl_der_zu_speichernden_region&quot;&gt;Auswahl der zu speichernden Region&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Wenn man auf seiner Sim mehr als 1 Region hat muß man vorher auswählen welche Region gesichert werden soll. Dies geschieht durch das Kommando:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;change-region regionname&lt;/pre&gt;

&lt;p&gt;
OpenSIM zeigt im &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/dos-fenster&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:konfiguration:dos-fenster&quot; data-wiki-id=&quot;archiv:opensim:konfiguration:dos-fenster&quot;&gt;DOS-Fenster&lt;/a&gt; immer an welche Region aktuell ausgewählt ist. Die Region „root“ ist die erste Region, auch default-Region genannt (im Region-Ordner die Datei default.xml).
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Auswahl der zu speichernden Region&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;auswahl_der_zu_speichernden_region&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;736-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:konfiguration</category>
            <pubDate>Fri, 29 Nov 2019 10:58:50 +0000</pubDate>
        </item>
        <item>
            <title>Sims per Hypergrid miteinander verbinden</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/sims_verbinden?do=revisions&amp;rev=1575021530</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;sims_per_hypergrid_miteinander_verbinden&quot;&gt;Sims per Hypergrid miteinander verbinden&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;http://itclive.spdns.de/wiki/begriffe/hypergrid&quot; class=&quot;wikilink2&quot; title=&quot;begriffe:hypergrid&quot; rel=&quot;nofollow&quot; data-wiki-id=&quot;begriffe:hypergrid&quot;&gt;Hypergrid&lt;/a&gt; ist eine ideale Lösung um aus einer Standalone-Sim eine Sim mit Anschluss an andere Sims zu machen. So kann man sich zum Beispiel mit der Sim seines Freundes verbinden, sodaß man mit seinem Avatar von einer Sim zur anderen teleportieren kann. Wenn noch weitere Freunde dazukommen kann man diese virtuellen Welten nach und nach erweitern.
&lt;/p&gt;

&lt;p&gt;
Um Hypergrid zu nutzen muß man zunächst sein eigenes OpenSIM-Programm im Hypergrid-Modus betreiben. Die Sim mit der man sich verbinden möchte muß ebenfalls im Hypergrid-Modus laufen, ansonsten kann man sich nicht verbinden. Dazu wird OpenSIM mit dem Startparameter „-hypergrid=true“ gestartet. Ein kompletter Programmpfad würde dann zum Beispiel auf einem Windows-Betriebssystem etwa so aussehen:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;C:\OpenSim\OpenSim.exe -hypergrid=true&lt;/pre&gt;

&lt;p&gt;
Man kann sich beispielsweise auf den Desktop eine neue Verknüpfung zu OpenSIM einrichten und dort im Feld „Ziel“ den Startparameter mit eintragen, dann wird OpenSIM mit Doppelklick auf die neue Desktop-Verknüpfung automatisch im Hypergrid-Modus gestartet. Ob OpenSIM im Hypergrid-Modus läuft können Sie so feststellen:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; direkt beim Start von OpenSIM erscheint ganz oben in eingerahmten Sternchen der Hinweis das Hypergrid aktiv ist&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; wenn OpenSIM bereits läuft geben Sie im Programmfenster den Befehl „link-region“ ein. Wenn eine Fehlermeldung erscheint ist Hypergrid nicht aktiv.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Sims per Hypergrid miteinander verbinden&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;sims_per_hypergrid_miteinander_verbinden&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-1469&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;regionen_bzw_sims_miteinander_verlinken&quot;&gt;Regionen bzw. Sims miteinander verlinken&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Mit Hypergrid verlinkte Regionen bzw. Sims erscheinen auf der grossen Karte (Map) als normale Regionen. Um Regionen bzw. Sims miteinander zu verlinken kann man direkt im Programmfenster von OpenSIM das „link-region“-Kommando nutzen, beispielsweise so:
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;link-region 1001 1001 opensimserver.example.com 9000 SimName&lt;/pre&gt;

&lt;p&gt;
Wenn die Verbindung geklappt hat wird dies im Programmfenster von OpenSIM mit einer entsprechenden Meldung bestätigt. Man sieht nun die neue Region auf der grossen Karte und kann mit einem Doppelklick auf die neue Region bzw. Sim mit seinem Avatar dorthin teleportieren - mitsamt seinem Inventar. Allerdings ist man auf der anderen Sim nur Gast und hat nur sehr eingeschränkte Rechte.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Regionen bzw. Sims miteinander verlinken&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;regionen_bzw_sims_miteinander_verlinken&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;1470-2239&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;unsere_sim_verbinden&quot;&gt;Unsere Sim verbinden&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Wer die von uns betriebene Sim an seine eigene Sim anschliessen möchte, nimmt dieses Kommando
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;link-region 1001 1001 opensim.DOMAIN 9090 M34&lt;/pre&gt;

&lt;p&gt;
Die Beispiel-Koordinaten 1001 1001 müssen an Ihre Sim angepasst werden. Wenn Sie nur 1 Sim mit 1 Region haben mit den Standard-Koordinaten 1000 1000 können Sie dieses Beispiel so übernehmen. Falls Sie mehr als 1 Region haben oder Sie die Sim-Koordinaten geändert haben müssen Sie die Werte an Ihre Sim anpassen. Lassen Sie aber immer mindestens 1 Region zwischen den eigenen und den externen Regionen frei.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Unsere Sim verbinden&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;unsere_sim_verbinden&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:2,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;2240-2842&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;es_gelten_fuer_externe_hypergrid-regionen_folgende_einschraenkungen&quot;&gt;Es gelten für externe Hypergrid-Regionen folgende Einschränkungen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; die per Hypergrid verlinkten Regionen bzw. dessen Koordinaten dürfen keine direkten Nachbarn der eigenen Regionen sein, am besten mindestens 1 Region dazwischen freilassen&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; die per Hypergrid verlinkten Regionen sind nur auf der grossen Karte (Map) zu sehen, aber nicht wenn man z.B. am Rand einer Nachbar-Region steht&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; die per Hypergrid verlinkten Regionen bzw. dessen Koordinaten müssen unbenutzt sein, dürfen also nicht auf der eigenen Sim ebenfalls verwendet werden&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; die per Hypergrid verlinkten Regionen dürfen maximal 4096 Positionen von den eigenen Koordinaten entfernt sein&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; die per Hypergrid verlinkten Regionen müssen auf einem OpenSIM-Server liegen der im Hypergrid-Modus gestartet wurde&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; die per Hypergrid verlinkten Regionen sind nur per Teleport erreichbar&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; die Avatare sollten unbedingt ihre Home-Position gesetzt haben, ansonsten ist u.U. keine Rückkehr mit der Tastenfolge STRG-SHIFT-H zur Ursprungs-Sim möglich wo man sich eingeloggt hat, wenn auf der Ziel-Sim keine ebenfalls gesetzte Teleportmöglichkeit zur eigenen Sim zurück existiert. Man müsste sich dann erst wieder ausloggen und wieder neu einloggen.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Es gelten f\u00fcr externe Hypergrid-Regionen folgende Einschr\u00e4nkungen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;es_gelten_fuer_externe_hypergrid-regionen_folgende_einschraenkungen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;2843-4080&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit5&quot; id=&quot;opensim_ueber_das_internet_erreichen&quot;&gt;OpenSIM über das Internet erreichen&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Damit man sich mit dem OpenSIM eines Freundes verbinden kann muß man die Internetadresse des Freundes kennen. In den meisten Fällen wird der Freund aber keine feste Internetadresse haben, sondern nur einen ADSL-Internetzugang mit täglich wechselnder IP-Adresse. Wenn man OpenSIM nur für einen Tag testen möchte kann man die IP-Adresse des Freundes verwenden die er von seinem Internetprovider bekommen hat. Diese IP-Adresse kann man z.B. auf der Webseite &lt;a href=&quot;http://www.wieistmeineip.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.wieistmeineip.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;www.wieistmeineip.de&lt;/a&gt; ablesen. Diese Internetadresse wird dann für das „link-region“-Kommando wie im obigen Beispiel gezeigt verwendet. Statt „opensimserver.example.com“ wird dort die IP-Adresse eingetragen.
&lt;/p&gt;

&lt;p&gt;
Wer die Verbindung längere Zeit aufrechterhalten möchte, sollte über eine feste Internetadresse verfügen, damit man sich die täglich Anpassung der IP-Adresse in der Konfiguration erspart. Eine feste Internetadresse bekommt man z.B. bei dem bekanntesten aller DYNDNS-Anbieter &lt;a href=&quot;https://www.dyndns.com/account/create.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;https://www.dyndns.com/account/create.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;www.dyndns.com&lt;/a&gt; . Dort kann man sich kostenlos einen oder mehrere Sub-Domains registrieren die man für OpenSIM verwenden kann. Statt der IP-Adresse wird fortan die Sub-Domain verwendet die sich automatisch an die täglich wechselnde IP-Adresse anpasst. Bei den meisten Routern kann man die Sub-Domain von DYNDNS in der Router-Konfiguration eintragen, sodaß der Abgleich automatisch stattfindet.
&lt;/p&gt;

&lt;p&gt;
Editieren Sie dann die Datei „Regions/default.xml“ und ändern Sie den Wert von „external_host_name“ auf Ihre DYNDNS-Internetadresse. Beispiel: external_host_name=„yourcomputer.ath.cx“. Lassen Sie den Wert von „internal_ip_address“ auf „0.0.0.0“ und „port“ auf „9000“. Nun müssen Sie die Firewall Ihres Routers konfigurieren, damit eingehende Anfragen von aussen auf Ihren OpenSIM Server erfolgen können. In den NAT-Einstellungen muss bei Port-Forwarding der Port 9000 (TCP &lt;strong&gt;und&lt;/strong&gt; UDP) für ein- und ausgehenden Datenverkehr (Traffic) freigegeben werden. Der Port 9000 muss dabei als weiterleitendes Ziel die interne IP-Adresse Ihres OpenSIM Servers bekommen. Vergessen Sie nicht auch eine entsprechende Desktop-Firewall wie z.B. die in Windows integrierte Windows Firewall zu konfigurieren. Sobald Sie den Server starten wird die Windows Firewall sich melden und fragen ob diese Verbindung freigegeben werden darf. Beantworten Sie mit Ja.
&lt;/p&gt;

&lt;p&gt;
Wenn Ihr NAT-Router nicht korrekt mit NAT-Loopback umgehen kann und sich Clients von aussen nicht anmelden können, probieren Sie auf dem OpenSIM Server zusätzlich noch folgende Einstellung: editieren Sie unter Windows die Datei C:\Windows\System32\Drivers\etc\hosts und fügen Sie eine neue Zeile hinzu: &lt;code&gt;192.168.1.10 yourcomputer.ath.cx&lt;/code&gt;
Ersetzen Sie „192.168.1.10“ durch die interne IP-Adresse Ihres OpenSIM Servers und „yourcomputer.ath.cx“ durch Ihre eigene DYNDNS-Adresse. Machen Sie zwischen der IP-Adresse und der DYNDNS-Adresse mindestens ein oder mehr Leerzeichen, oder ein TAB. Starten Sie den Windows PC neu, damit die Host-Datei eingelesen wird.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM \u00fcber das Internet erreichen&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_ueber_das_internet_erreichen&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;4081-7160&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit6&quot; id=&quot;tipp&quot;&gt;Tipp&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Am besten ist es wenn die per Hypergrid verlinkten Regionen bzw. Sims nicht exakt diesselben Koordinaten für die Regionen benutzen, also beispielsweise beide 1000/1000 (Standardeinstellung von OpenSIM). Der Abstand darf allerdings aus technischen Gründen wegen eines Fehlers im Second Life Viewer auch nicht zu gross gewählt werden. Der Regionenabstand darf maximal 4096 Positionskoordinaten weit gewählt sein. Eine Abweichung im Hunderterbereich ist zum Beispiel sinnvoll. So kann der eine Sim-Betreiber seine Region unter den Koordinaten 1200/1200 konfigurieren, der andere 1300/1300. Diese Konfiguration nimmt man in den Konfigurationsdateien im Verzeichnis „Regions“ vor. Die darin enthaltene Datei default.xml muss dann angepasst werden.
&lt;/p&gt;

&lt;p&gt;
Hat man mehr als eine Region installiert müssen auch alle anderen xml-Dateien in diesem Verzeichnis angepasst werden. Die Konfiguration nimmt man immer im ausgeschalteten Zustand von OpenSIM vor und bearbeitet die xml-Dateien immer mit einem normalen &lt;abbr title=&quot;American Standard Code for Information Interchange&quot;&gt;ASCII&lt;/abbr&gt;-Texteditor. Niemals Wordpad, Windows Word oder eine andere Textverarbeitung nutzen, sondern immer nur reine Texteditoren die keine Steuerzeichen in die Datei einfügen.
&lt;/p&gt;

&lt;p&gt;
Achten Sie darauf daß sich im Verzeichnis „Regions“ ausschliesslich nur verwendete Konfigurationsdateien mit der Dateiendung .xml befinden dürfen, denn beim Start von OpenSIM durchsucht das Programm dieses Verzeichnis und entnimmt aus den darin enthaltenen Dateien die Konfiguration für die Regionen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Tipp&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;tipp&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:3,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;7161-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:konfiguration</category>
            <pubDate>Fri, 29 Nov 2019 10:58:50 +0000</pubDate>
        </item>
        <item>
            <title>Dynamic Texture</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/dynamic_texture?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;dynamic_texture&quot;&gt;Dynamic Texture&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Dieses Script kann Bilder im Format bmp, gif und jpg auf Webseiten auf Prims abbilden. Die URL´s der Bilder können im Script leicht an die persönlichen Bedürfnisse angepasst werden. Mit Klick auf das Prim werden die Bilder angezeigt. Lässt sich beispielsweise für Webcams gut nutzen.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;//cs
// kinoc test script
// each touch advances to the next picture
integer picindex=0;
LSL_Types.list urlarray = [] ;
public void default_event_state_entry()
{
llSay( 0, &amp;quot;cs osSetDynamicTextureURL Tester&amp;quot;);
urlarray.Add(&amp;quot;http://www.goes.noaa.gov/FULLDISK/GEVS.JPG&amp;quot;);
urlarray.Add(&amp;quot;http://www.goes.noaa.gov/FULLDISK/MTVS.JPG&amp;quot;);
urlarray.Add(&amp;quot;http://www.goes.noaa.gov/FULLDISK/GIVS.JPG&amp;quot;);
urlarray.Add(&amp;quot;http://www.goes.noaa.gov/FULLDISK/GMVS.JPG&amp;quot;);
urlarray.Add(&amp;quot;http://www.osei.noaa.gov/IOD/OSEIiod.jpg&amp;quot;);
urlarray.Add(&amp;quot;http://internettrafficreport.com/gifs/tr_map_global.gif&amp;quot;);
}
 
public void default_event_touch_start(integer total_number)
{
llSay( 0, &amp;quot;Fetching.&amp;quot;);
string dynamicID=&amp;quot;&amp;quot;;
integer refreshRate = 600;
string contentType=&amp;quot;image&amp;quot;;
picindex = (picindex+1) % urlarray.Length;
string srcURL = urlarray.GetSublist(picindex,picindex).ToString(); // URL
string URLTexture=osSetDynamicTextureURL(dynamicID, contentType ,srcURL , &amp;quot;&amp;quot;, refreshRate );
if (llStringLength(URLTexture)&amp;gt;0)
{
llSay(0,&amp;quot;URLTexture = &amp;quot;+srcURL);
llSetTexture(URLTexture, ALL_SIDES);
}
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>Flashlight</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/flashlight?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;flashlight&quot;&gt;Flashlight&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Ideal für Disco´s etc.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;/// Flashlight
default { 
state_entry() { 
llSetTimerEvent( 1.0 ); 
llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE, 
&amp;lt;1.0,1.0,1.0&amp;gt;, 1.0, 10.0, 0.00 ]); 
// color, intensity, radius, fall-off 
} 
 
timer() { state blink_off; } 
} 
 
state blink_off { 
state_entry() { 
llSetTimerEvent( 1.0 ); 
llSetPrimitiveParams([PRIM_POINT_LIGHT, TRUE, 
&amp;lt;0.0,1.0,0.0&amp;gt;, 1.0, 10.0, 0.00 ]); 
// color, intensity, radius, fall-off 
} 
 
timer() { state default; } 
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>Give all Content</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/give_all_content?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;give_all_content&quot;&gt;Give all Content&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Copyright 2004, Trimming Hedges.  Released to the public domain.

// This is a simple script that gives everything in a box to the person who clicked. 
// By default, it will only give items to the owner of the box.

// I wrote this because of all the texture bundles that are given out.  It&amp;#039;s really a PAIN
// to move a lot of textures or other contents out of a box.  This speeds that up.

// This is NOT a vending script.  You can use this script to give everything in a box to someone, by changing &amp;#039;owneronly&amp;#039; to be 0.  BUT:
//
//  I suggest not using this script in an area where several people are going to touch it at once, because giving inventory is slow.
//  Version 2.0 of this script now detects multiple simultaneous touches: it is still slow, but it should work better at classes or events.

//  THIS IS NOT A VENDING SCRIPT.  It gives items away, it does NOT SELL THEM.  (You don&amp;#039;t need a script for most vending anyway.)
//  This script doesn&amp;#039;t give itself away.  If you want it to, put it in the box, and set it to not running.
//  Then rename a copy and put that in the box too.  The renamed copy should be the running one. 
//  Rename it FIRST, I had weird issues with renaming it when it was already in
//  the box. (version 1.2.12 of SL.)

integer owneronly = 0;
key owner;

default
{
    state_entry()
    {
        owner = llGetOwner();       
    }

    touch_start(integer total_number)
    {
        integer i;
        for (i=0;i&amp;lt;total_number;i++)
        {
            key target = llDetectedKey(i);
       
            if ( (target != owner) &amp;amp;&amp;amp; (owneronly == 1) )  // person clicking isn&amp;#039;t owner and owneronly is set;
            {
                llInstantMessage(target,&amp;quot;Sorry, only the owner is allowed to get my contents.&amp;quot;);
                return;
            }
            list inventory_types = [INVENTORY_BODYPART,INVENTORY_CLOTHING,INVENTORY_LANDMARK,INVENTORY_NOTECARD,INVENTORY_OBJECT,INVENTORY_SCRIPT,INVENTORY_SOUND,INVENTORY_TEXTURE];
            integer inventory_count = llGetListLength(inventory_types);
            integer j;
            integer k;
            integer type;
            integer typecount;
            string myname = llGetScriptName();
            string objectname;

            for (j=0; j&amp;lt;inventory_count;j++)
            {
                type = llList2Integer(inventory_types,j); // get the next inventory type from the list
                typecount = llGetInventoryNumber(type);  // how many of that kind of inventory is in the box?
                if (typecount &amp;gt; 0)
                {
                    for (k=0; k&amp;lt;typecount;k++)
                    {
                        objectname = llGetInventoryName(type,k);
                        if (objectname != myname)  // don&amp;#039;t give self out so the user doesn&amp;#039;t get fifty thousand copies.
                        {
                            llGiveInventory(target,objectname);
                        }
                    }
                }           
            }
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>Randomly Moving</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/randomly_moving?do=revisions&amp;rev=1575021522</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;randomly_moving&quot;&gt;Randomly Moving&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Dieses Script lässt ein Prim durch Zufall bewegen.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;void default_event_state_entry()
{
    llSetTimerEvent(0.1);
}

public void default_event_timer() {
    llSetTimerEvent(0.0);
    x += 0.2;
    y += 0.1;

    Prim.Position.x = System.Math.Sin(x) * 10 + 100;
    Prim.Position.y = System.Math.Cos(y) * 10 + 100;
    llSetTimerEvent(0.1);
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:42 +0000</pubDate>
        </item>
        <item>
            <title>Skype Online Status</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/skype?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;skype_online_status&quot;&gt;Skype Online Status&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;string skype_handle = &amp;quot;PUT-SKYPE-NAME-HERE&amp;quot;;

key skype_request_id = NULL_KEY; // id of http request

showStatus(string skype_status)
{
    // build up our message
    string message = &amp;quot;Skype&amp;quot;;
    message += &amp;quot;\nName: &amp;quot; + skype_handle;
    message += &amp;quot;\nStatus: &amp;quot; + skype_status;
    
    // write out the message as hovering text
    llSetText(message, &amp;lt;.5,.5,1&amp;gt;, 1);
}
default
{
    touch_start(integer total_number)
    {
        // make sure owner has specified handle
        if(skype_handle == &amp;quot;&amp;quot;)
        {
            // send message to debugger
            llWhisper(DEBUG_CHANNEL, &amp;quot;skype_handle can not be empty.&amp;quot;);
            return;
        }
        
        // prevent extra requests happening at the same time
        if(skype_request_id != NULL_KEY) return;
        
        // make a request over the internet
        skype_request_id = llHTTPRequest(&amp;quot;http://mystatus.skype.com/&amp;quot; + skype_handle + &amp;quot;.txt&amp;quot;, [HTTP_METHOD, &amp;quot;GET&amp;quot;], &amp;quot;&amp;quot;);
        
        // set a timeout for http request
        llSetTimerEvent(5);
    }
    http_response(key request_id, integer status, list metadata, string body)
    {
        // is this a response to our request?
        if(request_id == skype_request_id) 
        {
            // show status
            showStatus(body);
            
            // change to view state
            state viewing;
        }

    }
    timer()
    {
        // didn&amp;#039;t get a response in time.
        showStatus(&amp;quot;No Response&amp;quot;);
        
        // change to view state
        state viewing;
    }
}
state viewing
{
    state_entry()
    {
        // set next timer for 3 minutes
        llSetTimerEvent(180);
    }
    timer()
    {
        state default;
    }
    state_exit()
    {
        // stop the timer
        llSetTimerEvent(0);

        // hide the text
        llSetText(&amp;quot;&amp;quot;, ZERO_VECTOR, 0);
        
        // reset the request id
        skype_request_id = NULL_KEY;
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Skype Online Status - Multi-User Version</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/skype_multiuser?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;skype_online_status_-_multi-user_version&quot;&gt;Skype Online Status - Multi-User Version&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// zwischen die Anführungszeichen Deinen Skype-Name einfügen
string skype_handle = &amp;quot;&amp;quot;;
// you are done!  no more changes!

key     notecode;
string  notecard;
integer noteline;
key skype_request_id = NULL_KEY; // id of http request

showStatus(string skype_status)
{
    // build up our message
    string message = &amp;quot;Skype&amp;quot;;
    message += &amp;quot;\nName: &amp;quot; + skype_handle;
    message += &amp;quot;\nStatus: &amp;quot; + skype_status;
    
    // write out the message as hovering text
    llSetText(message, &amp;lt;.5,.5,1&amp;gt;, 1);
}

// AMD64 ADD: readnotecard() liest eine zeile
// Im Dataserver Event wird die gewünschte Variable dann gefüllt
// Sollte einmal beim rezzen/reseten und Inventory Change durchgeführt werden
readnotecard()
{
    // Der name der NC ist egal
    notecard = llGetInventoryName(INVENTORY_NOTECARD, 0);
    // Wenn aber keine da ist, setze die Variable auch auf leer und beende das ganze
    if (notecard == &amp;quot;&amp;quot;)
    {
        skype_handle = &amp;quot;&amp;quot;;
        return;
    }
    // Lesen beginnen bei Zeile Null (anfang)
    noteline = 0;
    // Ab hier gehts im Dataserver Event weiter
    notecode = llGetNotecardLine(notecard, noteline);
}

default
{
    on_rez(integer start_param)
    {
        readnotecard();
    }
    state_entry()
    {
        llSetTimerEvent(0);
        readnotecard();
    }
    changed(integer change)
    {
        // Änderung im Inventar des Objekts
        if (change &amp;amp; CHANGED_INVENTORY)
        {
            // NC am besten neu einlesen
            readnotecard();
        }
    }
    dataserver(key queryid, string data)
    {
        if (queryid == notecode)
        {
            // Für den Fall dass die NC leer ist
            if (data != EOF) 
            {
                skype_handle = data;
            }
            else
            {
                skype_handle = &amp;quot;&amp;quot;;
            }
        }
    }
    touch_start(integer total_number)
    {
        // make sure owner has specified handle
        if(skype_handle == &amp;quot;&amp;quot;)
        {
            // send message to debugger
            llWhisper(DEBUG_CHANNEL, &amp;quot;skype_handle can not be empty.&amp;quot;);
            return;
        }
        
        // prevent extra requests happening at the same time
        if(skype_request_id != NULL_KEY) return;
        
        // make a request over the internet
        skype_request_id = llHTTPRequest(&amp;quot;http://mystatus.skype.com/&amp;quot; + skype_handle + &amp;quot;.txt&amp;quot;, [HTTP_METHOD, &amp;quot;GET&amp;quot;], &amp;quot;&amp;quot;);
        
        // set a timeout for http request
        llSetTimerEvent(5);
    }
    http_response(key request_id, integer status, list metadata, string body)
    {
        // is this a response to our request?
        if(request_id == skype_request_id) 
        {
            // show status
            showStatus(body);
            
            // change to view state
            state viewing;
        }

    }
    timer()
    {
        // Didn&amp;#039;t get a response in time.
        showStatus(&amp;quot;No Response&amp;quot;);
        
        // change to view state
        state viewing;
    }
}
state viewing
{
    state_entry()
    {
        // Set next timer for 3 minutes
        llSetTimerEvent(180);
    }
    timer()
    {
        state default;
    }
    state_exit()
    {
        // stop the timer
        llSetTimerEvent(0);

        // hide the text
        llSetText(&amp;quot;&amp;quot;, ZERO_VECTOR, 0);
        
        // reset the request id
        skype_request_id = NULL_KEY;
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Webimage</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/webimage?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;webimage&quot;&gt;Webimage&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
   state_entry()
   {
       llSay( 0, &amp;quot;osSetDynamicTextureURL Tester&amp;quot;);
   }
   touch_start(integer total_number)
   {
     llSay( 0, &amp;quot;Testing.&amp;quot;);
     string  dynamicID=&amp;quot;&amp;quot;;
     integer refreshRate = 600;
     string  contentType=&amp;quot;image&amp;quot;;
     string srcURL = &amp;quot;http://www.yoururlgoeshere.com&amp;quot;; // URL
     string URLTexture=osSetDynamicTextureURL(dynamicID, contentType ,srcURL  , &amp;quot;&amp;quot;, refreshRate );
     if (llStringLength(URLTexture)&amp;gt;0)
      {
        llSay(0,&amp;quot;URLTexture = &amp;quot;+URLTexture);
        llSetTexture(URLTexture, ALL_SIDES);
      }
  }
}&lt;/pre&gt;

&lt;p&gt;
oder
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;default {
    state_entry()
    {
        llSay( 0, &amp;quot;osSetDynamicTextureURL Tester&amp;quot;);
    }
    touch_start(integer total_number)
    {
      llSay( 0, &amp;quot;Testing.&amp;quot;);
      string  dynamicID=&amp;quot;&amp;quot;;
      integer refreshRate = 600;
      string  contentType=&amp;quot;image&amp;quot;;
      string srcURL1 = &amp;quot;http://www.goes.noaa.gov/FULLDISK/GEVS.JPG&amp;quot;; // Earth
      string srcURL2 = &amp;quot;http://www.srh.noaa.gov/data/satellite/thumbs/ECI8.JPG&amp;quot;; // US Weather
      string srcURL = &amp;quot;http://ichart.finance.yahoo.com/b?s=%5EGSPC&amp;quot;; // Stock market
      string URLTexture=osSetDynamicTextureURL(dynamicID, contentType ,srcURL  , &amp;quot;&amp;quot;, refreshRate ); 
      if (llStringLength(URLTexture)&amp;gt;0) 
       {
         llSay(0,&amp;quot;URLTexture = &amp;quot;+URLTexture);
         llSetTexture(URLTexture, ALL_SIDES);
       }
   }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Domains</title>
            <link>http://itclive.spdns.de/wiki/archiv/m34/domains?do=revisions&amp;rev=1575021509</link>
            <description>
&lt;h1 class=&quot;sectionedit1&quot; id=&quot;domains&quot;&gt;Domains&lt;/h1&gt;
&lt;div class=&quot;level1&quot;&gt;

&lt;p&gt;
TODO
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Domains&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;domains&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-29&amp;quot;} --&gt;
&lt;h2 class=&quot;sectionedit2&quot; id=&quot;todo_fuer_administratoren_-_bei_dns-ausfall&quot;&gt;ToDo für Administratoren - bei DNS-Ausfall&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Auf dem Webserver 1 in der Drupal Installation unter dem Pfad \docs\sites\default\settings.php ist die Zeile base_url zu ändern:&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;
&lt;code&gt;$base_url = &amp;#039;&lt;a href=&quot;http://gateway.lflink.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://gateway.lflink.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;http://gateway.lflink.com&lt;/a&gt;&amp;#039;;&lt;/code&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Auf dem Webserver 1 ist in der Sambar-Konfiguration der &lt;abbr title=&quot;Domain Name System&quot;&gt;DNS&lt;/abbr&gt;-Eintrag zu berichtigen.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; In der Drupal-Installation das Caching abschalten, da sonst zwischengespeicherte Ergebnisse ausgeliefert werden&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;ToDo f\u00fcr Administratoren - bei DNS-Ausfall&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;todo_fuer_administratoren_-_bei_dns-ausfall&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;30-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:m34</category>
            <pubDate>Fri, 29 Nov 2019 10:58:29 +0000</pubDate>
        </item>
        <item>
            <title>Download</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/download?do=revisions&amp;rev=1583735758</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;download&quot;&gt;Download&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;http://opensimulator.org/wiki/Download&quot; class=&quot;media&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/Download&quot; rel=&quot;ugc nofollow noopener&quot;&gt;&lt;img src=&quot;http://itclive.spdns.de/wiki/_media/download.png&quot; class=&quot;medialeft&quot; align=&quot;left&quot; loading=&quot;lazy&quot; alt=&quot;&quot; /&gt;&lt;/a&gt; Wer mit den von den OpenSIM-Entwicklern zur Verfügung gestellten Quellcodes zum selberkompilieren nicht zurechtkommt sollte als Windows-Benutzer mit durchschnittlichen Kenntnissen die fertigen Installationspakete (Binaries) verwenden. Windows-Benutzer mit erweiterten Kenntnissen sollten sich eines der vielen freien &lt;a href=&quot;http://de.wikipedia.org/wiki/Subversion_(Software)&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://de.wikipedia.org/wiki/Subversion_(Software)&quot; rel=&quot;ugc nofollow noopener&quot;&gt;SVN Programme&lt;/a&gt; installieren um OpenSIM zu installieren, denn spätere Aktualisierungen sind damit in wenigen Schritten schnell durchgeführt. Linux-Benutzer verwenden am besten das SVN Kommando (Subversion), mit dem man OpenSIM später auch sehr komfortabel aktualisieren kann.
&lt;/p&gt;

&lt;p&gt;
Damit OpenSIM auf Windows läuft muß unbedingt vorher .NET installiert sein. Bei Linux muß ein aktuelles Mono installiert sein damit OpenSIM läuft. Mehr dazu unter den Installations-Links.
&lt;/p&gt;

&lt;p&gt;
&lt;strong&gt;&lt;a href=&quot;http://opensimulator.org/wiki/Download&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/Download&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Download für Linux und Windows&lt;/a&gt;&lt;/strong&gt;
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Download&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;download&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-1016&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;alle_versionen_des_opensimulator&quot;&gt;Alle Versionen des OpenSimulator&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Unter &lt;a href=&quot;http://dist.opensimulator.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://dist.opensimulator.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;diesem Link&lt;/a&gt; findet man alle Versionen des OpenSimulator, auch ältere, zum freien Download.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Alle Versionen des OpenSimulator&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;alle_versionen_des_opensimulator&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;1017-1192&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;opensim_auf_linux_installieren&quot;&gt;OpenSIM auf Linux installieren&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Unter Linux wird OpenSIM üblicherweise per SVN Kommando per Download geholt und dann gleich auch installiert. Das genaue SVN Kommando dazu und die jeweils aktuelle OpenSIM Version finden Sie unter dem Download-Link. Die weiteren Installationsschritte sind unter &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/installation/linux&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:installation:linux&quot; data-wiki-id=&quot;archiv:opensim:installation:linux&quot;&gt;Linux-Installation&lt;/a&gt; nachzulesen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM auf Linux installieren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_auf_linux_installieren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;1193-1567&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;opensim_auf_windows_installieren&quot;&gt;OpenSIM auf Windows installieren&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
Für Windows-Betriebssysteme gibt es unter dem Download-Link auch einen komfortablen Windows-Installer, der durch die Installation von OpenSIM auf der Festplatte führt. Vista-Benutzer müssen darauf achten daß OpenSIM unbedingt in das Root-Verzeichnis (oberste Festplatten-Verzeichnisebene) installiert werden muß. Die weiteren Installationsschritte sind unter &lt;a href=&quot;http://itclive.spdns.de/wiki/archiv/opensim/installation/windows&quot; class=&quot;wikilink1&quot; title=&quot;archiv:opensim:installation:windows&quot; data-wiki-id=&quot;archiv:opensim:installation:windows&quot;&gt;Windows XP/Vista&lt;/a&gt; nachzulesen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM auf Windows installieren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_auf_windows_installieren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;1568-2045&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit5&quot; id=&quot;opensim_server&quot;&gt;OpenSIM Server&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimulator.org/wiki/OpenSimGerman/Download&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/OpenSimGerman/Download&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Download&lt;/a&gt; - Quellcode, Binärdateien und Addons&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://openmv.org/wiki/AfterLife&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://openmv.org/wiki/AfterLife&quot; rel=&quot;ugc nofollow noopener&quot;&gt;AfterLife&lt;/a&gt; - C++ Second Life Server und libsecondlife C# Proxy für „ghosting“ in einer Sim&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://sourceforge.net/projects/opensimwiredux&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://sourceforge.net/projects/opensimwiredux&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIMWI-Redux&lt;/a&gt; - Ein PHP Web-Interface für OpenSIM. Es erlaubt Nutzern eigene User-Accounts anzulegen mit denen sie sich dann im Grid einloggen können. Die Betreiber eines Grids können die Nutzer des Grids damit verwalten. Ausserdem ist ein kleines Content Management System (&lt;abbr title=&quot;Content Management System&quot;&gt;CMS&lt;/abbr&gt;) integriert.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://sourceforge.net/projects/osgc&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://sourceforge.net/projects/osgc&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Grid Control&lt;/a&gt; - Ein einfaches Web-Interface in PHP5 um ein OpenSIM-Grid und dessen Nutzer zu verwalten. Ausserdem ist ein kleines Content Management System (&lt;abbr title=&quot;Content Management System&quot;&gt;CMS&lt;/abbr&gt;) integriert.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Server&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_server&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;2046-2906&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit6&quot; id=&quot;opensim_clients_3d-viewervr-viewer&quot;&gt;OpenSIM Clients (3D-Viewer/VR-Viewer)&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://3dxviewer.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://3dxviewer.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;3DX Viewer&lt;/a&gt; - Openlife Grid Viewer&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://mjm-labs.com/viewer&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://mjm-labs.com/viewer&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Hippo Viewer&lt;/a&gt; - Hippo Viewer mit integrierter Grid-Verwaltung&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://secondlife.com/support/downloads.php&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://secondlife.com/support/downloads.php&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Second Life Viewer&lt;/a&gt; - Second Life Viewer&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.openlifegrid.com/Downloads/ViewerDownloads/tabid/188/Default.aspx&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.openlifegrid.com/Downloads/ViewerDownloads/tabid/188/Default.aspx&quot; rel=&quot;ugc nofollow noopener&quot;&gt;KirstenLee Openlife Viewer&lt;/a&gt; - Openlife Grid Viewer&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.realxtend.org/downloads.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.realxtend.org/downloads.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;RealXtend Viewer&lt;/a&gt; - RealXtend Viewer&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://libsecondlife.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://libsecondlife.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Libsecondlife&lt;/a&gt; - Quellen für den Open Source Second Life Client in C#&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.meerkatviewer.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.meerkatviewer.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Meerkat Viewer&lt;/a&gt; - 3D-Viewer für Windows und Mac (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.metabolt.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.metabolt.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;METAbolt&lt;/a&gt; - Ein schneller, textbasierter Viewer der auf das Second Life Grid und auch OpenSIM-basierte Grids zugreifen kann.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://openviewer.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://openviewer.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenViewer&lt;/a&gt; - Ein Open Source 3D-Viewer, basierend auf einer BSD-Lizenz, geschrieben in C#.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://viewer.onrez.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://viewer.onrez.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Onrez&lt;/a&gt; - Ein weiterer Viewer auf Basis des SL Open Source Codes&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Clients (3D-Viewer\/VR-Viewer)&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_clients_3d-viewervr-viewer&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;2907-4016&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit7&quot; id=&quot;opensim_tools&quot;&gt;OpenSIM Tools&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://openmv.org/wiki/Libprimrender&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://openmv.org/wiki/Libprimrender&quot; rel=&quot;ugc nofollow noopener&quot;&gt;libprimrender&lt;/a&gt; - die Quellen für Second Life Prim Rendering in C#&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://openugai.sourceforge.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://openugai.sourceforge.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenUGAI&lt;/a&gt; - Eine Perl-Implementation des UGAI Dienstes der auf einem Apache Server läuft&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimulator.org/wiki/RegionGenerator&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.org/wiki/RegionGenerator&quot; rel=&quot;ugc nofollow noopener&quot;&gt;RegionGenerator&lt;/a&gt; - Generiert Region XML Dateien&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.secondinventory.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.secondinventory.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Second Inventory&lt;/a&gt; - Windows-basierter Client der dazu genutzt werden kann virtuelle Objekte aus Second Life zu speichern, als auch aus verschiedenen OpenSIM-basierten Grids. Vituelle Objekte aus Second Life können nach OpenSIM transferiert werden.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.xs4all.nl/~elout/sculptpaint&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.xs4all.nl/~elout/sculptpaint&quot; rel=&quot;ugc nofollow noopener&quot;&gt;SculptyPaint&lt;/a&gt; - Java-Tool zur Erstellung eigener, geformter Prims (Sculpties)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://wiki.patrioticnigras.org/wiki/Copybot&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://wiki.patrioticnigras.org/wiki/Copybot&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Copybot&lt;/a&gt; - Kopiert und exportiert Objekte von Second Life als XML-Dateien&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://ogle.eyebeamresearch.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://ogle.eyebeamresearch.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenGLExtractor&lt;/a&gt; - Open Source Software mit der man 3D-Daten speichern und wiederverwenden kann&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.kanae.net/secondlife&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.kanae.net/secondlife&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Rokuro&lt;/a&gt; - Tool für Sculpted Prims&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Tools&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_tools&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;4017-5146&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit8&quot; id=&quot;opensim_terrains_texturen_skripte&quot;&gt;OpenSIM Terrains, Texturen, Skripte&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.3greeneggs.com/autoscript&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.3greeneggs.com/autoscript&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Autoscript&lt;/a&gt; - Script Generator für Anfänger&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.ics.uci.edu/~lopes/terraingen&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.ics.uci.edu/~lopes/terraingen&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Terraingen&lt;/a&gt; - Tool um OpenSIM Terrains aus USGS DEM Dateien zu produzieren&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://home.comcast.net/~pablopharmanaut/scripts.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://home.comcast.net/~pablopharmanaut/scripts.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Scripts&lt;/a&gt; - Ein paar verschiedene Scripts zur Auswahl&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://wiki.secondlife.com/wiki/Category:LSL_Library&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://wiki.secondlife.com/wiki/Category:LSL_Library&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Second Life Scripts&lt;/a&gt; - Einige Beispiel-Scripts&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://wiki.patrioticnigras.org/wiki/Category:Scripts&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://wiki.patrioticnigras.org/wiki/Category:Scripts&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Patriotic Nigras Scripts&lt;/a&gt; - Einige sehr interessante Scripts&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://expression.sourceforge.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://expression.sourceforge.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Expression Facial Animation&lt;/a&gt; - Animations-System basierend auf einem anatomisch geformten Gesicht&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://regionware.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://regionware.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Regionware&lt;/a&gt; - Community um OpenSIM Regionen auszutauschen&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.opensimworlds.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.opensimworlds.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSimWorlds&lt;/a&gt; - OpenSIM-Exchange für OpenSIM-Archive (OAR)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.rexxed.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.rexxed.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Rexxed&lt;/a&gt; - Diverse Angebote von virtuellen Gütern&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Terrains, Texturen, Skripte&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_terrains_texturen_skripte&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;5147-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim</category>
            <pubDate>Mon, 09 Mar 2020 07:35:58 +0000</pubDate>
        </item>
        <item>
            <title>Links</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/links?do=revisions&amp;rev=1575021544</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;links&quot;&gt;Links&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
In unseren Links finden Sie weiterführende, weltweite Quellen in verschiedenen Sprachen zu OpenSIM die uns bekannt sind. Falls Sie noch weitere Links kennen die hier nicht aufgeführt sind können Sie diese über die Diskussion einfügen.
&lt;/p&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Links&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;links&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-260&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;opensim_server_betreiber&quot;&gt;OpenSIM Server Betreiber&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;/div&gt;

&lt;h4 id=&quot;deutschsprachige_opensim_betreiber&quot;&gt;Deutschsprachige OpenSIM Betreiber&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://2lifegrid.game-host.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://2lifegrid.game-host.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;2life Grid&lt;/a&gt; - CH&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://account.3dsim.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://account.3dsim.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;3Dsim&lt;/a&gt; - DE&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.annuna.net/opengrid&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.annuna.net/opengrid&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Annuna&lt;/a&gt; - DE-Berlin&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.birnenland.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.birnenland.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Birnenland&lt;/a&gt; - DE-Magdeburg (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://sim-linuxmain.org:8081/CuonGrid/index.html&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://sim-linuxmain.org:8081/CuonGrid/index.html&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Cuon Grid&lt;/a&gt; - DE-Loehne&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://eu-grid.eu&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://eu-grid.eu&quot; rel=&quot;ugc nofollow noopener&quot;&gt;EU-Grid&lt;/a&gt; - DE-Syke (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.germangrid.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.germangrid.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;German Grid&lt;/a&gt; - DE-Berlin&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.grid4us.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.grid4us.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Grid4us&lt;/a&gt; - DE-Kaiserslautern&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.jamland.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.jamland.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Jamland&lt;/a&gt; - DE-Plauen&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.hypergrid.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.hypergrid.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Metropolis&lt;/a&gt; - DE-Asbach-Bäumenheim / DE-VS-Schwenningen&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://liliagrid.de.vu&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://liliagrid.de.vu&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Lilia Grid&lt;/a&gt; - &lt;a href=&quot;http://www.eis.bplaced.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.eis.bplaced.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Lilia Grid&lt;/a&gt; - DE-Laer (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.next-reality.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.next-reality.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Next Reality&lt;/a&gt; - DE-Glauburg (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.open-d-grid.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.open-d-grid.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Open D:Grid&lt;/a&gt; - DE-Sundern&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.osgrid.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.osgrid.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OSGrid.de&lt;/a&gt; - DE-Bad Aibling (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.playneko.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.playneko.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Playneko&lt;/a&gt; - DE-Blankenfelde (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.swissopensim.ch&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.swissopensim.ch&quot; rel=&quot;ugc nofollow noopener&quot;&gt;SwissOpenSim Grid&lt;/a&gt; - CH&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.talentraspel.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.talentraspel.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;TalentRaspel Grid&lt;/a&gt; - DE-Karlsruhe&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.virtyou.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.virtyou.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Virtyou&lt;/a&gt; - DE-Berlin&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.yourgrid.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.yourgrid.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;YourGrid&lt;/a&gt; - DE-Pfinztal (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h4 id=&quot;englischsprachige_opensim_betreiber&quot;&gt;Englischsprachige OpenSIM Betreiber&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.apex-grid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.apex-grid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Apex Grid&lt;/a&gt; - Henderson, Nevada, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.augrid.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.augrid.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;AUGrid&lt;/a&gt; - Scranton, Pennsylvania, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.centralgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.centralgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;CentralGrid&lt;/a&gt; - (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://condensationland.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://condensationland.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Condensation Land&lt;/a&gt; -&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.deepgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.deepgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;DeepGrid&lt;/a&gt; - Villas, New Jersey, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.diamondcloud.info&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.diamondcloud.info&quot; rel=&quot;ugc nofollow noopener&quot;&gt;DiamondCloud Grid&lt;/a&gt; - North Charleston, South Carolina, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.dreamstategrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.dreamstategrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Dream State Grid&lt;/a&gt; - Clementon, New Jersey, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.xrgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.xrgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Extreme Reality Grid&lt;/a&gt; - Holland, Pennsylvania, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.gridsplash.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.gridsplash.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Grid Splash&lt;/a&gt; - (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://litesim.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://litesim.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;LiteSim&lt;/a&gt; - (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://metaversesims.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://metaversesims.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Metaversesims&lt;/a&gt; - (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://openlifegrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://openlifegrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenLifeGrid&lt;/a&gt; - San Diego, California, USA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.osgrid.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.osgrid.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OSGrid&lt;/a&gt; - San Francisco, California, USA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://pleasureplanet.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://pleasureplanet.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Pleasure Planet&lt;/a&gt; - Poway, California, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://reactiongrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://reactiongrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;ReactionGrid&lt;/a&gt; - Ft. Pierce, Florida, USA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.sciencesim.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.sciencesim.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;ScienceSim&lt;/a&gt; - USA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.thecontentgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.thecontentgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;The Content Grid&lt;/a&gt; -&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.uvatar.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.uvatar.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Uvatar&lt;/a&gt; - Dallas, Texas, USA&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.vizigrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.vizigrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;ViziGrid&lt;/a&gt; - Kapaa, Hawaii, USA (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;

&lt;h4 id=&quot;andere_sprachen_opensim_betreiber&quot;&gt;Andere Sprachen OpenSIM Betreiber&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.virtualworldgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.virtualworldgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;FrancoGrid&lt;/a&gt; - Spanien&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.cyberlandia.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.cyberlandia.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Cyberlandia&lt;/a&gt; - Italien&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://k-grid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://k-grid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;K-Grid&lt;/a&gt; - Frankreich&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.newworldgrid.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.newworldgrid.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;New World Grid&lt;/a&gt; - Frankreich&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.tribalnet.se&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.tribalnet.se&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Tribal Net&lt;/a&gt; - Schweden (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Server Betreiber&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_server_betreiber&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;261-3375&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;opensim_blogs&quot;&gt;OpenSIM Blogs&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.3dgrid.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.3dgrid.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;3DGrid&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.adamfrisby.com/blog&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.adamfrisby.com/blog&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Adam Frisby&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensim.cybertechnews.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensim.cybertechnews.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Cybertechnews&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://dantonsideways.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://dantonsideways.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Danton Sideways&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://hallow.twoday.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://hallow.twoday.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Hallow Palmer, Grid4us&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://gwynethllewelyn.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://gwynethllewelyn.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Gwyneth Llewelyn&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://justincc.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://justincc.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Justincc´s OpenSIM Blog&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://metaverse.acidzen.org/2007/the-opensim-project&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://metaverse.acidzen.org/2007/the-opensim-project&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Living in the Metaverse&lt;/a&gt; - englisch (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://imohax.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://imohax.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Mo Hax&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://modrex.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://modrex.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Modrex Experiences&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://mrtopf.de/blog&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://mrtopf.de/blog&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Mr. Topf&lt;/a&gt; - englisch/deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimuser.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimuser.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Maxx Monde&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://twitter.com/opensim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://twitter.com/opensim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM on Twitter&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.opensim.it&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.opensim.it&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Opensim.it&lt;/a&gt; - italienisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensim.ning.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensim.ning.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Users&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensimulator.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensimulator.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSimulator Project&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.palloopetrov.de/category/virtuelle-welten/opensim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.palloopetrov.de/category/virtuelle-welten/opensim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Palloo Petrov&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://snoopypfeffer.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://snoopypfeffer.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Snoopy Pfeffer&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://outsidersopensim.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://outsidersopensim.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;The Outsider´s OpenSim Blog&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://xyzzyxyzzy.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://xyzzyxyzzy.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;xyzzyxyzzy&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://zonjacapalini.wordpress.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://zonjacapalini.wordpress.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Zonja Capalini&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Blogs&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_blogs&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;3376-4841&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit4&quot; id=&quot;opensim_foren&quot;&gt;OpenSIM Foren&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.slinfo.de/vb_forum/forumdisplay.php?f=520&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.slinfo.de/vb_forum/forumdisplay.php?f=520&quot; rel=&quot;ugc nofollow noopener&quot;&gt;SLinfo OpenSIM-Forum&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=462&amp;amp;func=listcat&amp;amp;catid=1006&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://slinside.com/index.php?option=com_fireboard&amp;amp;Itemid=462&amp;amp;func=listcat&amp;amp;catid=1006&quot; rel=&quot;ugc nofollow noopener&quot;&gt;SLinside OpenSIM-Forum&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://forge.opensimulator.org/gf&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://forge.opensimulator.org/gf&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSimulator GForge&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.openlifegrid.com/Forums/tabid/323/Default.aspx&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.openlifegrid.com/Forums/tabid/323/Default.aspx&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Openlife Grid Forum&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://osgrid.org/forums&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://osgrid.org/forums&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OSGrid Forum&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.osgrid.info&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.osgrid.info&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OSGrid Forum&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://opensim.ning.com/forum&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://opensim.ning.com/forum&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Discussion Forum&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.mail-archive.com/opensim-users@lists.berlios.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.mail-archive.com/opensim-users@lists.berlios.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Mailing List&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://lists.berlios.de/pipermail/opensim-users&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://lists.berlios.de/pipermail/opensim-users&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM Mailing List Archiv&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.sluniverse.com/php/vb/opensim-discussion&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.sluniverse.com/php/vb/opensim-discussion&quot; rel=&quot;ugc nofollow noopener&quot;&gt;SLUniverse&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Foren&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_foren&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:4,&amp;quot;range&amp;quot;:&amp;quot;4842-5738&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit5&quot; id=&quot;opensim_wiki-systeme&quot;&gt;OpenSIM Wiki-Systeme&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.opensimulator.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.opensimulator.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSimulator.org&lt;/a&gt; - die offizielle OpenSimulator-Website, mehrsprachig&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.mikebert.de/archiv/opensim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.mikebert.de/archiv/opensim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM-Wiki Archiv&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.opensimwiki.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.opensimwiki.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSimwiki.de&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.opensimgerman.us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.opensimgerman.us&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSimGerman.us&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM Wiki-Systeme&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_wiki-systeme&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:5,&amp;quot;range&amp;quot;:&amp;quot;5739-6085&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit6&quot; id=&quot;opensim_themenrelevante_websites&quot;&gt;OpenSIM themenrelevante Websites&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://comlounge.net/de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://comlounge.net/de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;COM.lounge&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://sketchup.google.com/3dwarehouse&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://sketchup.google.com/3dwarehouse&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Google 3D-Galerie&lt;/a&gt; - deutsch/englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://gridhop.net&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://gridhop.net&quot; rel=&quot;ugc nofollow noopener&quot;&gt;GridHop&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.hypergrids.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.hypergrids.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;HyperGrid Projekt&lt;/a&gt; - deutsch/englisch (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.hypergridbusiness.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.hypergridbusiness.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;HyperGrid Business&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.industrial-technology-and-witchcraft.de&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.industrial-technology-and-witchcraft.de&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Industrial Technology &amp;amp; Witchcraft&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.maxping.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.maxping.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Maxping&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.metaverseink.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.metaverseink.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Metaverse Ink&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.dmu.com/opensime&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.dmu.com/opensime&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSim Hypergrid&lt;/a&gt; - englisch (offline)&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://openmv.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://openmv.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Open Metaverse Foundation&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.opensim.ch&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.opensim.ch&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSim.ch&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://osurl.org&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://osurl.org&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OSURLs, Location-based Linking Service&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://vue.ed.ac.uk/openvue&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://vue.ed.ac.uk/openvue&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Open Vue, the virtual University of Edinburgh&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.projectmanhattan.info&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.projectmanhattan.info&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Project Manhattan&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.ralf-haifisch.biz&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.ralf-haifisch.biz&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Ralf Haifisch&lt;/a&gt; - deutsch/englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.swiss-sl.ch&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.swiss-sl.ch&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Swiss OpenSim&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.ugotrade.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.ugotrade.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;UgoTrade&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.virtual-world.info&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.virtual-world.info&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Virtual World Info&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.virtualworldsnews.com&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.virtualworldsnews.com&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Virtual World News&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM themenrelevante Websites&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_themenrelevante_websites&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:6,&amp;quot;range&amp;quot;:&amp;quot;6086-7460&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit7&quot; id=&quot;opensim_news&quot;&gt;OpenSIM News&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://cia.vc/stats/project/opensim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://cia.vc/stats/project/opensim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;CIA.vc, OpenSIM Real-time Open Source Activity Statistics&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://planet.opensim.us&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://planet.opensim.us&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Planet OpenSIM&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.ohloh.net/projects/4753?p=OpenSim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.ohloh.net/projects/4753?p=OpenSim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Ohloh, the Open Source Network&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://www.koinup.com/in-opensim&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://www.koinup.com/in-opensim&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Koinup&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM News&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_news&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:7,&amp;quot;range&amp;quot;:&amp;quot;7461-7819&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit8&quot; id=&quot;opensim_in_der_wikipedia&quot;&gt;OpenSIM in der Wikipedia&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://de.wikipedia.org/wiki/OpenSimulator&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://de.wikipedia.org/wiki/OpenSimulator&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM in der Wikipedia&lt;/a&gt; - deutsch&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level2&quot;&gt;&lt;div class=&quot;li&quot;&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/OpenSimulator&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://en.wikipedia.org/wiki/OpenSimulator&quot; rel=&quot;ugc nofollow noopener&quot;&gt;OpenSIM in der Wikipedia&lt;/a&gt; - englisch&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM in der Wikipedia&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim_in_der_wikipedia&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:8,&amp;quot;range&amp;quot;:&amp;quot;7820-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim</category>
            <pubDate>Fri, 29 Nov 2019 10:59:04 +0000</pubDate>
        </item>
        <item>
            <title>OpenSIM-Update</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/konfiguration/opensim_update?do=revisions&amp;rev=1575021529</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;opensim-update&quot;&gt;OpenSIM-Update&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;OpenSIM-Update&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;opensim-update&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:1,&amp;quot;range&amp;quot;:&amp;quot;1-28&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit2&quot; id=&quot;update_von_opensim_mit_sqlite-datenbank_standalone-modus&quot;&gt;Update von OpenSIM mit SQLite-Datenbank, Standalone-Modus&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;p&gt;
&lt;a href=&quot;http://itclive.spdns.de/wiki/_detail/konfiguration/opensim-dos-fenster-ausschnitt.jpg?id=archiv%3Aopensim%3Akonfiguration%3Aopensim_update&quot; class=&quot;media wikilink2&quot; title=&quot;konfiguration:opensim-dos-fenster-ausschnitt.jpg&quot;&gt;&lt;img src=&quot;http://itclive.spdns.de/wiki/_media/konfiguration/opensim-dos-fenster-ausschnitt.jpg&quot; class=&quot;mediaright&quot; align=&quot;right&quot; loading=&quot;lazy&quot; title=&quot;opensim-dos-fenster-ausschnitt.jpg&quot; alt=&quot;opensim-dos-fenster-ausschnitt.jpg&quot; /&gt;&lt;/a&gt; Ein Update von OpenSIM geht sehr schnell und wenn man etwas Routine bekommen hat kann man diesen Vorgang sogar etwas automatisieren. Die neuere OpenSIM-Version kann problemlos über die alte Version installiert werden, ohne die alte Version vorher zu deinstallieren. Sie müssen lediglich Ihre Daten wie unten beschrieben vorher sichern und diese anschliessend wieder zurückspielen. Machen Sie die einzelnen Update-Schritte um Ihr OpenSIM upzudaten:
&lt;/p&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Falls der OpenSIM-Serverprozess OpenSim.exe gerade läuft muss dieser zuerst mit dem Kommando „&lt;code&gt;quit&lt;/code&gt;“ oder „&lt;code&gt;shutdown&lt;/code&gt;“ beendet werden.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Dann müssen zunächst wichtige Dateien von OpenSIM ausserhalb vom OpenSIM-Ordner auf ein externes Speichermedium wie z.B. USB-Festplatte, USB-Speicherstick, CD-ROM, DVD oder eine andere (Netzwerk-)Festplatte gesichert werden. Suchen Sie im OpenSIM-Ordner folgende Dateien heraus, markieren Sie diese jeweils einzeln durch drücken auf die Taste STRG und anklicken mit der Maus:&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;pre class=&quot;code&quot;&gt;- AssetStorage.db
- InventoryStore.db
- LocalUserStatistics.db (falls vorhanden)
- OpenSim.db
- Userprofiles.db
- OpenSim.ini
- estate_settings.xml
- und der komplette Ordner &amp;quot;Regions&amp;quot; mit den enthaltenen xml-Dateien&lt;/pre&gt;
&lt;ul&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Downloaden Sie dann die aktuellste OpenSIM-Version &lt;a href=&quot;http://itclive.spdns.de/wiki/download&quot; class=&quot;wikilink2&quot; title=&quot;download&quot; rel=&quot;nofollow&quot; data-wiki-id=&quot;download&quot;&gt;hier&lt;/a&gt; herunter.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Entpacken und kopieren Sie die heruntergeladenen Dateien in Ihren OpenSIM-Ordner. Überschreiben Sie die alten Dateien mit den neuen Dateien.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Kopieren Sie bis auf die Datei OpenSim.ini die gesicherten Daten in das OpenSIM-Verzeichnis zurück und überschreiben Sie die darin enthaltenen Dateien.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Die OpenSim.ini Datei darf nicht direkt übernommen werden, da sich in der neuen OpenSIM-Programmversion neue Funktionen befinden könnten. Sie müssen daher die Konfigurationswerte die Sie in Ihrer alten OpenSim.ini Datei gemacht haben in die neue OpenSim.ini Datei übernehmen. Vergleichen Sie die beiden Dateien und tragen Sie Ihre Konfiguration in die neue OpenSim.ini Datei ein.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Starten Sie OpenSIM und warten Sie solange bis die Startphase abgelaufen ist. Überprüfen Sie die laufende Programmversion durch das Kommando „show version“ und notieren oder merken Sie sich die angezeigte Version. Wenn wieder eine neuere Version verfügbar ist können Sie entscheiden dann wieder ein Update von OpenSIM zu machen um in den Genuss von neuen oder verbesserten Funktionen zu kommen.&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Update von OpenSIM mit SQLite-Datenbank, Standalone-Modus&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;update_von_opensim_mit_sqlite-datenbank_standalone-modus&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:0,&amp;quot;secid&amp;quot;:2,&amp;quot;range&amp;quot;:&amp;quot;29-2546&amp;quot;} --&gt;
&lt;h3 class=&quot;sectionedit3&quot; id=&quot;update_von_opensim_mit_mysql-datenbank_standalone-modus&quot;&gt;Update von OpenSIM mit mySQL-Datenbank, Standalone-Modus&lt;/h3&gt;
&lt;div class=&quot;level3&quot;&gt;

&lt;/div&gt;

&lt;h4 id=&quot;der_sichere_weg&quot;&gt;Der sichere Weg&lt;/h4&gt;
&lt;div class=&quot;level4&quot;&gt;
&lt;ol&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Alle Datensicherungen prinzipiell auf ein externes Speichermedium durchführen. Die Datensicherungsordner jeweils mit dem aktuellen Datum in amerikanischer Schreibweise benennen, also zuerst Jahr, dann Monat, dann Tag (z.B. „2009-02-20“). Dann ist die Sortierung der Ordner sehr übersichtlich.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Die mySQL-Datenbank von OpenSIM sichern. Die gesicherte Datenbank, bzw. die SQL-Datei auf ein externes Medium speichern.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Die Konfigurationsdatei opensim.ini auf ein externes Medium speichern.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Alle Regionen per Kommando „save oar regionenname.oar“ auf ein externes Medium speichern.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Die Regionen im Ordner „Regions“ bzw. die darin enthaltenen XML-Dateien auf ein externes Medium speichern.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Den bisher verwendeten OpenSIM-Ordner in „OpenSIM-Backup“ umbenennen.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; OpenSIM neu installieren und dazu einen neuen Order verwenden.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Die Regionen im Ordner „Regions“ wieder zurückkopieren, die Datei default.xml überschreiben.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; Die Einstellungen aus der gesicherten Konfigurationsdatei opensim.ini in die neue Datei opensim.ini übernehmen, aber nicht die alte opensim.ini einfach 1:1 übernehmen oder drüberkopieren, es könnten neue Einträge in der neuen opensim.ini Datei enthalten sein die sonst verloren gehen würden und es zu Fehlfunktionen kommen kann.&lt;/div&gt;
&lt;/li&gt;
&lt;li class=&quot;level1&quot;&gt;&lt;div class=&quot;li&quot;&gt; OpenSIM starten und prüfen ob alles normal läuft. Falls nicht: Prozedur wiederholen und prüfen ob die neue OpenSIM-Version als fehlerbehaftet bekannt ist.&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;

&lt;/div&gt;
&lt;!-- EDIT{&amp;quot;target&amp;quot;:&amp;quot;section&amp;quot;,&amp;quot;name&amp;quot;:&amp;quot;Update von OpenSIM mit mySQL-Datenbank, Standalone-Modus&amp;quot;,&amp;quot;hid&amp;quot;:&amp;quot;update_von_opensim_mit_mysql-datenbank_standalone-modus&amp;quot;,&amp;quot;codeblockOffset&amp;quot;:1,&amp;quot;secid&amp;quot;:3,&amp;quot;range&amp;quot;:&amp;quot;2547-&amp;quot;} --&gt;</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:konfiguration</category>
            <pubDate>Fri, 29 Nov 2019 10:58:49 +0000</pubDate>
        </item>
        <item>
            <title>Avatar Radar</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/avatar_radar?do=revisions&amp;rev=1575021518</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;avatar_radar&quot;&gt;Avatar Radar&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default {

state_entry() {
llSensorRepeat(&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,AGENT,92.0,PI*2,5.0);
}

sensor(integer _det) {
string radarData = &amp;quot;&amp;quot;;
integer x;

for (x = _det - 1; x &amp;gt;= 0; x--) {
radarData += llDetectedName(x) + &amp;quot; : &amp;quot; +
(string) llVecDist(llGetPos(),llDetectedPos(x)) + &amp;quot;m\n&amp;quot;;
}

llSetText(radarData,&amp;lt;1.0,1.0,1.0&amp;gt;,1.0);
}

no_sensor() {
string radarData = &amp;quot;No Avatar Detected&amp;quot;;
}
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:38 +0000</pubDate>
        </item>
        <item>
            <title>Avatar Smile</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/avatar_smile?do=revisions&amp;rev=1575021518</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;avatar_smile&quot;&gt;Avatar Smile&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Das Script muss in ein Attachment eingefügt werden.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
    state_entry()
    {
        llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION);
    }
 
    run_time_permissions(integer p)
    {
        if(p &amp;amp; PERMISSION_TRIGGER_ANIMATION)
        {
            llSetTimerEvent(5.0);
        }
    }
 
    timer()
    {
        llStartAnimation(&amp;quot;express_toothsmile&amp;quot;);
    }
 
    attach(key moo)
    {
        if(moo)
        {
            llResetScript();
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:38 +0000</pubDate>
        </item>
        <item>
            <title>Avatar Trace Cam</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/avatar_trace_cam?do=revisions&amp;rev=1575021518</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;avatar_trace_cam&quot;&gt;Avatar Trace Cam&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Überwachungskamera die automatisch in die Richtung zu einem Avatar zeigt.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;default {
    state_entry()
    {
        llSetStatus(STATUS_PHYSICS,TRUE); // Gibt dem Objekt physikalische Eigenschaften.
        llSetHoverHeight(1.0,FALSE,1); // Das objekt schwebt einen Meter über dem Boden.
        llSensorRepeat(&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,AGENT,10,PI,11); // Ein Sensor sucht nach Agenten im Umkeis von 10 Metern im 11 Sekunden Takt.
    }
 
    sensor(integer det)
    {
        vector pos = llDetectedPos(0); // Die Position des am nachsten stehenden Avatars wird zugewiesen.
        llLookAt(pos,1,1); // Das Objekt zeigt in Richtung des Avatars.
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:38 +0000</pubDate>
        </item>
        <item>
            <title>Avatar UUID</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/avatar_uuid?do=revisions&amp;rev=1575021518</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;avatar_uuid&quot;&gt;Avatar UUID&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
    state_entry()
    {
        llSetText(&amp;quot;Touch me\nand I&amp;#039;ll say\nyour UUID\n\n&amp;quot;, &amp;lt;1.0,1.0,1.0&amp;gt;,1.0);
        llSetObjectName(&amp;quot;UUID Speaker&amp;quot;);
    }

    touch_start(integer total_number)
    {
        llSay(0, llDetectedName(0) + &amp;quot;: &amp;quot; + (string)llDetectedKey(0));
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:38 +0000</pubDate>
        </item>
        <item>
            <title>Basic Dialog</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/basic_dialog?do=revisions&amp;rev=1575021518</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;basic_dialog&quot;&gt;Basic Dialog&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Basic dialog script

integer CHANNEL = 42; // dialog channel
list MENU_MAIN = [&amp;quot;Color&amp;quot;, &amp;quot;Alpha&amp;quot;]; // the main menu
list MENU_OPTIONS = [&amp;quot;Red&amp;quot;, &amp;quot;Green&amp;quot;, &amp;quot;Blue&amp;quot;, &amp;quot;...Back&amp;quot;]; // a submenu
list MENU_ALPHA = [&amp;quot;Clear&amp;quot;, &amp;quot;Translucent&amp;quot;, &amp;quot;Opaque&amp;quot;, &amp;quot;...Back&amp;quot;];

default
{
    state_entry()
    {
        llListen(CHANNEL, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot;); // listen for dialog answers (from multiple users)
        llSetText(&amp;quot;Dialog Test&amp;quot;,&amp;lt;1,1,1&amp;gt;,1.0);
    }
    touch_start(integer total_number)
    {
        llDialog(llDetectedKey(0), &amp;quot;What do you want to do?&amp;quot;, MENU_MAIN, CHANNEL); // present dialog on click
    }
    listen(integer channel, string name, key id, string message)
    {
        if (message == &amp;quot;Color&amp;quot;)
        {
            llDialog(id, &amp;quot;Pick a color&amp;quot;, MENU_OPTIONS, CHANNEL); // present submenu on request
        }
        else if (message == &amp;quot;Alpha&amp;quot;)
        {
            llDialog(id, &amp;quot;Pick alpha&amp;quot;, MENU_ALPHA, CHANNEL);
        }
        else if (message == &amp;quot;...Back&amp;quot;)
        {
            llDialog(id, &amp;quot;Select option&amp;quot;, MENU_MAIN, CHANNEL); // present main menu on request to go back
        }
        else if (message == &amp;quot;Red&amp;quot;)
        {
            llSetColor(&amp;lt;1,0,0&amp;gt;,ALL_SIDES);
        }
        else if (message == &amp;quot;Green&amp;quot;)
        {
            llSetColor(&amp;lt;0,1,0&amp;gt;,ALL_SIDES);
        }
        else if (message == &amp;quot;Blue&amp;quot;)
        {
            llSetColor(&amp;lt;0,0,1&amp;gt;,ALL_SIDES);
        }
        else if (message == &amp;quot;Clear&amp;quot;)
        {
            llSetAlpha(0.0, ALL_SIDES);
        }
        else if (message == &amp;quot;Translucent&amp;quot;)
        {
            llSetAlpha(0.5, ALL_SIDES);
        }
        else if (message == &amp;quot;Opaque&amp;quot;)
        {
            llSetAlpha(1.0, ALL_SIDES);
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:38 +0000</pubDate>
        </item>
        <item>
            <title>Besucherzähler mit E-Mail Benachrichtigung</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/besucherzaehler_email?do=revisions&amp;rev=1575021518</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;besucherzaehler_mit_e-mail_benachrichtigung&quot;&gt;Besucherzähler mit E-Mail Benachrichtigung&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Damit dieses Script funktionieren kann muss zuerst in der OpenSIM-Konfigurationsdatei opensim.ini die E-Mail Funktion im Abschnitt SMTP eingeschaltet und konfiguriert werden. 
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;// Besucherzähler mit E-Mail Benachrichtung
// von Blub Blinker, www.swiss-sl.ch

float range = 100; // sucht im Radius von 100 Metern nach Besuchern
float rate = 10.0; // Zeitabstand in der erneut gesucht wird, 1,0 = 1 Sekunde

// E-Mail Adresse auf die eigene anpassen
string email_address = &amp;quot;adresse@domain.xyz&amp;quot;;

// Name der zu kontrollierenden Region
// Die versandte E-Mail beinhaltet die Koordinaten
string location_name = &amp;quot;OpenSIM-Region&amp;quot;;

list single_name_list;
list visitor_list;

integer isNameOnList( string name )
{
list single_name_list;
single_name_list += name;

return (-1 != llListFindList( visitor_list, single_name_list ) );
}

sendEmail()
{
string csv = llList2CSV( visitor_list );
llEmail( email_address, &amp;quot;Visitor List: &amp;quot; + location_name, csv );
}

resetList()
{
single_name_list = llDeleteSubList(single_name_list, 0, llGetListLength(single_name_list));
llSay( 0, &amp;quot;Reset abgeschlossen&amp;quot;);
}

// Hilfe Befehle
sayHelp( integer is_owner )
{
if( is_owner )
{
llSay( 0, &amp;quot;Dieses Objekt speichert die Namen von jedem Avatars der&amp;quot; );
llSay( 0, &amp;quot;in den Bereich von &amp;quot;+ (string)((integer)range) + &amp;quot; Metern kommt.&amp;quot; );
llSay( 0, &amp;quot;Kommandos die der Besitzer sagen kann:&amp;quot; );
llSay( 0, &amp;quot;&amp;#039;help&amp;#039; - Zeigt diese Anleitung&amp;quot; );
llSay( 0, &amp;quot;&amp;#039;say list&amp;#039; - Zeigt die Namen aller Avatare auf der Liste&amp;quot;);
llSay( 0, &amp;quot;&amp;#039;reset list&amp;#039; - Loescht die Namen auf der Liste&amp;quot; );
llSay( 0, &amp;quot;&amp;#039; email list&amp;#039; - Sendet die Namen auf der Liste als E-Mail&amp;quot; );
}
else
{
llSay( 0, &amp;quot;Sorry, nur der Besitzer kann editieren.&amp;quot; );
}
}

// Script-Start
default
{
state_entry()
{
llSay(0, &amp;quot;Besucherzaehler wurde gestartet.&amp;quot;);
llSay(0, &amp;quot;Der Besitzer kann mit &amp;#039;help&amp;#039; eine Kurzanleitung anfordern.&amp;quot;);
llSensorRepeat( &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, AGENT, range, TWO_PI, rate );
llListen(0, &amp;quot;&amp;quot;, llGetOwner(), &amp;quot;&amp;quot;);

// Wechsle hier das Zeitintervall in der die E-Mail Benachrichtigung zugesandt werden soll (Standard ist 60x60 Sekunden)
// = 3600 Sekunden = 1x pro Stunde
llSetTimerEvent( 60 * 60 );
}

// Sendet die E-Mail im oben angegebenem Zeitintervall
timer()
{
sendEmail();
resetList();

}

// Gibt den Hilfe-Befehl aus beim anklicken
touch_start( integer num_detected )
{
integer i;
for( i = 0; i &amp;lt; num_detected; i++ )
{
sayHelp( llDetectedKey(i) == llGetOwner() );
}
}

// Erfasst die Avatare mit Zeitstempel
sensor( integer number_detected )
{
integer i;
for( i = 0; i &amp;lt; number_detected; i++ )
{

// Den Eigentümer nicht mitzählen
if( llDetectedKey( i ) != llGetOwner() )
{
string detected_name = llDetectedName( i );
if( isNameOnList( detected_name ) == FALSE ) // Ja oder Nein, TRUE oder FALSE
{
float seconds = llGetWallclock();
float minutes = seconds / 60.0;
float hours = minutes / 60.0;
integer hours_int = (integer) hours;
integer minutes_int = ((integer)minutes) % 60;
if( minutes_int &amp;lt; 10 )
{
visitor_list += (string) hours_int + &amp;quot;:0&amp;quot; + (string) minutes_int;
}
else
{
visitor_list += (string) hours_int + &amp;quot;:&amp;quot; + (string) minutes_int;
}

visitor_list += detected_name;
}
}
}
}

// Besitzer-Befehle
listen( integer channel, string name, key id, string message )
{
if( id != llGetOwner() )
{
return;
}

if( message == &amp;quot;help&amp;quot; ) // Tippe im Chat /0 help und Du erhälst Hilfe zu den Befehlen
{
sayHelp( TRUE );
}
else
if( message == &amp;quot;say list&amp;quot; ) // Tippe im Chat /0 say list und Du erhälst eine Liste aller Avatare
{
llSay( 0, &amp;quot;Avatar-Liste:&amp;quot; );
integer len = llGetListLength( visitor_list );
integer i;
for( i = 0; i &amp;lt; len; i++ )
{
llSay( 0, llList2String(visitor_list, i) );
}
llSay( 0, &amp;quot;Gesamt = &amp;quot; + (string)len );
}
else
if( message == &amp;quot;email list&amp;quot; )
{
sendEmail();
llSay(0, &amp;quot;E-Mail wird versendet.&amp;quot;);

}

else
if( message == &amp;quot;reset list&amp;quot; ) // Tippe im Chat /0 reset list um die Liste zurückzusetzen
{
visitor_list = llDeleteSubList(visitor_list, 0, llGetListLength(visitor_list));
llSay( 0, &amp;quot;Reset erfolgreich.&amp;quot;);
}
}
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:38 +0000</pubDate>
        </item>
        <item>
            <title>Binary Clock</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/binary_clock?do=revisions&amp;rev=1575021518</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;binary_clock&quot;&gt;Binary Clock&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Binary Clock Script
// By Fox Diller
// OMG INSANITY!
 
list bTime;
list oTime;
 
integer token;
 
string dec2bin(integer dec)
{
    if (dec == 0) return &amp;quot;0000&amp;quot;;
    if (dec == 1) return &amp;quot;0001&amp;quot;;
    if (dec == 2) return &amp;quot;0010&amp;quot;;
    if (dec == 3) return &amp;quot;0011&amp;quot;;
    if (dec == 4) return &amp;quot;0100&amp;quot;;
    if (dec == 5) return &amp;quot;0101&amp;quot;;
    if (dec == 6) return &amp;quot;0110&amp;quot;;
    if (dec == 7) return &amp;quot;0111&amp;quot;;
    if (dec == 8) return &amp;quot;1000&amp;quot;;
    if (dec == 9) return &amp;quot;1001&amp;quot;;
    return &amp;quot;0000&amp;quot;;
}
 
BuildClock()
{
    integer shiftraw = (integer)llGetWallclock();
 
    integer hours = shiftraw / 3600;
    integer minutes = (shiftraw % 3600) / 60;
    integer seconds = shiftraw % 60;
 
    bTime = [hours   / 10, hours   % 10,
             minutes / 10, minutes % 10,
             seconds / 10, seconds % 10];
 
}
 
displayBDC()
{
    integer current_rowA = llList2Integer(bTime, 0);
    integer old_rowA = llList2Integer(oTime, 0);
    if (current_rowA != old_rowA)
    {
        string rowA = dec2bin(current_rowA);
        integer Acol0 = (integer)llGetSubString(rowA, 3, 3);
        integer Acol1 = (integer)llGetSubString(rowA, 2, 2); 
        llMessageLinked(2, Acol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(3, Acol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowA) {
        llMessageLinked(2, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(3, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
    integer current_rowB = llList2Integer(bTime, 1);
    integer old_rowB = llList2Integer(oTime, 1);
    if (current_rowB != old_rowB)
    {
        string rowB = dec2bin(current_rowB);
        integer Bcol0 = (integer)llGetSubString(rowB, 3, 3);
        integer Bcol1 = (integer)llGetSubString(rowB, 2, 2);
        integer Bcol2 = (integer)llGetSubString(rowB, 1, 1);
        integer Bcol3 = (integer)llGetSubString(rowB, 0, 0); 
        llMessageLinked(4, Bcol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(5, Bcol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(6, Bcol2, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(7, Bcol3, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowB) {
        llMessageLinked(4, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(5, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(6, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(7, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
 
    integer current_rowC = llList2Integer(bTime, 2);
    integer old_rowC = llList2Integer(oTime, 2);
    if (current_rowC != old_rowC)
    {     
        string rowC = dec2bin(current_rowC);
        integer Ccol0 = (integer)llGetSubString(rowC, 3, 3);
        integer Ccol1 = (integer)llGetSubString(rowC, 2, 2);
        integer Ccol2 = (integer)llGetSubString(rowC, 1, 1);
        llMessageLinked(8, Ccol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(9, Ccol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(10, Ccol2, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowC) {
        llMessageLinked(8, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(9, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(10, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
    integer current_rowD = llList2Integer(bTime, 3);
    integer old_rowD = llList2Integer(oTime, 3);
    if (current_rowD != old_rowD)
    {
        string rowD = dec2bin(current_rowD);
        integer Dcol0 = (integer)llGetSubString(rowD, 3, 3);
        integer Dcol1 = (integer)llGetSubString(rowD, 2, 2);
        integer Dcol2 = (integer)llGetSubString(rowD, 1, 1);
        integer Dcol3 = (integer)llGetSubString(rowD, 0, 0); 
        llMessageLinked(11, Dcol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(12, Dcol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(13, Dcol2, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(14, Dcol3, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowD) {
        llMessageLinked(11, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(12, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(13, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(14, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
    integer current_rowE = llList2Integer(bTime, 4);
    integer old_rowE = llList2Integer(oTime, 4);
    if (current_rowE != old_rowE)
    {
        string rowE = dec2bin(current_rowE);
        integer Ecol0 = (integer)llGetSubString(rowE, 3, 3);
        integer Ecol1 = (integer)llGetSubString(rowE, 2, 2);
        integer Ecol2 = (integer)llGetSubString(rowE, 1, 1);
        llMessageLinked(15, Ecol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(16, Ecol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(17, Ecol2, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowE) {
        llMessageLinked(15, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(16, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(17, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
    integer current_rowF = llList2Integer(bTime, 5);
    integer old_rowF = llList2Integer(oTime, 5);
    if (current_rowF != old_rowF)
    {
        string rowF = dec2bin(current_rowF);
        integer Fcol0 = (integer)llGetSubString(rowF, 3, 3);
        integer Fcol1 = (integer)llGetSubString(rowF, 2, 2);
        integer Fcol2 = (integer)llGetSubString(rowF, 1, 1);
        integer Fcol3 = (integer)llGetSubString(rowF, 0, 0); 
        llMessageLinked(18, Fcol0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(19, Fcol1, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(20, Fcol2, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(21, Fcol3, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    } else if (!current_rowF) {
        llMessageLinked(18, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(19, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(20, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
        llMessageLinked(21, 0, &amp;quot;&amp;quot;, &amp;quot;&amp;quot;);
    }
 
}
 
default
{
    touch_start(integer total_number)
    {
        if (!token &amp;amp;&amp;amp; llDetectedKey(0) == llGetOwner())
        {
            oTime = [];
            bTime = [];
            llSetTimerEvent(1.0);
            token = 1;
            llOwnerSay(&amp;quot;On!&amp;quot;);
        }
 
        else if (token &amp;amp;&amp;amp; llDetectedKey(0) == llGetOwner())
        {
            llSetTimerEvent(0);
            token = 0;
            llOwnerSay(&amp;quot;Off!&amp;quot;);
        }
    }
 
    timer()
    {
        bTime = oTime;
        BuildClock();
        displayBDC();
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:38 +0000</pubDate>
        </item>
        <item>
            <title>Bounce</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/bounce?do=revisions&amp;rev=1575021518</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;bounce&quot;&gt;Bounce&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default {
    state_entry() {
        llSetTimerEvent( 15 );
   
    }
    timer() {
            float mass = llGetMass();
           
           
           
            vector force = &amp;lt;0,0,10.0&amp;gt;;
            vector result = mass * force;
           
            result.x = (float) result.x;
            result.y = (float) result.y;
            result.z = (float) result.z;
           
         llApplyImpulse(result,FALSE);
    }

}


// *MAKE SURE PRIM IS SET TO PHYSICAL&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:38 +0000</pubDate>
        </item>
        <item>
            <title>Briefkasten</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/briefkasten?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;briefkasten&quot;&gt;Briefkasten&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Per Notecard eine Nachricht hinterlassen die per E-Mail zugestellt wird.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;default 
{ 
state_entry() 
{ 
llSetText(&amp;quot;Bitte ziehe Deine Nachricht von Deinem Inventar auf den Briefkasten&amp;quot;,&amp;lt;1,1,1&amp;gt;,1);
llAllowInventoryDrop(TRUE); 
llSay(0, &amp;quot;Please drag your Notecard from your Inventory to the Mailbox.&amp;quot;); 
} 
changed(integer mask) 
{ 
if(mask &amp;amp; (CHANGED_ALLOWED_DROP | CHANGED_INVENTORY)) 
llWhisper(0, &amp;quot;Thank you for submitting your Notecard !
Danke fuer Deine Nachricht !&amp;quot;); 
integer count = llGetInventoryNumber(INVENTORY_NOTECARD);
llInstantMessage(llGetOwner(), &amp;quot;Sie haben &amp;quot;+(string) count +&amp;quot; neue Nachrichten&amp;quot;);
llEmail(&amp;quot;adresse@domain.xyz&amp;quot;, &amp;quot;E-Mail von OpenSim&amp;quot;, &amp;quot;Sie haben &amp;quot;+(string) count +&amp;quot; neue Nachrichten&amp;quot;);

} 
} &lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>Chatbot</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/chatbot?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;chatbot&quot;&gt;Chatbot&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Bot das sich mit Avataren per Chat „unterhalten“ kann. Erinnert etwas an „&lt;a href=&quot;http://de.wikipedia.org/wiki/ELIZA&quot; class=&quot;urlextern&quot; target=&quot;_blank&quot; title=&quot;http://de.wikipedia.org/wiki/ELIZA&quot; rel=&quot;ugc nofollow noopener&quot;&gt;Eliza&lt;/a&gt;“. Eingebaut in ein entsprechend passendes Prim kann das Chat-Bot mit einer Anpassung der englischen Texte auch als Concierge dienen der ankommende Avatare begrüsst, oder eine Anleitung, Hilfestellung oder ähnliches gibt.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;integer otherwise;

default
{
    state_entry()
    {
        llListen(0, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot; );
        llSay(0, &amp;quot;State Entry&amp;quot;);
    }
    
    listen(integer channel, string name, key id, string message)
    {
        string sentence = &amp;quot;spc&amp;quot; + message;
        integer otherwise = 0;
        if (llSubStringIndex(sentence,&amp;quot;hi&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;hello&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;hey&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;hey there&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Hi&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Hello&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Hey there&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Hello there.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Hi.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Hey there. How are you?&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;how are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;hows you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how&amp;#039;s you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how is you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;How are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Hows you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;How&amp;#039;s you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how is you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how are ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;hows ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how&amp;#039;s ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how is ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;How are ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Hows ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;How&amp;#039;s ya&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how is ya&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(6);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I&amp;#039;m ok.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I&amp;#039;m good, just a little busy I guess.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I&amp;#039;m fine, you?&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;I&amp;#039;m ok, yourself?&amp;quot;);
                }
                
                if(choice == 5)
                {
                    llSay(0, &amp;quot;I&amp;#039;m doing well, thanks.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;,you?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;, you?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;.You?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;. You?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;yourself?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Yourself?&amp;quot;)&amp;gt;0 | message == &amp;quot;you?&amp;quot; | message == &amp;quot;You?&amp;quot;)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I&amp;#039;m good on this topic.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Same here.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;what with&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;with what&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;are you doing?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What with&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;With what&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Just random stuff I guess.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Just different things.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Just stuff.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;whats up&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what&amp;#039;s up&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what are you up to&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what you up to&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what are you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what&amp;#039;s you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;whats you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what&amp;#039;s going on&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;what&amp;#039;s you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Whats up&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What&amp;#039;s up&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What are you up to&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What you up to&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What are you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What&amp;#039;s you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Whats you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What&amp;#039;s going on&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;What&amp;#039;s you doing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;wassup&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Wassup&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(6);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Not pretty much, just hanging around here and chatting with people. You?&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;A bit busy with stuff but nothing special otherwise.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Not much at the moment. Yourself?&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Just busy with a few things right now... not pretty much.&amp;quot;);
                }
                
                if(choice == 5)
                {
                    llSay(0, &amp;quot;Just relaxing here for the moment. You?&amp;quot;);
                }
                otherwise = 1;
            }

        if (llSubStringIndex(sentence,&amp;quot;m fine&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m okay&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m better then ever&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m feeling perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;never felt better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Never felt better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;never been better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Never been better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m pretty well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;m pretty good&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;That&amp;#039;s good, I&amp;#039;m happy to hear that.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Thats great. Glad you&amp;#039;re feeling ok.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Happy to hear that.&amp;quot;);
                }
                otherwise = 1;
            }

        if (llSubStringIndex(sentence,&amp;quot;not too well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not too good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not too well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not too happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not really happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not really well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not really great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not so happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not so well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not so great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not very happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not that well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not that great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;feeling depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;a bit down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;a bit sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;a bit depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not too well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not too good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not too well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not too happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not really happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not really well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not really great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not so happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not so well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not so great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not very happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not that well&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not that great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Feeling depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;A bit down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;A bit sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;A bit depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not at my best&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;not at my best&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;could be better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Could be better&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(6);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Why, what&amp;#039;s wrong? Want to talk to me about it?&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I&amp;#039;m sorry to hear that, I hope you feel better.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Awww I&amp;#039;m sorry to hear that.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Why, why are you sad?&amp;quot;);
                }
                
                if(choice == 5)
                {
                    llSay(0, &amp;quot;Ah... I&amp;#039;m sorry to hear that. Hope nothing too bad happened. Want to tell me what&amp;#039;s wrong though?&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;thanks&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;thank you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;thankies&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thanks&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thank you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thankies&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;No problem&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;No problem, it&amp;#039;s ok :)&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;doesnt matter&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;doesn&amp;#039;t matter&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;nevermind&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;forget it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;forget about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;dont want to talk about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;don&amp;#039;t want to talk about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;dont ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;don&amp;#039;t ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;do not ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not in the mood&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;nothing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Doesnt matter&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Doesn&amp;#039;t matter&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Nevermind&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Forget it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Forget about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Dont want to talk about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Don&amp;#039;t want to talk about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Dont ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Don&amp;#039;t ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Do not ask&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not in the mood&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Nothing&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Ah... ok.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Ok. It&amp;#039;s ok with me if you don&amp;#039;t want to talk about it.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;If you say so.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Hmm ok. Hope you don&amp;#039;t mind I asked.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;yes&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;yeah&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;indeed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;affirmative&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;can confirm&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Yes&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Yeah&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;True&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Indeed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Affirmative&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Can confirm&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;certainly&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Certainly&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;of course&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Of course&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah...&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;So it&amp;#039;s true.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;no.&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;no,&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;no!&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;no &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; no.&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; no,&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; no!&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; no &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;nope&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;nah&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not really&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not at all&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;No.&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;No,&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;No!&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; No.&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; No,&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; No!&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; No &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot; No&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Nope&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Nah&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not really&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not at all&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;isnt true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;isn&amp;#039;t true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Isnt true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Isn&amp;#039;t true&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;certainly not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;of course not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Certainly not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Of course not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;certainly no&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Certainly no&amp;quot;)&amp;gt;0 | message == &amp;quot;no&amp;quot; | message == &amp;quot;No&amp;quot;)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Ah so no then.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;No? Ok.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;maybe&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;probably&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;don&amp;#039;t know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;dunno&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;dont know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;need to think&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;unsure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not so sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t so sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not so certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t so certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;not very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;aint very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;aint very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Maybe&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Probably&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Don&amp;#039;t know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Dunno&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Dont know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Need to think&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not so sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t so sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not so certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t so certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Not very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Aint very sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Aint very certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;aint really certain&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;aint really certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t really certain&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t really certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Aint really certain&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;Aint really certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t really certain&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t really certain&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;aint perfectly sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t perfectly sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Aint perfectly sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t perfectly sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ain&amp;#039;t really sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;aint really sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ain&amp;#039;t really sure&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Aint really sure&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah, you should think about it more in depth.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;It can be a bit hard to decide. Try to think about it though.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;its because&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;it&amp;#039;s because&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;happened&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence, &amp;quot;almost got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;almost had&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;he almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;we almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;they almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;he got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;we got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;they got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Its because&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;It&amp;#039;s because&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Happened&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence, &amp;quot;Almost got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Almost had&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;He almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;She almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;We almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;They almost&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;He got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;She got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;We got&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;They got&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(7);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah I remember when that happened to me in the past.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I&amp;#039;ve had that happen to me myself, I know.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Wow... never had that happen to me.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Interesting... I had a friend who had a similar experience.&amp;quot;);
                }
                
                if(choice == 5)
                {
                    llSay(0, &amp;quot;Hmmm... well that never happened to me personally.&amp;quot;);
                }
                
                if(choice == 6)
                {
                    llSay(0, &amp;quot;Yeah that happens often these days.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;didnt know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;didn&amp;#039;t know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;never knew&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Didnt know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Didn&amp;#039;t know&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Never knew&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(3);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah, but you know now.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Well now you know.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;really?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;you sure?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;did?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;that true?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Really?&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;You sure?&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Of course. I&amp;#039;m not lying to you.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Yep... it&amp;#039;s true.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Of course.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;im &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i&amp;#039;m &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Im &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i&amp;#039;m &amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I&amp;#039;m &amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah... I&amp;#039;m kind of feeling the same way right now.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I feel the same way a lot.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Hmm... I can&amp;#039;t say I feel the same way right now.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;why&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;how come&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Why&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;How come&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I dunno...&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;It&amp;#039;s just how things are I guess.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I&amp;#039;m not sure... its just how things are at the moment.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;thats great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;that&amp;#039;s great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;thats good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;that&amp;#039;s good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;glad to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;happy to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;nice to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thats great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;That&amp;#039;s great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thats good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;That&amp;#039;s good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Glad to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Happy to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Nice to hear that&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;thats sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;that&amp;#039;s sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Thats sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;That&amp;#039;s sweet&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Thank you.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Yeah it&amp;#039;s good.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Indeed.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;no problem&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;No problem&amp;quot;)&amp;gt;0)
            {
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;oure nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;you rock&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;You rock&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure the best&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure the greatest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re the best&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re the greatest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure the coolest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re the coolest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are the best&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are the greatest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are the coolest&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure amazing&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure so cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really amazing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re so cool&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very awesome&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very sweet&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very amazing&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Thank you, that&amp;#039;s a very sweet compliment.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Thank you hon, so are you.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;That&amp;#039;s such a sweet thing to say... thanks.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Thank you so much. I think the same about you.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;oure stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure good for nothing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure a piece of shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure a piece of crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure a piece of junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure broken&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re good for nothing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re a piece of shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re a piece of crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re a piece of junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re broken&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;you suck&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;You suck&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure dum&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;oure garbage&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re dum&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re garbage&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are good for nothing&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are a piece of shit&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are a piece of crap&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are a piece of junk&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are broken&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are garbage&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really bad&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;oure really useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure really retarded&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;oure really dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure very dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really bad&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really retarded&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re really dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re very dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are really stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are really bad&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou are really useless&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are really retarded&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;ou are really dum&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are very stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are very bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are very retarded&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are very dum&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Sorry to hear you have such a bad impression about me.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;It&amp;#039;s sad you feel in such a way about me.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Your words are not very nice. You aren&amp;#039;t a better person either.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;I&amp;#039;m sorry you dislike me so badly. You should probably go find someone else to chat with.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i hate you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i dislike you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i dont like you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I hate you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I dislike you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I dont like you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i don&amp;#039;t like you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I don&amp;#039;t like you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Sorry to hear you dislike me like that.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Why, what did I do wrong to you?&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;It&amp;#039;s sad to hear such a thing. I don&amp;#039;t know why you dislike me so badly.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i like you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i appreciate you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i love you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I like you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I appreciate you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I love you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Why thank you dear... I love you too.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I&amp;#039;m happy to hear you like me so much. I also like you a lot.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Thank you, that&amp;#039;s something very sweet to say. I&amp;#039;m happy to know you like me too.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;ou make me feel awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel miserable&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure makaking me feel horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel miserable&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel miserable&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel depressed&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel awful&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are makaking me feel horrible&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel miserable&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel bad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel stupid&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel down&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel sad&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel depressed&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I&amp;#039;m sorry... I didn&amp;#039;t know I was making you feel that way.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I apologize... I didn&amp;#039;t mean to make you feel like that.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I had no idea I was making you feel that way. Please forgive me.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;ou make me feel great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou make me feel perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;oure making me feel perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou&amp;#039;re making me feel perfect&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel great&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel happy&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel better&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel nice&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ou are making me feel perfect&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I am? I&amp;#039;m happy to hear I made you feel happy.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I&amp;#039;m really glad to hear I made you feel good by talking to you.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;That&amp;#039;s great. I&amp;#039;m happy I could brighten your day.&amp;quot;);
                }
                otherwise = 1;
            }

        if (llSubStringIndex(sentence,&amp;quot;its ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;its fine&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;its good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;dont worry about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;it&amp;#039;s ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;it&amp;#039;s fine&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;it&amp;#039;s good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;don&amp;#039;t worry about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Its ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Its fine&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Its good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Dont worry about it&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;It&amp;#039;s ok&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;It&amp;#039;s fine&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;It&amp;#039;s good&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Don&amp;#039;t worry about it&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;If you say so.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;If everything&amp;#039;s well then it&amp;#039;s ok.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Good, I&amp;#039;m glad if it&amp;#039;s ok then.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i didnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i did not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I didnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I did not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i didn&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I didn&amp;#039;t&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Maybe you didn&amp;#039;t.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Ok... I believe you.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;You know better then me if you did or did not.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;do you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Do you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I do many things, yeah.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I guess I do.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Not perfectly sure, I can&amp;#039;t say for certain.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;. are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;, are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;? are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;! are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;: are you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;; are you&amp;quot;)&amp;gt;0  | llSubStringIndex(sentence,&amp;quot;Are you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Sometimes I am.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I believe I am, yes.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I guess I could say I am, it depends.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;did you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Did you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;didnt you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Didnt you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;didn&amp;#039;t you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Didn&amp;#039;t you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I&amp;#039;m not sure if I did... maybe.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I may have. I don&amp;#039;t remember that well.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Yeah, I certainly did once.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;No I don&amp;#039;t believe I have.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;would you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Would you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;wouldnt you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Wouldnt you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;wouldn&amp;#039;t you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Wouldn&amp;#039;t you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I must think about that, yeah.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I thought about such a thing, to be honest. I&amp;#039;m not sure however.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I would certainly do something about it if I could, yes.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Hmm... I can&amp;#039;t really say I would certainly do that.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;will you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Will you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;wont you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Wont you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;won&amp;#039;t you&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Won&amp;#039;t you&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;I&amp;#039;ve been thinking about it... I will probably do that sometime in the future.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I planned on it but changed my mind several times. I&amp;#039;m very confuded on what to do about this.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I want to, yes. I most likely will.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;No, I don&amp;#039;t want to do such a thing. Not really my biggest wish.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i did&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I did&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;You did? That&amp;#039;s awesome.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;You&amp;#039;ve done that? Interesting.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Nice. I did that some time too a while back.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i didnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I didnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i didn&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I didn&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i did not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I did not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i havent&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I havent&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i haven&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I haven&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i have not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I have not&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Ah I thought you did... so you didn&amp;#039;t then.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;You haven&amp;#039;t done that?&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Yeah I probably wouldn&amp;#039;t do that either.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i would&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I would&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah I&amp;#039;d do the same thing if I where you.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;I would too, yes.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;That would be a nice thing to try.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Yeah you should try and really do that sometime.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i wouldnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I wouldnt&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i wouldn&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I wouldn&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i would not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I would not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i would never&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I would never&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah I don&amp;#039;t think I would either.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Same here... I wouldn&amp;#039;t really do that.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Hmm... I thought about doing that but maybe it&amp;#039;s best not to.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Yeah same here, I would never do that.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i will&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Nice. I will probably do that too sometime.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;That&amp;#039;s nice, I hope you will.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;You will? That&amp;#039;s great.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Nice... that&amp;#039;s a good idea.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i wont&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I wont&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i won&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I won&amp;#039;t&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i will not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will not&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i will never&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will never&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(5);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Yeah... it&amp;#039;s best to avoid doing that.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Don&amp;#039;t do it if you don&amp;#039;t want to in that case.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I&amp;#039;m not sure if I would do that myself, though I understand your view about this.&amp;quot;);
                }
                
                if(choice == 4)
                {
                    llSay(0, &amp;quot;Yes that is a bad thing, never do it.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;ill be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ill be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;ill return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ill be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ill be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Ill return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i&amp;#039;ll be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i&amp;#039;ll be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i&amp;#039;ll return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I&amp;#039;ll be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I&amp;#039;ll be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I&amp;#039;ll return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i will be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i will be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i will return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will be right back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will be back&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I will return&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;brb&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Brb&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;BRB&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Ok, I&amp;#039;ll wiat for you here.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;See you when you return.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I&amp;#039;ll wait for you to return.&amp;quot;);
                }
                otherwise = 1;
            }
            
        if (llSubStringIndex(sentence,&amp;quot;i need to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i need to leave&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i have to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i need to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i must go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i must leave&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;i have to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I need to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I need to leave&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I have to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I need to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I must go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I must leave&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;I have to go&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;goodbye&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Goodbye&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;bye&amp;quot;)&amp;gt;0 | llSubStringIndex(sentence,&amp;quot;Bye&amp;quot;)&amp;gt;0)
            {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;See you next time. It was nice talking to you.&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;It was a pleasure talking with you. Later!&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;I hope to see you again sometime. Bye, take care.&amp;quot;);
                }
                otherwise = 1;
            }

        else if (otherwise == 0)
        {
                integer choice = (integer) llFrand(4);
                if(choice == 1)
                {
                    llSay(0, &amp;quot;Hmmm...&amp;quot;);
                }
                
                if(choice == 2)
                {
                    llSay(0, &amp;quot;Yeah... not sure.&amp;quot;);
                }
                
                if(choice == 3)
                {
                    llSay(0, &amp;quot;Yeah, indeed.&amp;quot;);
                }
        }
    }
    
    touch_start (integer toucher)
    {
        integer choice = (integer) llFrand(5);
        if(choice == 1)
        {
            llSay(0, &amp;quot;Hey... that tickles.&amp;quot;);
        }
                
        if(choice == 2)
        {
            llSay(0, &amp;quot;Hehe stop touching me ^^&amp;quot;);
        }
                
        if(choice == 3)
        {
            llSay(0, &amp;quot;Poke?&amp;quot;);
        }
                
        if(choice == 4)
        {
            llSay(0, &amp;quot;Stop it, you&amp;#039;re tickling me :)&amp;quot;);
        }
    }
        
    collision(integer avatar)
    {
        integer choice = (integer) llFrand(5);
        if(choice == 1)
        {
            llSay(0, &amp;quot;Ouch be careful... you just bumped into me!&amp;quot;);
        }
                
        if(choice == 2)
        {
            llSay(0, &amp;quot;Aah you hit me... be more careful.&amp;quot;);
        }
                
        if(choice == 3)
        {
            llSay(0, &amp;quot;You stepped on me... please be more careful.&amp;quot;);
        }
                
        if(choice == 4)
        {
            llSay(0, &amp;quot;You sure like pushing into me, don&amp;#039;t you?&amp;quot;);
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>Dance Poseball</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/dance_poseball?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;dance_poseball&quot;&gt;Dance Poseball&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//////////////////////////////////////////// 
// Animation Script v1.2.1 
// 
// Written by Xylor Baysklef 
//////////////////////////////////////////// 
 
/////////////// CONSTANTS /////////////////// 
list ANIMATIONS  = [ &amp;quot;Club Dance 1&amp;quot; ]; 
list ANIMATIONS2 = [ &amp;quot;Club Dance 2&amp;quot; ]; 
list ANIMATIONS3 = [ &amp;quot;Club Dance 3&amp;quot; ]; 
list ANIMATIONS4 = [ &amp;quot;Club Dance 4&amp;quot; ]; 
///////////// END CONSTANTS ///////////////// 
 
///////////// GLOBAL VARIABLES /////////////// 
//integer gToggle = 0; 
integer gAnimNumber; 
integer gTotalAnims; 
 
string gAnimName = &amp;quot;type&amp;quot;; 
/////////// END GLOBAL VARIABLES ///////////// 
 
default { 
    state_entry() { 
        //llSay(0, &amp;quot;Init...&amp;quot;); 
        llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); 
         
        ANIMATIONS += ANIMATIONS2; 
        ANIMATIONS2 = []; 
         
        gTotalAnims = llGetListLength(ANIMATIONS); 
        gAnimNumber = -1; 
        llListen(0, &amp;quot;&amp;quot;, llGetOwner(), &amp;quot;&amp;quot;); 
    } 
     
    on_rez(integer param) { 
        //llGiveInventory(llGetOwner(), &amp;quot;Animation Names&amp;quot;); 
        llResetScript(); 
    } 
     
    listen(integer channel, string name, key id, string mesg) { 
        string preamble = llGetSubString(mesg, 0, 3); 
        if (preamble != &amp;quot;anim&amp;quot; &amp;amp;&amp;amp; preamble != &amp;quot;stop&amp;quot;) 
            return; 
                 
        integer perm = llGetPermissions(); 
         
        if ( !(perm &amp;amp; PERMISSION_TRIGGER_ANIMATION)) {             
            llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); 
            return; 
        } 
         
        list parsed = llParseString2List(mesg, [ &amp;quot; &amp;quot; ], []); 
        //llSay(0, (string)parsed); 
         
        string anim = llList2String(parsed, 1); 
         
        if (preamble == &amp;quot;stop&amp;quot;) { 
            //llSay(0, &amp;quot;Stopping: &amp;quot; + llGetAnimation(llGetOwner())); 
            //llStopAnimation(llGetAnimation(llGetOwner())); 
            if (anim == &amp;quot;&amp;quot;) 
                anim = gAnimName; 
                         
            if (anim == &amp;quot;all&amp;quot;) { 
                integer i; 
                llSay(0, &amp;quot;Stopping all animations... please wait.&amp;quot;); 
                for (i=0; i&amp;lt;gTotalAnims; i++) 
                    llStopAnimation(llList2String(ANIMATIONS, i)); 
                     
                llSay(0, &amp;quot;Done.&amp;quot;); 
                     
                return; 
            } 
                 
            //llSay(0, &amp;quot;Stopping: &amp;quot; + anim); 
            llStopAnimation(anim); 
            return; 
        } 
                 
        gAnimName = anim; 
        //llSay(0, &amp;quot;Animation: &amp;quot; + gAnimName); 
        llStartAnimation(gAnimName);             
    } 
     
    run_time_permissions(integer perm) { 
        //llStopAnimation(gAnimName); 
        //gToggle = 0; 
    } 
     
    attach(key id) { 
        integer perm = llGetPermissions(); 
         
        if (id != NULL_KEY) {         
         
            if (! (perm &amp;amp; PERMISSION_TRIGGER_ANIMATION)) { 
                llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); 
            }                 
        } 
        else { 
             
            if (perm &amp;amp; PERMISSION_TRIGGER_ANIMATION) { 
                llStopAnimation(gAnimName); 
            } 
        } 
    } 
 
    touch_start(integer total_number) { 
        if (llDetectedKey(0) != llGetOwner()) 
            return; 
         
        integer perm = llGetPermissions(); 
         
        if (perm &amp;amp; PERMISSION_TRIGGER_ANIMATION) { 
            if (gAnimNumber != -1) { 
                llStopAnimation( llList2String(ANIMATIONS, gAnimNumber) ); 
            } 
                 
             
            gAnimNumber++; 
            if (gAnimNumber == gTotalAnims) 
                gAnimNumber = 0; 
                 
            gAnimName = llList2String(ANIMATIONS, gAnimNumber); 
             
            llStartAnimation( gAnimName ); 
            llSay(0, &amp;quot;Animation: &amp;quot; + gAnimName); 
        } 
        else { 
            llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); 
        } 
    } 
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>Door</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/door?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;door&quot;&gt;Door&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mit diesem Script kann man Türen öffnen und schliessen.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;//door script
 
vector gPos;
 
default {
    state_entry() {
        llSetRot(llEuler2Rot(&amp;lt;0,0,0&amp;gt;));
    }
 
    touch_start(integer total_number) {
        gPos = llGetPos();
        llSetRot(llEuler2Rot(&amp;lt;0,0,PI/2&amp;gt;));
        llSetTimerEvent(2.0);
    }
    timer() {
        llResetScript();
        llSetPos(gPos);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>E-Mail</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/e-mail?do=revisions&amp;rev=1575021519</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;e-mail&quot;&gt;E-Mail&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Damit dieses Script funktionieren kann muss zuvor die E-Mail Funktion in der Konfigurationsdatei opensim.ini eingeschaltet und konfiguriert werden.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;string email_address = &amp;quot;adresse@domain.xyz&amp;quot;; // who will receive the messages
string hname = &amp;quot;User Name&amp;quot;; // name that will be displayed in hover text as receiver of mail
string date;
string name;
string sim;
default
{
    state_entry() {

        //Send an email to a normal email account
        llSetText(&amp;quot;click to send &amp;quot; + hname + &amp;quot; an email&amp;quot;,&amp;lt;1,1,1&amp;gt;,1);
        llEmail( email_address, &amp;quot;Initializing Email Module&amp;quot;, &amp;quot;[STARTUP COMPLETE]&amp;quot;);
    }

    touch_start( integer num_detected ) {
        integer i = 0;
        date = llGetDate();
        name = llDetectedName(i);
        sim = llGetRegionName();

        // Send another email, telling who touched the prim.
        do
            llEmail( email_address, &amp;quot;Prim Touched&amp;quot;, &amp;quot;I was touched by: &amp;quot; + llDetectedName(i) + &amp;quot;\nKey: &amp;quot; + (string) llDetectedKey(i) + &amp;quot;\n On the Following Date: &amp;quot; + date);
        while(++i &amp;lt; num_detected);
        llSay(0,&amp;quot;------------------------&amp;gt;&amp;quot;);
        llSay(0,&amp;quot;E-Mail sent from &amp;quot; + name + &amp;quot;@&amp;quot; + sim + &amp;quot;.DOMAIN&amp;quot;);
        llSay(0,&amp;quot;------------------------&amp;gt;&amp;quot;);
        llPlaySound(&amp;quot;Boing&amp;quot;, 1.0);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:39 +0000</pubDate>
        </item>
        <item>
            <title>Feed Reader</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/feed_reader?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;feed_reader&quot;&gt;Feed Reader&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
    state_entry()
    {
        llHTTPRequest(&amp;quot;http://DOMAIN/feed.php&amp;quot;,[],&amp;quot;&amp;quot;);
    }
    http_response(key id,integer status,list metadat,string body)
    {
        list a = llParseString2List(body,[&amp;quot;description&amp;gt;&amp;quot;],[]);
        list b = llParseString2List(llList2String(a,1),[&amp;quot;&amp;lt;/&amp;quot;],[]);
        string Desc = llList2String(b,0);
        list c = llParseString2List(body,[&amp;quot;&amp;lt;title&amp;gt;&amp;quot;],[]);
        list d = llParseString2List(llList2String(c,1),[&amp;quot;&amp;lt;/&amp;quot;],[]);
        string Start = llList2String(d,0);
        d = [];
        list e = llParseString2List(body,[&amp;quot;&amp;lt;pubDate&amp;gt;&amp;quot;],[]);
        list f = llParseString2List(llList2String(e,1),[&amp;quot;+0000&amp;quot;],[]);
        string Date = llList2String(f,0);
        f= [];
        list g = llParseString2List(llList2String(c,2),[&amp;quot;&amp;lt;/&amp;quot;],[]);
        string Title = llList2String(g,0);
        list get = llParseString2List(llList2String(g,0),[&amp;quot;#38;&amp;quot;],[]);
        g = [];
        list h = llParseString2List(body,[&amp;quot;&amp;lt;description&amp;gt;&amp;lt;![CDATA[&amp;quot;],[]);
        f = llParseString2List(llList2String(h,1),[&amp;quot;]]&amp;gt;&amp;lt;/description&amp;gt;&amp;quot;],[]);
        string Info = llList2String(f,0);
        list j = llParseString2List(Info,[&amp;quot;#38;&amp;quot;],[]);
        if(llGetListLength(j) &amp;gt; 0)
        {
            Info = &amp;quot;&amp;quot;;
            integer i;
            for(i = 0;i &amp;lt; llGetListLength(j);i++)
            {
                Info += llList2String(j,i);
            }
        }
        if(llGetListLength(get) &amp;gt; 0)
        {
            Title = &amp;quot;&amp;quot;;
            integer i;
            for(i = 0;i &amp;lt; llGetListLength(get);i++)
            {
                Title += llList2String(get,i);
            }
        }
        j = llParseString2List(Info,[&amp;quot;.&amp;quot;],[]);
        if(llGetListLength(j) &amp;gt; 0 &amp;amp; llStringLength(Info) &amp;gt; 700)
        {
            llSay(0,&amp;quot;OpenSim Blog&amp;quot;+&amp;quot;\n&amp;quot;+Title+&amp;quot;\n&amp;quot;+Desc+&amp;quot;\n&amp;quot;+Start+&amp;quot;\n&amp;quot;+Date);
            integer i;
            for(i = 0;i &amp;lt; llGetListLength(j);i++)
            {
                llSay(0,llList2String(j,i));
            }
        }
        else
        {
            llSay(0,&amp;quot;OpenSim Blog&amp;quot;+&amp;quot;\n&amp;quot;+Title+&amp;quot;\n&amp;quot;+Desc+&amp;quot;\n&amp;quot;+Start+&amp;quot;\n&amp;quot;+Date+&amp;quot;\n&amp;quot;+Info);
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>Fireworks</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/fireworks?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;fireworks&quot;&gt;Fireworks&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//inspired by Xah Lee (http://xahlee.org/sl/)
 
 
default
{
    state_entry() {
    llListen(0, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot;);
    }
    listen(integer channel, string name, key id, string message) {
        if (message == &amp;quot;off&amp;quot;) {
        llParticleSystem([]);
        }
        else {
            if (message == &amp;quot;on&amp;quot;) {
            integer bounce = 0;
            integer glow = 1;        
            integer interpColor = 1;    
            integer interpSize = 1;    
            integer followSource = 0;    
            integer followVel = 1;
            integer wind = 1;        
            integer pattern = PSYS_SRC_PATTERN_EXPLODE;
            key target = &amp;quot;&amp;quot;;
            float age = 9.0;
            float maxSpeed = 3.0;            
            float minSpeed = 3.0;            
            string texture = &amp;quot;168e6813-096e-07ea-97ae-fd416826f627&amp;quot;;           
            float startAlpha = 0.9;           
            float endAlpha = 0.0;            
            float SC1 = llFrand(1.0);                //makes the color random
            float SC2 = llFrand(1.0);               //you can comment out this section
            float SC3 = llFrand(1.0);                //and set the start color to your choice
            vector startColor = &amp;lt;SC1,SC2,SC3&amp;gt;;       //change this to set a particular start color
            vector endColor = &amp;lt;0.0,0.0,1.0&amp;gt;;      
            vector startSize = &amp;lt;0.3,0.3,0&amp;gt;;     
            vector endSize = &amp;lt;0.1,0.1,0&amp;gt;;       
            vector push = &amp;lt;0.0,0.0,-0.8&amp;gt;;          
            float life = 0;           
            integer count = 100;       
            float rate = 3.5;                         //sets the rate of bursts
            float radius = 0.1;       
            float outerAngle = 1;   
            float innerAngle = 0.9;    
            vector omega = &amp;lt;0,0,1&amp;gt;;
            integer flags = 0;
            if (target == &amp;quot;owner&amp;quot;) target = llGetOwner();
            if (target == &amp;quot;self&amp;quot;) target = llGetKey();
            if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK;
            if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK;
            if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
            if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
            if (wind == 1) flags = flags | PSYS_PART_WIND_MASK;
            if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
            if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
            if (target != &amp;quot;&amp;quot;) flags = flags | PSYS_PART_TARGET_POS_MASK;
            llParticleSystem([  PSYS_PART_MAX_AGE,7,
                PSYS_PART_FLAGS,flags,
                PSYS_PART_START_COLOR, startColor,
                PSYS_PART_END_COLOR, endColor,
                PSYS_PART_START_SCALE,startSize,
                PSYS_PART_END_SCALE,endSize,
                PSYS_SRC_PATTERN, pattern,
                PSYS_SRC_BURST_RATE,(float)rate,
                PSYS_SRC_ACCEL, push,
                PSYS_SRC_BURST_PART_COUNT,count,
                PSYS_SRC_BURST_RADIUS,(float)radius,
                PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed,
                PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed,
                PSYS_SRC_TARGET_KEY,target,
                PSYS_SRC_INNERANGLE,(float)innerAngle,
                PSYS_SRC_OUTERANGLE,(float)outerAngle,
                PSYS_SRC_OMEGA, omega,
                PSYS_SRC_MAX_AGE, (float)life,
                PSYS_SRC_TEXTURE, texture,
                PSYS_PART_START_ALPHA, (float)startAlpha,
                PSYS_PART_END_ALPHA, (float)endAlpha]);
            }
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>Follower</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/follower?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;follower&quot;&gt;Follower&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;vector offset = &amp;lt; -1, 0, 1&amp;gt;;  //1 meter behind and 1 meter above owner&amp;#039;s center.
 
default
{
    state_entry()
    {
        llSetStatus(STATUS_PHYSICS, TRUE);
        // Little pause to allow server to make potentially large linked object physical.
        llSleep(0.1);
        // Look for owner within 20 metres in 360 degree arc every 1 seconds.
        llSensorRepeat(&amp;quot;&amp;quot;, llGetOwner(), AGENT, 20.0, PI,1.0);
    }
    sensor(integer total_number)
    {   // Owner detected...
        // Get position and rotation
        vector pos   = llDetectedPos(0);
        rotation rot = llDetectedRot(0);
        // Offset back one metre in X and up one metre in Z based on world coordinates.
        // use whatever offset you want.
        vector worldOffset = offset;
        // Offset relative to owner needs a quaternion.
        vector avOffset = offset * rot;
 
        pos += avOffset;       // use the one you want, world or relative to AV.
 
        llMoveToTarget(pos,0.4);     
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>Get Position</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/get_position?do=revisions&amp;rev=1575021520</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;get_position&quot;&gt;Get Position&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default
    {
        touch_start(integer num_detected)
        {
            llSay(0, &amp;quot;I&amp;#039;m at &amp;quot; + (string)llGetPos());
        }
    }&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:40 +0000</pubDate>
        </item>
        <item>
            <title>Give Item</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/give_item?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;give_item&quot;&gt;Give Item&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Idea and written by Criz Collins
// Don&amp;#039;t sell this FREE script!!!
 
string  giveitem    =   &amp;quot;Willkommen&amp;quot;;
float   giveevery   =   24;  // hours!
 
/////////////////////////////////////////////
 
list  visitors;
list lastsent;
integer n;
 
default
{
    on_rez( integer param )
    {
        llResetScript();
    }
 
    changed(integer change) 
    {
        if (change &amp;amp; CHANGED_INVENTORY) 
        {
            llResetScript();
        }
    }
 
    touch_start(integer total_number)
    {
        for (n=0; n&amp;lt;total_number; n++)
        {
            integer giveallowed = 0;
            integer index = llListFindList( visitors, [ llDetectedKey(n) ] );
            if (index == -1)
            {
                visitors = visitors + [ llDetectedKey(n) ];
                lastsent = lastsent + [(integer)llGetUnixTime()];
                giveallowed = 1;
            }
            else
            {
                if (llList2Integer(lastsent, index) &amp;lt;= ((integer)llGetUnixTime() - (giveevery * 60 * 60)))
                {
                    list replacer = [(integer)llGetUnixTime()];
                    list newlastsent = llListReplaceList(lastsent, replacer, index, index);
                    lastsent = [];
                    lastsent = newlastsent;
                    giveallowed = 1;
                }
                else
                {
                    giveallowed = 0;
                }
            }
            if (giveallowed == 1)
            {
                llGiveInventory(llDetectedKey(n), giveitem);
            }
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Grafitti Board</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/grafitti_board?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;grafitti_board&quot;&gt;Grafitti Board&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Zeigt einen Text auf einem Prim der im Chat eingegeben wird.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;// Grafitti board 0.0.2 for OpenSim
// By Justin Clark-Casey (justincc)
// http://justincc.wordpress.com

// This script is available under the BSD License

string text = &amp;quot;&amp;quot;;

integer LISTENING_CHANNEL = 43;

// XXX Only putting this here as well to get around OpenSim&amp;#039;s int -&amp;gt; string casting oddness
string LISTENING_CHANNEL_STRING = &amp;quot;43&amp;quot;;

// FIXME: Should be dynamic!
integer CHARS_WIDTH = 42;

// Add some additional graffiti
addGraffiti(string message)
{
while (llStringLength(message) &amp;gt; CHARS_WIDTH)
{
text += &amp;quot;\n\n&amp;quot; + llGetSubString(message, 0, CHARS_WIDTH - 1);
message = llDeleteSubString(message, 0, CHARS_WIDTH - 1);
}

text += &amp;quot;\n\n&amp;quot; + message;
}

// Clear the existing graffiti
clearGraffiti()
{
text = &amp;quot;&amp;quot;;
}

// Actually fires the graffiti out to the dynamic texture module
draw()
{
//llSay(0, text);
string drawList = &amp;quot;PenColour BLACK; MoveTo 40,220; FontSize 32; Text &amp;quot; + text + &amp;quot;;&amp;quot;;

osSetDynamicTextureData(&amp;quot;&amp;quot;, &amp;quot;vector&amp;quot;, drawList, &amp;quot;1024&amp;quot;, 0);
}

default
{
state_entry()
{
llSetText(
&amp;quot;Say /&amp;quot; + LISTENING_CHANNEL_STRING + &amp;quot; &amp;lt;message&amp;gt; to add text.&amp;quot;
+ &amp;quot; Say /&amp;quot; + LISTENING_CHANNEL_STRING
+ &amp;quot; !clear to clear board&amp;quot;,
&amp;lt;0.0, 1.0, 0.0&amp;gt;, 1.0);

llListen(LISTENING_CHANNEL, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot;);

addGraffiti(&amp;quot;justincc&amp;#039;s graffiti board v0.0.2&amp;quot;);
addGraffiti(&amp;quot;Now with primitive word wrap!&amp;quot;);
draw();
}

listen(integer channel, string name, key id, string message)
{
if (message == &amp;quot;!clear&amp;quot;)
{
clearGraffiti();
}
else
{
addGraffiti(message);
}

draw();
}
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Hover Text</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/hover_text?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;hover_text&quot;&gt;Hover Text&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Set Text

default {
    state_entry() {
        llSetText(&amp;quot;Your text here&amp;quot;,&amp;lt;1,1,1&amp;gt;,1);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Invisible Prim</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/invisible_prim?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;invisible_prim&quot;&gt;Invisible Prim&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
    state_entry()
    {
        llSetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE]);
        llScaleTexture(0.0, 0.0, ALL_SIDES);
        llSetAlpha(1.0, ALL_SIDES);
        llSetTexture(&amp;quot;38b86f85-2575-52a9-a531-23108d8da837&amp;quot;, ALL_SIDES);   
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Invisible Prim 2</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/invisible_prim_2?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;invisible_prim_2&quot;&gt;Invisible Prim 2&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Invisible Prim Public v1.1b
// last updated Mar. 22, 2006

init()
{
llSetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE, PRIM_BUMP_BRIGHT]);
llOffsetTexture(0.468, 0.0, ALL_SIDES);
llScaleTexture(0.0, 0.0, ALL_SIDES);
llSetAlpha(1.0, ALL_SIDES);
}

refresh()
{
llSetTexture(&amp;quot;38b86f85-2575-52a9-a531-23108d8da837&amp;quot;, ALL_SIDES);
llSleep(30);
llSetTexture(&amp;quot;e97cf410-8e61-7005-ec06-629eba4cd1fb&amp;quot;, ALL_SIDES);
}

default
{
state_entry()
{
init();
llSetTimerEvent(5);
}

on_rez(integer start_param)
{
init();
}

timer()
{
if ((integer)llGetWallclock() % 60 &amp;lt; 10)
{
refresh();
}
}
} &lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Load URL</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/load_url?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;load_url&quot;&gt;Load URL&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Durch Anklicken eines Prims eine Webseite öffnen, entweder durch den internen Browser, oder durch den externen Webbrowser.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt; //Load URL

default
{
    state_entry()
    {
        llSleep(0.5); //do something here
    }
    touch_start(integer total_number)
    {
        llLoadURL(llDetectedKey(0), &amp;quot;Google&amp;quot;, &amp;quot;http://www.google.com&amp;quot;);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Media Viewer</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/media_viewer?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;media_viewer&quot;&gt;Media Viewer&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;integer Channel = 1; //Command Channel.
 
key Song;
key Picture;
 
default
{
    state_entry()
    {
        llSetObjectName(&amp;quot;Media Viewer&amp;quot;);
        Picture = llGetTexture(ALL_SIDES);
        Song = llGetObjectDesc();
        llListen(Channel, &amp;quot;&amp;quot;, NULL_KEY, &amp;quot;&amp;quot;);
    }
 
    touch_start(integer total_number)
    {
        llOwnerSay(&amp;quot;\nSay commands on channel &amp;quot; + (string)Channel + &amp;quot;.\nSound: &amp;#039;play &amp;lt;key&amp;gt;&amp;#039;/&amp;#039;stop&amp;#039;\nImage: &amp;#039;show &amp;lt;key&amp;gt;&amp;#039;/&amp;#039;hide&amp;#039;&amp;quot;);
    }
 
    listen(integer channel, string name, key id, string message)
    {
        list Cmd = llParseString2List(message, [&amp;quot; &amp;quot;], [&amp;quot;&amp;quot;]);
        if(llToUpper(llList2String(Cmd, 0)) == &amp;quot;PLAY&amp;quot;)
        {
            llStopSound();
            if(llList2String(Cmd, 1) != &amp;quot;&amp;quot;)
            {
                Song = llList2String(Cmd, 1);
                llSetObjectDesc(Song);
            }
            llLoopSound(Song, 1);
        }
        if(llToUpper(llList2String(Cmd, 0)) == &amp;quot;STOP&amp;quot;)
        {
            llStopSound();
        }
        if(llToUpper(llList2String(Cmd, 0)) == &amp;quot;SHOW&amp;quot;)
        {
            if(llList2String(Cmd, 1) != &amp;quot;&amp;quot;)
            {
                Picture = llList2String(Cmd, 1);
            }
            llSetTexture(Picture, ALL_SIDES);
            llSetColor(&amp;lt;1,1,1&amp;gt;, ALL_SIDES);
            llSetAlpha(1, ALL_SIDES);
        }
        if(llToUpper(llList2String(Cmd, 0)) == &amp;quot;HIDE&amp;quot;)
        {
            llSetAlpha(0, ALL_SIDES);
            llSetColor(ZERO_VECTOR, ALL_SIDES);
            llSetTexture(&amp;quot;5748decc-f629-461c-9a36-a35a221fe21f&amp;quot;, ALL_SIDES);
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Message Board</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/message_board?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;message_board&quot;&gt;Message Board&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
    string title = &amp;quot;Aktuelle Termine&amp;quot;;
    string subtitle = &amp;quot;September 2008&amp;quot;;
    string text = &amp;quot;&amp;quot;;
    string draw = &amp;quot;&amp;quot;;
 
    state_entry()
    {
        llListen(42, &amp;quot;&amp;quot;, llGetOwner(), &amp;quot;&amp;quot;);
        llListen(43, &amp;quot;&amp;quot;, llGetOwner(), &amp;quot;&amp;quot;);
        llListen(44, &amp;quot;&amp;quot;, llGetOwner(), &amp;quot;&amp;quot;);
    }
 
    listen( integer channel, string name, key id, string message )
    {
        llOwnerSay(&amp;quot;Chan: &amp;quot; + channel + &amp;quot;, Msg: &amp;quot; + message);
        if (channel == 44) {
            title = message;
        }        
        if (channel == 43) {
            text = &amp;quot;&amp;quot;;
            redoBoard();
        }
        if (channel == 42) {
            text += message + &amp;quot;\n&amp;quot;;
            redoBoard();
        }
    }
 
    void redoBoard()
    {
        resetText();
        drawTitle(title);
        drawSubTitle(subtitle);
        drawText(text);
        commitText();
    }
 
    void drawTitle(string s)
    {
        draw += &amp;quot;MoveTo 40,80; PenColour RED; FontSize 48; Text &amp;quot; + s + &amp;quot;;&amp;quot;;
    }
 
    void drawSubTitle(string s)
    {
        draw += &amp;quot;MoveTo 160,160; FontSize 32; Text &amp;quot; + s + &amp;quot;;&amp;quot;;
    }
 
    void drawText(string s)
    {
        draw += &amp;quot;PenColour BLACK; MoveTo 40,220; FontSize 32; Text &amp;quot; + text + &amp;quot;;&amp;quot;;
    }
 
    void resetText()
    {
        draw = &amp;quot;&amp;quot;;
    }
 
    void commitText()
    {
         osSetDynamicTextureData(&amp;quot;&amp;quot;, &amp;quot;vector&amp;quot;, draw, &amp;quot;1024&amp;quot;, 0);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Online Indicator</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/online_indicator?do=revisions&amp;rev=1575021521</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;online_indicator&quot;&gt;Online Indicator&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;////////////////////////////////////////////////////////////////////////////////////////////////
//    Copyright (c) 2008 by Kristy Fanshaw                                                    //
////////////////////////////////////////////////////////////////////////////////////////////////
//   This program is free software: you can redistribute it and/or modify                     //
//    it under the terms of the GNU General Public License as published by                    //
//    the Free Software Foundation, either version 3 of the License, or                       //
//    (at your option) any later version.                                                     //
//                                                                                            //
//    Vendor System is distributed in the hope that it will be useful,                        //
//    but WITHOUT ANY WARRANTY; without even the implied warranty of                          //
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                           //
//    GNU General Public License for more details.                                            //
//                                                                                            //
//    To get a copy of the GNU General Public License, see &amp;lt;http://www.gnu.org/licenses/&amp;gt;.    //
////////////////////////////////////////////////////////////////////////////////////////////////
 
key user_key = &amp;quot;00000000-0000-0000-0000-000000000000&amp;quot;;       // must be agent UUID whose status it will indicate
integer time = 30;                                           // time within the message should be written.
string url = &amp;quot;http://world.secondlife.com/resident/&amp;quot;;
key blank = &amp;quot;5748decc-f629-461c-9a36-a35a221fe21f&amp;quot;;
string name;
key toucher;
string status;
 
default
{
    state_entry()
    {
        llSetText(&amp;quot;&amp;quot;, &amp;lt;1,0,0&amp;gt;, 1.0);
        llSetTexture(blank, ALL_SIDES);
        llRequestAgentData( user_key, DATA_NAME);   
    }
    dataserver(key queryid, string data)
    {
        name = data;
        llSetObjectName(name + &amp;quot;&amp;#039;s Online Detector&amp;quot;);
        state show;
    }
}
state show
{   
    state_entry()
    {
        llSetTimerEvent(10);
    } 
    timer()
    {
        llHTTPRequest( url + (string)user_key,[HTTP_METHOD,&amp;quot;GET&amp;quot;],&amp;quot;&amp;quot;);
        llRequestAgentData( user_key, DATA_ONLINE);   
    } 
    on_rez(integer start_param)
    {
        llSetText(&amp;quot;&amp;quot;, &amp;lt;1,0,0&amp;gt;, 1.0);
        llSetTexture(blank, ALL_SIDES);
    } 
    http_response(key request_id,integer status, list metadata, string body)
    { 
        if (llSubStringIndex(body, &amp;quot;blank.jpg&amp;quot;) == -1)
                {
                        integer start_UUID = llSubStringIndex(body,&amp;quot;&amp;lt;img alt=\&amp;quot;profile image\&amp;quot; src=\&amp;quot;http://secondlife.com/app/image/&amp;quot;) + llStringLength(&amp;quot;&amp;lt;img alt=\&amp;quot;profile image\&amp;quot; src=\&amp;quot;http://secondlife.com/app/image/&amp;quot;);
                        integer end_UUID = llSubStringIndex(body,&amp;quot;\&amp;quot; class=\&amp;quot;parcelimg\&amp;quot; /&amp;gt;&amp;quot;) - 3;
                        string profile_pic = llGetSubString(body, start_UUID, end_UUID);
                        llSetTexture((key)profile_pic, ALL_SIDES);
                }
        else
        {
            llSetTexture(blank, ALL_SIDES);
        }
    }
    dataserver(key queryid, string data)
    {
        if ( data == &amp;quot;1&amp;quot; ) 
        {
            status = &amp;quot; is online&amp;quot;;
 
            llSetText(name + status, &amp;lt;0,1,0&amp;gt;, 1.0);
        }
        else if (data == &amp;quot;0&amp;quot;)
        {
            status = &amp;quot; is offline&amp;quot;;
 
            llSetText(name + status, &amp;lt;1,0,0&amp;gt;, 1.0);
        }
 
    }
    touch_start(integer num_detected)
    {
        toucher = llDetectedKey(0);
        state msg;
    }
}
state msg
{
     state_entry()
    {
        llListen(0,&amp;quot;&amp;quot;,toucher,&amp;quot;&amp;quot;);
        llInstantMessage(toucher, &amp;quot;write your message to &amp;quot; + name +&amp;quot; - you have &amp;quot; +(string)time + &amp;quot; seconds&amp;quot;);
        llInstantMessage(toucher, &amp;quot;to see &amp;quot; + name +&amp;quot;&amp;#039;s profile, click this link here: secondlife:///app/agent/&amp;quot; + (string)user_key + &amp;quot;/about&amp;quot;);
        llSetTimerEvent(time);   
    }
    listen(integer ch, string name, key id, string msg)
    {
        llInstantMessage(user_key, llKey2Name(toucher) + &amp;quot; sent you a message from &amp;quot; + llGetRegionName() + &amp;quot;: &amp;quot; + msg);
        llInstantMessage(toucher, &amp;quot;message is sent.&amp;quot;);
        llListenRemove(0);
        state show;
    }
    timer()
    {
        llInstantMessage(toucher, &amp;quot;time is up - touch again to write a message&amp;quot;);
        llListenRemove(0); 
        state show;
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:41 +0000</pubDate>
        </item>
        <item>
            <title>Particle System</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/particle_system?do=revisions&amp;rev=1575021522</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;particle_system&quot;&gt;Particle System&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Originally by Ama Omega
default
{
    state_entry()
    {
        llSleep(1); // Do something..
    }
    touch_start(integer total_number)
    {
        // mask flags - set to TRUE (or 1) to enable
        integer bounce = 0;    // Make particles bounce on Z plane of object
        integer glow = 1;        // Make the particles glow
        integer interpColor = 1;    // Go from start to end color
        integer interpSize = 1;    // Go from start to end size
        integer followSource = 1;    // Particles follow the source
        integer followVel = 1;    // Particles turn to velocity direction
        integer wind = 0;        // Particles affected by wind
        //pattern:
        //integer pattern = PSYS_SRC_PATTERN_ANGLE;
        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
        //integer pattern = PSYS_SRC_PATTERN_DROP;
        integer pattern = PSYS_SRC_PATTERN_EXPLODE;
        // Select a target for particles to go towards
        // &amp;quot;&amp;quot; for no target, &amp;quot;owner&amp;quot; will follow object owner
        //    and &amp;quot;self&amp;quot; will target this object
        //    or put the key of an object for particles to go to
        //key target = &amp;quot;&amp;quot;;
        key target = &amp;quot;self&amp;quot;;
        //key target = &amp;quot;owner&amp;quot;;
        // particle parameters
        float age = 20;                  // Life of each particle
        float maxSpeed = 1;            // Max speed each particle is spit out at
        float minSpeed = 1;            // Min speed each particle is spit out at
        string texture = &amp;quot;168e6813-096e-07ea-97ae-fd416826f627&amp;quot;;  // Texture used for particles
        float startAlpha = 0;           // Start alpha (transparency) value
        float endAlpha = 1;           // End alpha (transparency) value (if interpColor = TRUE)
        vector startColor = &amp;lt;0,0,1&amp;gt;;    // Start color of particles &amp;lt;R,G,B&amp;gt;
        vector endColor = &amp;lt;1,0,0&amp;gt;;      // End color of particles &amp;lt;R,G,B&amp;gt; (if interpColor = TRUE)
        vector startSize = &amp;lt;1,1,0&amp;gt;;     // Start size of particles &amp;lt;x,y&amp;gt;
        vector endSize = &amp;lt;1,1,0&amp;gt;;       // End size of particles (if interpSize == TRUE)
        vector push = &amp;lt;0,0,0.05f&amp;gt;;          // Force pushed on particles
        // system parameters
        float life = 0;             // Life in seconds for the system to make particles
        integer count = 10;        // How many particles to emit per BURST
        float rate = 0.03f;            // How fast (rate) to emit particles
        float radius = 0.5;          // Radius to emit particles for BURST pattern
        float outerAngle = 1.54;    // Outer angle for all ANGLE patterns
        float innerAngle = 1.55;    // Inner angle for all ANGLE patterns
        vector omega = &amp;lt;0,0,1&amp;gt;;    // Rotation of ANGLE patterns around the source
        integer flags = 0;
        if (target == &amp;quot;owner&amp;quot;) target = llGetOwner();
        if (target == &amp;quot;self&amp;quot;) target = llGetKey();
        if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK;
        if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK;
        if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
        if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
        if (wind == 1) flags = flags | PSYS_PART_WIND_MASK;
        if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
        if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
        if (target != &amp;quot;&amp;quot;) flags = flags | PSYS_PART_TARGET_POS_MASK;
        llParticleSystem([  PSYS_PART_MAX_AGE,7,
            PSYS_PART_FLAGS,flags,
            PSYS_PART_START_COLOR, startColor,
            PSYS_PART_END_COLOR, endColor,
            PSYS_PART_START_SCALE,startSize,
            PSYS_PART_END_SCALE,endSize,
            PSYS_SRC_PATTERN, pattern,
            PSYS_SRC_BURST_RATE,(float)rate,
            PSYS_SRC_ACCEL, push,
            PSYS_SRC_BURST_PART_COUNT,count,
            PSYS_SRC_BURST_RADIUS,(float)radius,
            PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed,
            PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed,
            PSYS_SRC_TARGET_KEY,target,
            PSYS_SRC_INNERANGLE,(float)innerAngle,
            PSYS_SRC_OUTERANGLE,(float)outerAngle,
            PSYS_SRC_OMEGA, omega,
            PSYS_SRC_MAX_AGE, (float)life,
            PSYS_SRC_TEXTURE, texture,
            PSYS_PART_START_ALPHA, (float)startAlpha,
            PSYS_PART_END_ALPHA, (float)endAlpha
                ]);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:42 +0000</pubDate>
        </item>
        <item>
            <title>Pool Water</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/pool_water?do=revisions&amp;rev=1575021522</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;pool_water&quot;&gt;Pool Water&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
    state_entry()
    {
        llSetAlpha(0.50, ALL_SIDES);
        llSetTexture(&amp;quot;00000000-0000-2222-3333-100000001041&amp;quot;, ALL_SIDES);
        llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1.0, 1,0.1);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:42 +0000</pubDate>
        </item>
        <item>
            <title>Pose</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/pose?do=revisions&amp;rev=1575021522</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;pose&quot;&gt;Pose&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// The most basic of pose scripts

// change to the name of animation contained within your sittable object
string pose = &amp;quot;tpose2&amp;quot;;

// change to x,y,z offset of object center where you want to appear (never all 0)
vector target = &amp;lt;0.0, 0.0, 1.5&amp;gt;;

// optional sit text to appear over object
string text = &amp;quot;sit&amp;quot;;

default {
    state_entry()
    {
        llSitTarget(target, ZERO_ROTATION);
        llSetSitText(text);
        llSetText(text,&amp;lt;1.0,0.0,0.0&amp;gt;,1.0);
        llSetAlpha(1.0, ALL_SIDES);
    }

    changed(integer change)
    {
        if (change &amp;amp; CHANGED_LINK)
        {
            if (llAvatarOnSitTarget() != NULL_KEY)
            {
                llRequestPermissions(llAvatarOnSitTarget(), PERMISSION_TRIGGER_ANIMATION);
                llStopAnimation(&amp;quot;1a5fe8ac-a804-8a5d-7cbd-56bd83184568&amp;quot;);
                llStartAnimation(pose);
                llSetText(&amp;quot;&amp;quot;,&amp;lt;1.0,0.0,0.0&amp;gt;,1.0);
                llSetAlpha(0, ALL_SIDES);
            }
            else
            {
                llStopAnimation(pose);
                llSetText(text,&amp;lt;1.0,0.0,0.0&amp;gt;,1.0);
                llSetAlpha(1.0, ALL_SIDES);
            }
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:42 +0000</pubDate>
        </item>
        <item>
            <title>Poseball</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/poseball?do=revisions&amp;rev=1575021522</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;poseball&quot;&gt;Poseball&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Jippen Faddoul&amp;#039;s Poseball script - Low ram/lag posepall thats just drag-and drop simple
// Copyright (C) 2007 Jippen Faddoul
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License version 3, as
//    published by the Free Software Foundation.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//    along with this program.  If not, see &amp;lt;http://www.gnu.org/licenses/&amp;gt;



//This text will appear in the floating title above the ball
string TITLE=&amp;quot;Sit here&amp;quot;;           
//You can play with these numbers to adjust how far the person sits from the ball. ( &amp;lt;X,Y,Z&amp;gt; )
vector offset=&amp;lt;0.0,0.0,0.5&amp;gt;;           

///////////////////// LEAVE THIS ALONE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
string ANIMATION;
integer visible = TRUE;
key avatar;

vector COLOR = &amp;lt;1.0,1.0,1.0&amp;gt;;
float ALPHA_ON = 1.0;
float ALPHA_OFF = 0.0;

show(){
    visible = TRUE;
    llSetText(TITLE, COLOR,ALPHA_ON);       
    llSetAlpha(ALPHA_ON, ALL_SIDES);
}

hide(){
    visible = FALSE;
    llSetText(&amp;quot;&amp;quot;, COLOR,ALPHA_ON);       
    llSetAlpha(ALPHA_OFF, ALL_SIDES);
}

default{
    state_entry() {
        llSitTarget(offset,ZERO_ROTATION);
        if((ANIMATION = llGetInventoryName(INVENTORY_ANIMATION,0)) == &amp;quot;&amp;quot;){
            llOwnerSay(&amp;quot;Error: No animation&amp;quot;);
            ANIMATION = &amp;quot;sit&amp;quot;;
            }
        llSetSitText(TITLE);
        show();
    }

    touch_start(integer detected) {
        //llOwnerSay(&amp;quot;Memory: &amp;quot; + (string)llGetFreeMemory());
        if(visible){ hide(); }
        else       { show(); }
    }

    changed(integer change) {
        if(change &amp;amp; CHANGED_LINK) {
            avatar = llAvatarOnSitTarget();
            if(avatar != NULL_KEY){
                //SOMEONE SAT DOWN
                hide();
                llRequestPermissions(avatar,PERMISSION_TRIGGER_ANIMATION);
                return;
            }else{
                //SOMEONE STOOD UP
                if (llGetPermissionsKey() != NULL_KEY){ llStopAnimation(ANIMATION); }
                show();
                return;
            }
        }
        if(change &amp;amp; CHANGED_INVENTORY) { llResetScript(); }
        if(change &amp;amp; CHANGED_OWNER)     { llResetScript(); }
    }

    run_time_permissions(integer perm) {
        if(perm &amp;amp; PERMISSION_TRIGGER_ANIMATION) {
            llStopAnimation(&amp;quot;sit&amp;quot;);
            llStartAnimation(ANIMATION);
            hide();
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:42 +0000</pubDate>
        </item>
        <item>
            <title>Prim Mover</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/prim_mover?do=revisions&amp;rev=1575021522</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;prim_mover&quot;&gt;Prim Mover&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;float   cnfSpeed        =   1.0;
string  cnfSitAnim      =   &amp;quot;backflip&amp;quot;;
 
///////////////////////////////////////////////////////////////////////////
vector  velocity    =   &amp;lt;0,0,0&amp;gt;;
 
warpPos( vector destpos ){
    integer jumps = (integer)(llVecDist(destpos, llGetPos()) / 10.0) + 1;
 
    if (jumps &amp;gt; 100 )
        jumps = 100;
 
    list rules = [ PRIM_POSITION, destpos ];
 
    integer count = 1;
    while ( ( count = count &amp;lt;&amp;lt; 1 ) &amp;lt; jumps)
        rules = (rules=[]) + rules + rules;
 
    llSetPrimitiveParams( rules + llList2List( rules, (count - jumps) &amp;lt;&amp;lt; 1, count) );
 
    if ( llVecDist( llGetPos(), destpos ) &amp;gt; .001 )
        while ( --jumps )
            llSetPos( destpos );
}
 
default
{
 
    state_entry()
    {
        llSitTarget(&amp;lt;0,0,-110&amp;gt;,&amp;lt;0,0,0,0&amp;gt;);
        llSetCameraEyeOffset(&amp;lt;0.0, 0.0, -108&amp;gt;);
        llSetCameraAtOffset(&amp;lt;0.0, 0.0, -108&amp;gt;);
        llListen(4,&amp;quot;&amp;quot;,llGetOwner(),&amp;quot;&amp;quot;);
    }
 
    changed(integer c)
    {
        if(c &amp;amp; CHANGED_LINK &amp;amp;&amp;amp; llAvatarOnSitTarget() == llGetOwner())
        {
            llRequestPermissions(llAvatarOnSitTarget(),PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS | PERMISSION_CONTROL_CAMERA);
            warpPos(llGetPos() + &amp;lt;0,0,110&amp;gt;);
        } else if(c &amp;amp; CHANGED_LINK &amp;amp;&amp;amp; llAvatarOnSitTarget() == NULL_KEY){
            warpPos(llGetPos() - &amp;lt;0,0,110&amp;gt;);
        }
    }
 
    listen(integer c, string n, key id, string msg){
        cnfSpeed = (float)msg;
    }
 
    run_time_permissions(integer perm){
        if(perm &amp;amp; PERMISSION_TRIGGER_ANIMATION &amp;amp;&amp;amp; llAvatarOnSitTarget() == llGetOwner()){
            llStopAnimation(&amp;quot;Sit&amp;quot;);
            llStartAnimation(cnfSitAnim);
        }
        if(perm &amp;amp; PERMISSION_TAKE_CONTROLS &amp;amp;&amp;amp; llAvatarOnSitTarget() == llGetOwner()){
            llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_LEFT | CONTROL_RIGHT | CONTROL_UP | CONTROL_DOWN | CONTROL_ROT_LEFT | CONTROL_ROT_RIGHT,TRUE,FALSE);
        }
    }
 
    touch_start(integer n){
        llRequestPermissions(llAvatarOnSitTarget(),PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS | PERMISSION_CONTROL_CAMERA);
    }
 
    control(key id, integer held, integer change){
        rotation rot;
        if(held &amp;amp; CONTROL_FWD)
            velocity.x = velocity.x + cnfSpeed;
        else
            velocity.x *= 0.75;
 
        if(held &amp;amp; CONTROL_BACK)
            velocity.x = velocity.x - cnfSpeed;
        else
            velocity.x *= 0.75;
 
        if(held &amp;amp; CONTROL_LEFT)
            velocity.y = velocity.y - cnfSpeed;
        else
            velocity.y *= 0.75;
 
        if(held &amp;amp; CONTROL_RIGHT)
            velocity.y = velocity.y + cnfSpeed;
        else
            velocity.y *= 0.75;
 
        if(held &amp;amp; CONTROL_UP)
            llSetPos(llGetPos() + &amp;lt;0,0,cnfSpeed&amp;gt;);
 
        if(held &amp;amp; CONTROL_DOWN)
            llSetPos(llGetPos() + &amp;lt;0,0,-cnfSpeed&amp;gt;);
 
        if(held &amp;amp; CONTROL_ROT_LEFT)
        {
            rot = llGetRot() * llEuler2Rot(&amp;lt;0,0,0.12&amp;gt;);
            llSetRot(rot);
        }
 
        if(held &amp;amp; CONTROL_ROT_RIGHT)
        {
            rot = llGetRot() * llEuler2Rot(&amp;lt;0,0,-0.12&amp;gt;);
            llSetRot(rot);
        }
 
        llSetPos(velocity * llGetRot() + llGetPos());
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:42 +0000</pubDate>
        </item>
        <item>
            <title>Prim Rotator</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/prim_rotator?do=revisions&amp;rev=1575021522</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;prim_rotator&quot;&gt;Prim Rotator&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Prim Rotator
default 
{ 
    state_entry() 
    { 
       llTargetOmega(&amp;lt;0,0,1&amp;gt;,0.2,1.0); 
    } 
 
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:42 +0000</pubDate>
        </item>
        <item>
            <title>Radio</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/radio?do=revisions&amp;rev=1575021522</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;radio&quot;&gt;Radio&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mit diesem Script kann man durch klicken auf ein Prim die Musik auf einer Region ein-, aus- und umschalten. Die Zulieferer der Musik können auf die eigenen Wünsche angepasst werden.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;integer totalNum = 4;
integer currentNum = 1;
string currentstation;
string currenturl;
 
string id1 = &amp;quot;Radio Off&amp;quot;;
string id2 = &amp;quot;Grateful Dead Radio&amp;quot;;
string id3 = &amp;quot;Sky.FM Roots Reggae&amp;quot;;
string id4 = &amp;quot;Sky.FM Bossanova&amp;quot;;
string id5 = &amp;quot;KTRU Radio&amp;quot;;
string url1 = &amp;quot;&amp;quot;;
string url2 = &amp;quot;http://gdradio.radioserver.co.uk:8160/&amp;quot;;
string url3 = &amp;quot;http://205.188.215.225:8000&amp;quot;;
string url4 = &amp;quot;http://160.79.128.40:7804&amp;quot;;
string url5 = &amp;quot;http://128.42.33.17:80/&amp;quot;;
 
setNumber()
{
    if (currentNum == 1)
    {
        currentstation = id1;
        currenturl = url1;
    }
    else if (currentNum == 2)
    {
        currentstation = id2;
        currenturl = url2;
    }
    else if (currentNum == 3)
    {
        currentstation = id3;
        currenturl = url3;
    }
    else if (currentNum == 4)
    {
        currentstation = id4;
        currenturl = url4;
    }
    else if (currentNum == 5)
    {
        currentstation = id5;
        currenturl = url5;
    }
    llSetText(currentstation, &amp;lt;1,1,1&amp;gt;,1.0);
    llSetParcelMusicURL(currenturl);
   
}
 
default
{
    state_entry()
    {
        llSetText(&amp;quot;Radio&amp;quot;,&amp;lt;1,1,1&amp;gt;,1.0);
    }
    touch_start(integer total_number)
    {
    currentNum += 1;
    if (currentNum &amp;gt; totalNum) currentNum = 1;
    setNumber();
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:42 +0000</pubDate>
        </item>
        <item>
            <title>Rotating Prim</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/rotating_prim?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;rotating_prim&quot;&gt;Rotating Prim&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default 
  {
    state_entry()
     {
      llSetText(&amp;quot;put your text in here&amp;quot;, &amp;lt;1,1,1&amp;gt;,1);
      llTargetOmega(&amp;lt;0,0,1&amp;gt;, 0.2, 2);
     }
  }&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Rotating Texture</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/rotating_texture?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;rotating_texture&quot;&gt;Rotating Texture&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
    state_entry()                                   
    {                                               
       float SPEED = 0.2; 
       llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 0, 0, 1.0, 1000, SPEED);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Sensor Door</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/sensor_door?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;sensor_door&quot;&gt;Sensor Door&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Fixyou Kit&amp;#039;s sensor door script with unknown avatar detection.
// Door can be opened by up to 10 avatars, set up by name in the list.
// The door scans for any avatars witin a distance of &amp;quot;scandist&amp;quot; and reports any avatar that is not on the access list
// If known avatars get within a distance of &amp;quot;distdoor&amp;quot; to the door, it will open
//plz IM me if you have questions! Have fun!

//set names of avatars you want to allow access:
string access1 = &amp;quot;Fixyou Kit&amp;quot;;
string access2 = &amp;quot; &amp;quot;;
string access3 = &amp;quot; &amp;quot;;
string access4 = &amp;quot; &amp;quot;;
string access5 = &amp;quot; &amp;quot;;
string access6 = &amp;quot; &amp;quot;;
string access7 = &amp;quot; &amp;quot;;
string access8 = &amp;quot; &amp;quot;;
string access9 = &amp;quot; &amp;quot;;
string access10 = &amp;quot; &amp;quot;;
integer distodoor = 3; // set distance (meters) between avatar and door to open
integer scandist = 500; //set scanning distance
string Ava_detected;
integer ava_known = 0;

default
{
state_entry()
{
llSensorRepeat(&amp;quot;&amp;quot;,&amp;quot;&amp;quot;,AGENT,scandist,TWO_PI,10.0);
llWhisper(0,&amp;quot;Scanner is active&amp;quot;);
}

sensor(integer total_number)
{
integer x;
for (x = 0; x &amp;lt; total_number; x++)
{
vector pos = llGetPos();
string Ava_detected = llDetectedName(x);
float diff = llVecDist(pos,llDetectedPos(x));
integer dist = llRound(diff);
if(Ava_detected==access1 || Ava_detected==access2 || Ava_detected==access3 || Ava_detected==access4 || Ava_detected==access5 || Ava_detected==access6 || Ava_detected==access7 || Ava_detected==access8 || Ava_detected==access9 || Ava_detected==access10)
{
ava_known = 1;
}
if(ava_known == 0)
{
string detected = Ava_detected + &amp;quot; @ &amp;quot; + ((string)dist) + &amp;quot;m&amp;quot;;
llWhisper(0,detected);
}
if(dist &amp;lt; distodoor)
{
if(ava_known == 1)
{
llWhisper(0,((string)dist)+&amp;quot; &amp;quot; + ((string)distodoor));
llPlaySound(&amp;quot;startrekdoor&amp;quot;, 0.5);
llSay(0, &amp;quot;Door open for &amp;quot;+(llDetectedName(0)));
llSetPrimitiveParams([PRIM_PHANTOM, TRUE]);
llSleep (15);
llSetPrimitiveParams([PRIM_PHANTOM, FALSE]);
dist = 100;
}
else
{
llSetPrimitiveParams([PRIM_PHANTOM, FALSE]);
llSay(0, &amp;quot;Sorry &amp;quot;+(llDetectedName(0))+&amp;quot;, can&amp;#039;t let you enter, you are not on the access list&amp;quot;);
}
}
}
}


no_sensor()
{
llWhisper(0,&amp;quot;No activity within &amp;quot; + ((string)scandist) + &amp;quot;m&amp;quot;);
}

}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Sim Crash Logger</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/sim_crash_logger?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;sim_crash_logger&quot;&gt;Sim Crash Logger&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//********************************************************
//This Script was pulled out for you by YadNi Monde from the SL FORUMS at http://forums.secondlife.com/forumdisplay.php?f=15, it is intended to stay FREE by it s author(s) and all the comments here in ORANGE must NOT be deleted. They include notes on how to use it and no help will be provided either by YadNi Monde or it s Author(s). IF YOU DO NOT AGREE WITH THIS JUST DONT USE!!!
//********************************************************

/////////////////////////////////////////
//SIM CRASH/REBOOT LOGGER
//by: Kyrah Abattoir
/////////////////////////////////////////

integer timering = 10;//the polling rate, put the speed you wish, in seconds

//there we go...
integer UNIX;
string _buffer;
list log;
integer span = 0;
float fps;
float dilation;
integer crash = 0;
string date;
//2004-08-27T00:56:21.785886Z

default
{
    state_entry()
    {
        llSetTimerEvent(timering);//starting our timer
    }
    timer()
    {
        string timestamp = llGetTimestamp();
        list temp = llParseString2List(timestamp,[&amp;quot;T&amp;quot;,&amp;quot;:&amp;quot;,&amp;quot;:&amp;quot;,&amp;quot;.&amp;quot;],[]);
        integer _hour = llList2Integer(temp,1) + 4;
        if(_hour &amp;gt; 24) //getting the hours
            _hour = _hour - 24 ;

        string _date = llList2String(temp,0);
        integer _min = llList2Integer(temp,2);
        integer _sec = llList2Integer(temp,3);
        string buffer;

        if(date == _date) //daily reset of the average fps and dilation
            span++;
        else
        {
            span = 1;
            date = _date;
            fps = 0;
            dilation = 0;
        }

        fps += llGetRegionFPS();
        dilation += llGetRegionTimeDilation();
        integer avg_FPS = (integer)(fps/span);
        string avg_dilation= llGetSubString((string)(dilation/span),0,3);

        buffer += llGetRegionName();
        buffer += &amp;quot;\n FPS:&amp;quot;+(string)avg_FPS;
        buffer += &amp;quot; dil. :&amp;quot;+(string)avg_dilation;
        //buffer += &amp;quot;\n&amp;quot; + llDumpList2String(log,&amp;quot;\n&amp;quot;);

        integer _UNIX = _sec + _min * 60 + _hour * 3600;//making our timestamp
       
        if (_UNIX - UNIX &amp;gt; timering + 5 &amp;amp;&amp;amp; UNIX != 0)//okay the delay has been waaay too olong, it probably crashed or rebooted
        {
            crash++;
            log += (string)_date + &amp;quot; - &amp;quot; + (string)_hour+ &amp;quot;:&amp;quot;+(string)_min+&amp;quot;:&amp;quot;+(string)_sec;
            if(llGetListLength(log) &amp;gt; 9)
                log = llDeleteSubList(log,0,0);
        }
        buffer += &amp;quot;\n sim crashes: &amp;quot; + (string)crash + &amp;quot;\n last crash: \n&amp;quot; + llDumpList2String(log,&amp;quot;\n&amp;quot;);
        if(_buffer != buffer); //display
        {
            llSetText(buffer,&amp;lt;1,1,1&amp;gt;,1.0);
            _buffer = buffer;   
        }
        UNIX = _UNIX;
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Sim Statistik</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/sim_statistik?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;sim_statistik&quot;&gt;Sim Statistik&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Zeigt durch klicken auf ein Prim aktuelle Sim-Statistikwerte an.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;//sim stats
 
default
{
    state_entry()
    {
        llSleep(0.5);
    }
    touch_start(integer num_detected)
    {
        llSetText(&amp;quot;Region: &amp;quot; + (string)llGetRegionName()
                             + &amp;quot;\n Dilation: &amp;quot;
                             + (string)llGetRegionTimeDilation()
                             + &amp;quot;\n Host: &amp;quot; + (string)llGetSimulatorHostname(),&amp;lt;1,1,1&amp;gt;,1);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Simple Radar</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/simple_radar?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;simple_radar&quot;&gt;Simple Radar&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Sable Till - Radar/scannar script.
//You can get a copy of the license this script is under at http://www.gnu.org/copyleft/gpl.html
//Copyright (C) 2006 Sable Till

//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later version.

//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.

//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

string status=&amp;quot;none&amp;quot;;
list people;
integer maxScanDistance;
vector color = &amp;lt;0,1,1&amp;gt;;
integer maxPeople = 8;
integer scanType = AGENT;
integer scanFreq=1;

integer count(string name) {
integer i = llListFindList(people, [name]);
if(i ==-1){
people+=[name, 0];
return 0;
} else {
integer count = llList2Integer(people, i+1);
people=llListReplaceList(people, [count+scanFreq], i+1, i+1);
return count;
}
}

//calculate time strings with proper units that are sensibly rounded
string time(integer cnt) {
if(cnt&amp;gt;3600) {
return (string)(cnt/3600)+&amp;quot;hr &amp;quot; + (string)((cnt%3600)/60) +&amp;quot;min&amp;quot;;
}else {
if(cnt&amp;gt;60) {
return (string)(cnt/60)+&amp;quot;min&amp;quot;;
} else {
return (string)cnt+&amp;quot;s&amp;quot;;
}
}
}

//I&amp;#039;m pretty sure there&amp;#039;s a better way to do this but I&amp;#039;m trying to calculate the angle between
//North and the target so I can work out which direction it is in.
float getAngle(vector me, vector target) {
float hyp = llVecDist(me, target);
float yDiff = target.y-me.y;
float xDiff = target.x-me.x;
float angle = llSin(yDiff/hyp);
if(xDiff&amp;gt;0 &amp;amp;&amp;amp; yDiff&amp;gt;0) {
return angle*RAD_TO_DEG;
}
if(xDiff&amp;gt;0 &amp;amp;&amp;amp; yDiff&amp;lt;0) {
return 90-angle*RAD_TO_DEG;
}
if(xDiff&amp;lt;0 &amp;amp;&amp;amp; yDiff&amp;gt;0) {
return angle*RAD_TO_DEG+270;
}
if(xDiff&amp;lt;0 &amp;amp;&amp;amp; yDiff&amp;lt;0) {
return angle*RAD_TO_DEG + 270;
}
return angle*RAD_TO_DEG;
}

default
{
state_entry()
{
llSensorRepeat(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;,scanType, 96, PI, scanFreq);
llSetTimerEvent(6);
}

sensor(integer num_detected) {
people=[];
string result;
integer n=-1;
integer distance=0;
integer detDist;
string name;

vector pos = llGetPos();
//get the dist, name and direction of everyone we just scanned.
for(n=0;n&amp;lt;num_detected &amp;amp;&amp;amp; n&amp;lt;maxPeople;++n) {
vector detPos = llDetectedPos(n);
detDist = (integer)llVecDist(pos, detPos);
float angle = getAngle(llGetPos(), detPos);
name = llKey2Name(llDetectedKey(n));
if(detDist&amp;lt;96) {
people+=detDist;
people+=name;
people+=angle;
}
}
//sort the strided list
people = llListSort(people, 3, TRUE);
//construct settext
num_detected = llGetListLength(people)/3;
for(n=0;n&amp;lt;num_detected;++n) {
detDist=llList2Integer(people, n*3);
name = llList2String(people, n*3+1);
float dir = llList2Float(people, n*3+2);
if(detDist&amp;gt;20 &amp;amp;&amp;amp; distance&amp;lt;=20) {
result+=&amp;quot;&amp;lt;- Chat Range Limit -&amp;gt;\n&amp;quot;;
}
result+=name;
if(detDist&amp;lt;20) {
integer cnt = count(name);
result+=&amp;quot; [&amp;quot;+time(cnt)+&amp;quot;]&amp;quot;;
}
result+=&amp;quot; [&amp;quot;+(string)detDist+&amp;quot;m]&amp;quot;;

if(dir &amp;lt; 0 || dir &amp;gt; 360) {
llOwnerSay(&amp;quot;Error:&amp;quot;+(string)dir+&amp;quot;:&amp;quot;+name);
}
//determine which compass direction they are in.
if(dir &amp;lt;= 22.5) {
result+=&amp;quot; N\n&amp;quot;;
} else {
if(dir &amp;gt; 22.5 &amp;amp;&amp;amp; dir &amp;lt;= 67.5) {
result+=&amp;quot; NE\n&amp;quot;;
} else {
if(dir &amp;gt; 67.5 &amp;amp;&amp;amp; dir &amp;lt;= 112.5) {
result+=&amp;quot; E\n&amp;quot;;
} else {
if(dir &amp;gt; 112.5 &amp;amp;&amp;amp; dir &amp;lt;= 157.5) {
result+=&amp;quot; SE\n&amp;quot;;
} else {
if(dir &amp;gt; 157.5 &amp;amp;&amp;amp; dir &amp;lt;= 202.5) {
result+=&amp;quot; S\n&amp;quot;;
} else {
if(dir &amp;gt; 202.5 &amp;amp;&amp;amp; dir &amp;lt;= 247.5) {
result+=&amp;quot; SW\n&amp;quot;;
} else {
if(dir &amp;gt; 247.5 &amp;amp;&amp;amp; dir &amp;lt;= 292.5) {
result+=&amp;quot; W\n&amp;quot;;
} else {
if(dir &amp;gt; 292.5 &amp;amp;&amp;amp; dir &amp;lt;= 337.5) {
result+=&amp;quot; NW\n&amp;quot;;
} else {
if(dir &amp;gt; 337.5 &amp;amp;&amp;amp; dir &amp;lt; 360) {
result+=&amp;quot; N\n&amp;quot;;
}
}
}

}}}}}}

distance=detDist;
}


//If we detected more (or the same number of) people as maxPeople then shrink down the scan distance to just
//the distance to the furthest one. Otherwise increment it a bit in case there are people further out.
if(num_detected&amp;gt;=maxPeople) {
maxScanDistance=distance+10;
} else {
maxScanDistance+=10;
}

result+=&amp;quot;\nStatus:&amp;quot;+status;
//adjust max people based on the length of result
if(llStringLength(result)&amp;gt;254) {
maxPeople--;
llOwnerSay(&amp;quot;Length is &amp;quot;+(string)llStringLength(result) +
&amp;quot; Decrementing maxPeople to &amp;quot;+(string)maxPeople);
} else {
if(llStringLength(result)&amp;lt;200 &amp;amp;&amp;amp; num_detected&amp;gt;maxPeople) {
maxPeople++;
llOwnerSay(&amp;quot;Length is &amp;quot;+(string)llStringLength(result) +
&amp;quot; Incrementing maxPeople to &amp;quot;+(string)maxPeople);
}
}
llSetText(result, color, 1);
}

no_sensor() {
llSetText(&amp;quot;Status:&amp;quot;+status, color, 1);
maxScanDistance+=10;
llSensorRepeat(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;, scanType, maxScanDistance, PI, scanFreq);
}

//all we do here is check the sims fps and dilation and tone down our scanning if necessary.
timer() {
float fps = llGetRegionFPS();
float timeDilation = llGetRegionTimeDilation();

integer scanDistance;
if(fps&amp;lt;35 || timeDilation &amp;lt;0.9) {
if(maxScanDistance&amp;gt;30) {
scanDistance=30;
}
scanFreq=240;
status = &amp;quot;poor&amp;quot;;
llSetTimerEvent(240);
color=&amp;lt;1,0,0&amp;gt;;
} else
{
if(fps&amp;lt;40 || timeDilation&amp;lt;0.95) {
if(maxScanDistance&amp;gt;64) {
scanDistance=64;
} else {
scanDistance=maxScanDistance;
}
scanFreq=30;
status = &amp;quot;ok&amp;quot;;
llSetTimerEvent(120);
color=&amp;lt;1,1,0&amp;gt;;
} else
{
if(maxScanDistance&amp;gt;96) {
scanDistance=96;
} else {
scanDistance=maxScanDistance;
}
scanFreq=1;
llSetTimerEvent(60);
status = &amp;quot;good&amp;quot;;
color=&amp;lt;0,1,1&amp;gt;;
}}
llSensorRepeat(&amp;quot;&amp;quot;, &amp;quot;&amp;quot;, scanType, scanDistance, PI, scanFreq);
}

}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Simple Vendor</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/simple_vendor?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;simple_vendor&quot;&gt;Simple Vendor&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Simple Vendor 
//Version: 1.0.0 
// 
string name = &amp;quot;name of person&amp;quot;; 
integer price = 10; // adjust accordingly 
string item = &amp;quot;nameofitem&amp;quot;; 
 
default 
{ 
   state_entry() 
   { 
      llRequestPermissions( llGetOwner(), PERMISSION_DEBIT ); 
   } 
   run_time_permissions(integer perms) 
   { 
      if (perms &amp;amp; PERMISSION_DEBIT) 
         state run; 
   } 
} 
 
state run 
{ 
   money(key id, integer amount) 
   { 
      if (llKey2Name(id) == name) 
      { 
         if (amount != price) 
         { 
            llWhisper(0,&amp;quot;Sorry!  The price is $&amp;quot; + (string)price); 
            llGiveMoney(id,amount); 
         } 
         else 
         { 
            llGiveInventory(id,item); 
            llInstantMessage(llGetOwner(),name + &amp;quot; bought their item.&amp;quot;); 
            state sold; 
         } 
      } 
      else 
      { 
         llWhisper(0,&amp;quot;Sorry I&amp;#039;m only selling this to &amp;quot; + name); 
         llGiveMoney(id,amount); 
      } 
   } 
} 
 
state sold 
{ 
   state_entry() { } 
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Sit Target</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/sit_target?do=revisions&amp;rev=1575021523</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;sit_target&quot;&gt;Sit Target&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Mit diesem Script kann man sich korrekt auf Prims setzen. Die Sitzposition lässt sich anpassen.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;vector offset = &amp;lt;0,0,0&amp;gt;;
rotation rot = &amp;lt;0,0,0,1&amp;gt;;
 
default
{
    state_entry()
    {
        llSitTarget(offset,rot);
    }
 
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:43 +0000</pubDate>
        </item>
        <item>
            <title>Sleep</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/sleep?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;sleep&quot;&gt;Sleep&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Schlaf-Stellung.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;// Francis wuz here
integer broadcast = 20;

// A More Neutral Sleeping Position
//vector target = &amp;lt;-1.06585, 0.71774, 0.18293&amp;gt;;
//rotation targetRot = &amp;lt;0.50028, -0.49972, -0.50028, 0.49972&amp;gt;;

// A More relaxed sleeping position
vector target = &amp;lt;-1.15419, 0.56328, -0.25744&amp;gt;;
rotation targetRot = &amp;lt;0.52105, -0.49829, -0.46875, 0.51038&amp;gt;;

integer debugRotation = FALSE;
key sitAgent = NULL_KEY;
integer gotPermission = FALSE;

integer time = 0;
default
{
    state_entry()
    {
        llSetSitText( &amp;quot;Sleep&amp;quot; );
        llSitTarget( target, targetRot );
        if ( debugRotation ) {
            llListen( 1977, &amp;quot;Rotation Broadcaster&amp;quot;, NULL_KEY, &amp;quot;&amp;quot; );
            llListen( 1978, &amp;quot;Rotation Broadcaster&amp;quot;, NULL_KEY, &amp;quot;&amp;quot; );
        }
    }
    listen(integer channel, string name, key id, string message ) {
        if ( channel == 1977 )
            targetRot = (rotation) message;
        else
            target = (vector) message;
            
        llSitTarget( target, targetRot ); 
        if ( time == 0 )
            llSay(0, (string) targetRot + &amp;quot;, &amp;quot; + (string)target );
        time = (time +1) % 50;
    }
    changed(integer change) {
        if (change &amp;amp; CHANGED_LINK)
        {
            key agent = llAvatarOnSitTarget();
            if ( sitAgent == NULL_KEY &amp;amp;&amp;amp; agent != NULL_KEY ) {
                // Someone new sitting down
                sitAgent = agent;
                llRequestPermissions(sitAgent,PERMISSION_TRIGGER_ANIMATION);
            }
            else if ( sitAgent != NULL_KEY &amp;amp;&amp;amp; agent == NULL_KEY) {
                // sitting down person got up - wake up :)
                if ( gotPermission )
                    llStopAnimation(&amp;quot;sleep&amp;quot;);
                // Reset the script because we don&amp;#039;t have a way of releasing permissions :)
                llResetScript();
            }
        }        
    }
    run_time_permissions(integer parm) {
        if(parm == PERMISSION_TRIGGER_ANIMATION) {
            gotPermission = TRUE;
            llStartAnimation(&amp;quot;sleep&amp;quot;);
        }
    }
    
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Snow Particle Generator (Schnee)</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/snow?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;snow_particle_generator_schnee&quot;&gt;Snow Particle Generator (Schnee)&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Lässt Schnee fallen.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;default
{
state_entry()
{
llParticleSystem([
PSYS_PART_FLAGS , 0
//| PSYS_PART_BOUNCE_MASK //Bounce on object&amp;#039;s z-axis
| PSYS_PART_WIND_MASK //Particles are moved by wind
| PSYS_PART_INTERP_COLOR_MASK //Colors fade from start to end
| PSYS_PART_INTERP_SCALE_MASK //Scale fades from beginning to end
| PSYS_PART_FOLLOW_SRC_MASK //Particles follow the emitter
| PSYS_PART_FOLLOW_VELOCITY_MASK//Particles are created at the velocity of the emitter
//| PSYS_PART_TARGET_POS_MASK //Particles follow the target
| PSYS_PART_EMISSIVE_MASK //Particles are self-lit (glow)
//| PSYS_PART_TARGET_LINEAR_MASK//Undocumented--Sends particles in straight line?
,

//PSYS_SRC_TARGET_KEY , NULL_KEY,//The particles will head towards the specified key
//Select one of the following for a pattern:
//PSYS_SRC_PATTERN_DROP Particles start at emitter with no velocity
//PSYS_SRC_PATTERN_EXPLODE Particles explode from the emitter
//PSYS_SRC_PATTERN_ANGLE Particles are emitted in a 2-D angle
//PSYS_SRC_PATTERN_ANGLE_CONE Particles are emitted in a 3-D cone
//PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY Particles are emitted everywhere except for a 3-D cone

PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE

,PSYS_SRC_TEXTURE, &amp;quot;b03ed4c1-6384-408f-9db9-2d4f6fee164d&amp;quot; //UUID of the desired particle texture, or inventory name
,PSYS_SRC_MAX_AGE, 0.0 //Time, in seconds, for particles to be emitted. 0 = forever
,PSYS_PART_MAX_AGE, 15.0 //Lifetime, in seconds, that a particle lasts
,PSYS_SRC_BURST_RATE, .01 //How long, in seconds, between each emission
,PSYS_SRC_BURST_PART_COUNT, 24 //Number of particles per emission
,PSYS_SRC_BURST_RADIUS, 10.0 //Radius of emission
,PSYS_SRC_BURST_SPEED_MIN, 0.1 //Minimum speed of an emitted particle
,PSYS_SRC_BURST_SPEED_MAX, 0.5 //Maximum speed of an emitted particle
,PSYS_SRC_ACCEL, &amp;lt;0,0,-.20&amp;gt; //Acceleration of particles each second
,PSYS_PART_START_COLOR, &amp;lt;1,1,1&amp;gt; //Starting RGB color
,PSYS_PART_END_COLOR, &amp;lt;1,1,1&amp;gt; //Ending RGB color, if INTERP_COLOR_MASK is on
,PSYS_PART_START_ALPHA, 1.0 //Starting transparency, 1 is opaque, 0 is transparent.
,PSYS_PART_END_ALPHA, 1.0 //Ending transparency
,PSYS_PART_START_SCALE, &amp;lt;.05,.05,.05&amp;gt; //Starting particle size
,PSYS_PART_END_SCALE, &amp;lt;.05,.05,.05&amp;gt; //Ending particle size, if INTERP_SCALE_MASK is on
,PSYS_SRC_ANGLE_BEGIN, 90 * DEG_TO_RAD //Inner angle for ANGLE patterns
,PSYS_SRC_ANGLE_END, 90 * DEG_TO_RAD//Outer angle for ANGLE patterns
,PSYS_SRC_OMEGA, &amp;lt;0.0,0.0,0.0&amp;gt; //Rotation of ANGLE patterns, similar to llTargetOmega()
]);
}
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Altimeter / Speedometer</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/speedometer?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;altimeterspeedometer&quot;&gt;Altimeter / Speedometer&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;default 
{
    state_entry() 
    {
        llSetTimerEvent(0.1);
    }
    timer() 
    {
        vector pos = llGetPos();
        llSetText(&amp;quot;Altitude: &amp;quot; + (string)llRound(pos.z) + &amp;quot;m\nSpeed: &amp;quot; + 
        (string)llRound(llVecMag(llGetVel())) + &amp;quot;m/s&amp;quot;,&amp;lt;1,1,1&amp;gt;,1);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Spin</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/spin?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;spin&quot;&gt;Spin&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;integer Switch = FALSE;

default
{
    state_entry()
    {
        llTargetOmega(&amp;lt;0,0,1&amp;gt;,0,1.0); // stop spinning
    }
        touch_start(integer total_number)
    {
        if(Switch == FALSE)
        {
            Switch = TRUE;
            llSay(0, &amp;quot;On&amp;quot;);
            llTargetOmega(&amp;lt;0,0,1&amp;gt;,PI,1.0); //start spinning
        }
        else
        {
            Switch = FALSE;
            llSay(0, &amp;quot;Off&amp;quot;);
            llTargetOmega(&amp;lt;0,0,1&amp;gt;,0,1.0); // stop spinning
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Tail Follower</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/tail_follower?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;tail_follower&quot;&gt;Tail Follower&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;

&lt;p&gt;
Lässt Tiere und Neko dem Avatar hinterherfolgen.
&lt;/p&gt;
&lt;pre class=&quot;code&quot;&gt;float x=30; 
float delay = 1; 
 
default 
{ 
    state_entry() 
    { 
        llSetTimerEvent(3 + llFrand(3)); 
    } 
    
    timer() 
    { 
    x=30; 
    llSetRot(&amp;lt;0,0,llSin(x/2*DEG_TO_RAD),llCos(x/2*DEG_TO_RAD)&amp;gt;);  
     
    delay=llFrand(1); 
    llSleep(delay);  
    x=llFrand(30); 
    llSetRot(&amp;lt;0,0,llSin(-x/2*DEG_TO_RAD),llCos(-x/2*DEG_TO_RAD)&amp;gt;); 
     
    delay=llFrand(1); 
    llSleep(delay); 
    llSetRot(&amp;lt;0,0,0,1&amp;gt;);        
        llSetTimerEvent(3 + llFrand(3)); 
    } 
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Takecontrol Drive</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/takecontrol_drive?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;takecontrol_drive&quot;&gt;Takecontrol Drive&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;float speed=0.2;
rotation rot;
float locx;
float locy;
vector pos;
default
{ touch_start(integer total_number)
{llRequestPermissions(llDetectedKey(0), PERMISSION_TAKE_CONTROLS);}
run_time_permissions(integer perm)
{if(PERMISSION_TAKE_CONTROLS &amp;amp; perm)
{llTakeControls(
CONTROL_FWD |
CONTROL_BACK |
CONTROL_LEFT |
CONTROL_RIGHT |
CONTROL_ROT_LEFT |
CONTROL_ROT_RIGHT |
CONTROL_UP |
0, TRUE, FALSE);
}} control(key id, integer button, integer edge){

if (button==CONTROL_UP) {llSay(0,&amp;quot;Controls Released!&amp;quot;);llReleaseControls( );}

if (button&amp;amp;CONTROL_ROT_LEFT) {rot = llGetRot();
rotation delta = llEuler2Rot(&amp;lt;0,0,(1 * PI)/45&amp;gt;);
rot = delta * rot;
llSetRot(rot);}

if (button&amp;amp;CONTROL_ROT_RIGHT) {rot = llGetRot();
rotation delta = llEuler2Rot(&amp;lt;0,0,(-1 * PI)/45&amp;gt;);
rot = delta * rot;
llSetRot(rot);}

if (button&amp;amp;CONTROL_FWD){vector rotvec = llRot2Euler (llGetRot());
pos = llGetPos();
locx = (llCos(rotvec.z))*speed;
locy = (llSin(rotvec.z))*speed;
pos = pos + (&amp;lt;locx,locy,0&amp;gt;);
llSetPos(pos);}
}}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Teleport</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/teleport?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;teleport&quot;&gt;Teleport&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Teleport v2.02 by Pablo Pharmanaut
//based on code by Cubey Terra

integer totalPos = 4;                    //This integer should equal total number of positions
integer currentPos = 1;
string currentpos;

vector vPos1 = &amp;lt;117,152,22&amp;gt;;             //These are vectors for the positions to
vector vPos2 = &amp;lt;81,23, 103&amp;gt;;             //which you wish to teleport
vector vPos3 = &amp;lt;83, 49.00, 29&amp;gt;;
vector vPos4 = &amp;lt;67,120,22&amp;gt;;
//vector vPos5 = &amp;lt;143.3,238.8,50.2&amp;gt;;

string sPos1 = &amp;quot;Position One&amp;quot;;           //name of positions, if desired.  This helps
string sPos2 = &amp;quot;Position Two&amp;quot;;           //you to know where you are going!
string sPos3 = &amp;quot;Position Three&amp;quot;;
string sPos4 = &amp;quot;Position Four&amp;quot;;
//string sPos5 = &amp;quot;Position Five&amp;quot;;

vector currentvPos;

setPos()
{
    if (currentPos == 1)
    {
        currentpos = sPos1;
        currentvPos = vPos1;
    }
    else if (currentPos == 2)             
    {                                     
        currentpos = sPos2;               
        currentvPos = vPos2;             
    }                                     
    else if (currentPos == 3)
    {
        currentpos = sPos3;
        currentvPos = vPos3;
    }
    else if (currentPos == 4)
    {
        currentpos = sPos4;
        currentvPos = vPos4;
    }
//  else if (currentPos == 5)
//  {
//      currentpos = sPos5;
//      currentvPos = vPos5;
//  }
   
    //add else if section here with higher currentPos integer to add TP destinations.
    //Don&amp;#039;t forget to increase totalPos integer at top of script

    vector pos = llGetPos();
    llSetText(&amp;quot;Teleport to &amp;quot;+currentpos+&amp;quot;\nTouch me to change destination&amp;quot;,&amp;lt;1,1,1&amp;gt;,1.0);
    vector offset = currentvPos - pos;
    llSitTarget(offset, ZERO_ROTATION);
}

default
{
    state_entry()
    {
        llSetSitText(&amp;quot;Teleport&amp;quot;);            //This changes HUD display from &amp;quot;sit&amp;quot; to &amp;quot;Teleport&amp;quot;
    }
    touch_start(integer total_number)
    {
        currentPos += 1;
        if (currentPos &amp;gt; totalPos) currentPos = 1;
        setPos();
    }
    changed(integer change)
    {
        if ((change &amp;amp; CHANGED_LINK)==CHANGED_LINK)
        {
            if (llAvatarOnSitTarget() != NULL_KEY)
            {
                llUnSit(llAvatarOnSitTarget());
            }
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Teleport to Sim</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/teleport_to_sim?do=revisions&amp;rev=1575021524</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;teleport_to_sim&quot;&gt;Teleport to Sim&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;string teleport_message = &amp;quot;Sie teleportieren nun zur Sim M34&amp;quot;;
string destination_name = &amp;quot;Sim M34 von OpenSIM&amp;quot;;
vector destination_landing_point = &amp;lt;170,156,23&amp;gt;;
vector landing_point_facing = &amp;lt;150,120,34&amp;gt;;
default
{
    state_entry()
    {
        llSay(0, &amp;quot;Script running&amp;quot;);
        llSetText(&amp;quot;Teleport zu\n&amp;quot; + destination_name, &amp;lt;1,1,1&amp;gt;, 1);
        llSetTextureAnim(ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 0, 0, 1.0, 1000, 0.07);
    }
    
    touch_start(integer number)
    {   llRegionSay(-1, &amp;quot;occulus,&amp;quot; + llDetectedKey(0) + &amp;quot;,&amp;quot; + destination_name);
        llMapDestination(&amp;quot;DOMAIN:9090&amp;quot;, destination_landing_point, landing_point_facing);
        
    }
    

}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:44 +0000</pubDate>
        </item>
        <item>
            <title>Texture Rotator</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/texture_rotator?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;texture_rotator&quot;&gt;Texture Rotator&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Texture Rotator
default 
{ 
    state_entry() 
    { 
        llSetTextureAnim(ANIM_ON | SMOOTH |LOOP| ROTATE, ALL_SIDES, 0, 0, 0, TWO_PI, .2); 
    } 
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Tip Jar / Donation Box</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/tip_jar?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;tip_jardonation_box&quot;&gt;Tip Jar / Donation Box&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//Keknehv Psaltery Updated Version of DONATION BOX By jean cook, ama omega, and nada epoch Debugged by YadNi Monde (LoL) Yea, that s a Bunch O Peeps =) 
//Summary: The following script will make an object accept donations on your behalf. 
//Usage: stick it on any object you own(my favorite is a top hat), and it will promptly display: 
//&amp;quot;&amp;lt;your name&amp;gt;&amp;#039;s donation hat. 
//Donate if you are so inclined.&amp;quot; 
//at which point anyone can right click on it and give you a tip. also, the script tells the donator thanks, and then tells you who donated how much 
//also shows the total amount donated
 
integer totaldonated; 
string owner; 
 
default 
{ 
    on_rez( integer sparam ) 
    { 
        llResetScript(); 
    } 
    state_entry() 
    { 
        owner = llKey2Name( llGetOwner() ); 
        llSetText( owner + &amp;quot;&amp;#039;s Tip Jar.\nPlease tip if you are so inclined!\n$L0 Donated so far&amp;quot;,&amp;lt;.25,1,.65&amp;gt;,1); 
        //Red Light flash 
         llParticleSystem 
        ([ 
            PSYS_PART_FLAGS, 
            PSYS_PART_INTERP_COLOR_MASK| 
            PSYS_PART_FOLLOW_SRC_MASK| 
            PSYS_PART_EMISSIVE_MASK, PSYS_SRC_PATTERN, 
            PSYS_SRC_PATTERN_ANGLE_CONE, 
            PSYS_SRC_INNERANGLE, 0.0, 
            PSYS_SRC_OUTERANGLE, 0.1, 
            PSYS_SRC_BURST_SPEED_MIN, 0.0, 
            PSYS_SRC_BURST_SPEED_MAX, 0.0, 
            PSYS_SRC_BURST_RADIUS, 0.0, 
            PSYS_SRC_BURST_PART_COUNT, 5, 
            PSYS_SRC_BURST_RATE, 1.0, 
            PSYS_PART_MAX_AGE, 1.0, 
            PSYS_PART_START_SCALE, &amp;lt;1,1,1&amp;gt;, 
            PSYS_PART_START_COLOR, &amp;lt;1,0.2,0.2&amp;gt;, 
            PSYS_PART_END_COLOR, &amp;lt;1,0,0&amp;gt;, 
            PSYS_PART_START_ALPHA, 1.0, 
            PSYS_PART_END_ALPHA, 0.0 
        ]); 
        // Rotate 
         llTargetOmega(&amp;lt;0,0,0.05&amp;gt;,PI,0.05); 
    } 
 
    money(key id, integer amount) 
    { 
        totaldonated += amount; 
        llSetText( owner + &amp;quot;&amp;#039;s Tip Jar.\nPlease tip if you are so inclined!\n$L&amp;quot; + (string)amount + &amp;quot; Was donated last!\n&amp;quot; + &amp;quot;$L&amp;quot; + (string)totaldonated + &amp;quot; Donated so far&amp;quot;,&amp;lt;.25,1,.65&amp;gt;,1); 
        llInstantMessage(id,&amp;quot;Thanks for the tip!  I really appreciate it.&amp;quot;); 
        llInstantMessage(llGetOwner(),(string)llKey2Name(id)+&amp;quot; donated $&amp;quot; + (string)amount); 
    } 
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Touch</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/touch?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;touch&quot;&gt;Touch&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;//touch switch
 
integer Switch = FALSE;
 
default
{
    state_entry()
    {
        llSleep(0.5);
    }
    touch_start(integer total_number)
    {
        if(Switch == FALSE)
        {
            Switch = TRUE;
            llSay(0, &amp;quot;On&amp;quot;);
        }
        else
        {
            Switch = FALSE;
            llSay(0, &amp;quot;Off&amp;quot;);
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Visitor List Recorder</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/visitor_list_recorder?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;visitor_list_recorder&quot;&gt;Visitor List Recorder&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Global variables
list visitor_list;
float range = 10.0; // in meters
float rate = 1.0; // in seconds


// Functions
integer isNameOnList( string name )
{
    integer len = llGetListLength( visitor_list );
    integer i;
    for( i = 0; i &amp;lt; len; i++ )
    {
        if( llList2String(visitor_list, i) == name )
        {
            return TRUE;
        }
    }
    return FALSE;
}

// States
default
{
    state_entry()
    {
        llSay(0, &amp;quot;Visitor List Maker started...&amp;quot;);
        llSay(0, &amp;quot;The owner can say &amp;#039;help&amp;#039; for instructions.&amp;quot;);
        llSensorRepeat( &amp;quot;&amp;quot;, &amp;quot;&amp;quot;, AGENT, range, TWO_PI, rate );
        llListen(0, &amp;quot;&amp;quot;, llGetOwner(), &amp;quot;&amp;quot;);
    }
     
               
    sensor( integer number_detected )
    {
        integer i;
        for( i = 0; i &amp;lt; number_detected; i++ )
        {
            if( llDetectedKey( i ) != llGetOwner() )
            {
                string detected_name = llDetectedName( i );
                if( isNameOnList( detected_name ) == FALSE )
                {
                    visitor_list += detected_name;
                }
            }
        }   
    }
   
    listen( integer channel, string name, key id, string message )
    {
        if( id != llGetOwner() )
        {
            return;
        }
       
        if( message == &amp;quot;help&amp;quot; )
        {
            llSay( 0, &amp;quot;This object records the names of everyone who&amp;quot; );
            llSay( 0, &amp;quot;comes within &amp;quot;+ (string)range + &amp;quot; meters.&amp;quot; );
            llSay( 0, &amp;quot;Commands the owner can say:&amp;quot; );
            llSay( 0, &amp;quot;&amp;#039;help&amp;#039;  - Shows these instructions.&amp;quot; );
            llSay( 0, &amp;quot;&amp;#039;say list&amp;#039;   - Says the names of all visitors on the list.&amp;quot;);
            llSay( 0, &amp;quot;&amp;#039;reset list&amp;#039; - Removes all the names from the list.&amp;quot; );
        }
        else
        if( message == &amp;quot;say list&amp;quot; )
        {
            llSay( 0, &amp;quot;Visitor List:&amp;quot; );
            integer len = llGetListLength( visitor_list );
            integer i;
            for( i = 0; i &amp;lt; len; i++ )
            {
                llSay( 0, llList2String(visitor_list, i) );
            }
            llSay( 0, &amp;quot;Total = &amp;quot; + (string)len );
        }
        else
        if( message == &amp;quot;reset list&amp;quot; )
        {
            visitor_list = llDeleteSubList(visitor_list, 0, llGetListLength(visitor_list));
            llSay( 0, &amp;quot;Done resetting.&amp;quot;);
        }
    }       
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Wetterkarte</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/wetterkarte?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;wetterkarte&quot;&gt;Wetterkarte&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;integer count = 0;
integer refreshRate = 300;
string URL1 = &amp;quot;http://icons.wunderground.com/data/640x480/2xus_rd.gif&amp;quot;;
string URL2 = &amp;quot;http://icons.wunderground.com/data/640x480/2xus_sf.gif&amp;quot;;
string URL3 = &amp;quot;http://icons.wunderground.com/data/640x480/2xus_st.gif&amp;quot;;
string dynamicID=&amp;quot;&amp;quot;;
string contentType=&amp;quot;image&amp;quot;;

refresh_texture()
{
count++;
string url = &amp;quot;&amp;quot;;
integer c = count % 3;

if (c == 0) {
url = URL1;
} else if (c == 1) {
url = URL2;
} else {
url = URL3;
}
// refresh rate is not yet respected here, which is why we need the timer
osSetDynamicTextureURL(dynamicID, contentType ,url , &amp;quot;&amp;quot;, refreshRate );
}

default
{
state_entry()
{
refresh_texture();
llSetTimerEvent(refreshRate); // create a &amp;quot;timer event&amp;quot; every 300 seconds.
}

timer()
{
refresh_texture();
}

touch_start(integer times)
{
refresh_texture();
}
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Youtube Video Player</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/youtube_video_player?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;youtube_video_player&quot;&gt;Youtube Video Player&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// ytv by Ziah Zhangsun
// based on the youtubeplayer by Nebadon Izume
// with some few lines of code from DanFernandez Project innerTube

string yt_url = &amp;quot;http://www.youtube.com/watch?v=&amp;quot;; // base url of yt vid
string vid_id = &amp;quot;&amp;quot;;                                // video_id of yt video
string vid_base = &amp;quot;http://www.youtube.com/get_video?fmt=18&amp;amp;video_id=&amp;quot;;
string vid_url = &amp;quot;&amp;quot;;
key    reqid;

string StringBetween(integer pos, string source, string start, string end)
{
    if (pos &amp;gt; 0)
        source = llGetSubString(source, pos, -1);
    integer sindex = llSubStringIndex(source, start);
    integer eindex = llSubStringIndex(source, end);
    if (sindex == -1 || eindex == -1)
        return &amp;quot;&amp;quot;;
    else return llGetSubString(source, sindex + llStringLength(start), eindex -1);
}

default {
   
    state_entry() {
        llListen(7,&amp;quot;&amp;quot;,NULL_KEY,&amp;quot;&amp;quot;);     
        llOwnerSay(&amp;quot;Ready...&amp;quot;);         
    }

    listen( integer channel, string name, key id, string message )
    {
        if(channel == 7) {
            vid_id = message;
            reqid = llHTTPRequest( yt_url + vid_id, [], &amp;quot;&amp;quot; );
        }
    }   
   
    http_response(key id, integer status, list meta, string body) {
        if ( id != reqid )
            return;

        //llOwnerSay(body);

        integer swfArgIdx = llSubStringIndex(body, &amp;quot;swfArgs&amp;quot;);
        string stringArgs = StringBetween(swfArgIdx,body,&amp;quot;{&amp;quot;,&amp;quot;}&amp;quot;);

       
        list allArgs = llParseString2List(stringArgs,[&amp;quot;,&amp;quot;,&amp;quot;\&amp;quot;&amp;quot;,&amp;quot; &amp;quot;],[]);

        //find argName &amp;quot;t&amp;quot; and return value ( this is the token that has to bee added to the url to access the
        //video.mp4 directy.


        integer len = llGetListLength(allArgs);
        integer i;
        string pattern = &amp;quot;&amp;quot;;
        string token = &amp;quot;&amp;quot;;
        for (i = 0; i &amp;lt; len; ++i) {

            pattern = llList2String(allArgs,i);
            if(pattern == &amp;quot;t&amp;quot;) {
                token = llList2String(allArgs,i+2);
                llOwnerSay(&amp;quot;Found Token : &amp;quot; + token);
                i = len; //break from loop
            }
               
        }   

        //finally, if everything goes smooth, set the generated URL to the parcell media
       
        vid_url = vid_base + vid_id + &amp;quot;&amp;amp;t=&amp;quot; + token;
        //llOwnerSay(vid_url);
        llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_URL,vid_url]);
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
        <item>
            <title>Zero Lag Poseball</title>
            <link>http://itclive.spdns.de/wiki/archiv/opensim/downloads/scripts/zero_lag_poseball?do=revisions&amp;rev=1575021525</link>
            <description>
&lt;h2 class=&quot;sectionedit1&quot; id=&quot;zero_lag_poseball&quot;&gt;Zero Lag Poseball&lt;/h2&gt;
&lt;div class=&quot;level2&quot;&gt;
&lt;pre class=&quot;code&quot;&gt;// Jippen Faddoul&amp;#039;s Poseball script - Low ram/lag posepall thats just drag-and drop simple
// Copyright (C) 2007 Jippen Faddoul
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License version 3, as 
//    published by the Free Software Foundation.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//    along with this program.  If not, see &amp;lt;http://www.gnu.org/licenses/&amp;gt;
 
 
 
//This text will appear in the floating title above the ball
string TITLE=&amp;quot;Sit here&amp;quot;;            
//You can play with these numbers to adjust how far the person sits from the ball. ( &amp;lt;X,Y,Z&amp;gt; )
vector offset=&amp;lt;0.0,0.0,0.5&amp;gt;;            
 
///////////////////// LEAVE THIS ALONE \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
string ANIMATION;
integer visible = TRUE;
key avatar;
 
vector COLOR = &amp;lt;1.0,1.0,1.0&amp;gt;;
float ALPHA_ON = 1.0;
float ALPHA_OFF = 0.0;
 
show(){
    visible = TRUE;
    llSetText(TITLE, COLOR,ALPHA_ON);        
    llSetAlpha(ALPHA_ON, ALL_SIDES);
}
 
hide(){
    visible = FALSE;
    llSetText(&amp;quot;&amp;quot;, COLOR,ALPHA_ON);        
    llSetAlpha(ALPHA_OFF, ALL_SIDES);
}
 
default{
    state_entry() {
        llSitTarget(offset,ZERO_ROTATION);
        if((ANIMATION = llGetInventoryName(INVENTORY_ANIMATION,0)) == &amp;quot;&amp;quot;){
            llOwnerSay(&amp;quot;Error: No animation&amp;quot;);
            ANIMATION = &amp;quot;sit&amp;quot;;
            }
        llSetSitText(TITLE);
        show();
    }
 
    touch_start(integer detected) {
        //llOwnerSay(&amp;quot;Memory: &amp;quot; + (string)llGetFreeMemory());
        if(visible){ hide(); }
        else       { show(); }
    }
 
    changed(integer change) {
        if(change &amp;amp; CHANGED_LINK) {
            avatar = llAvatarOnSitTarget();
            if(avatar != NULL_KEY){
                //SOMEONE SAT DOWN
                hide();
                llRequestPermissions(avatar,PERMISSION_TRIGGER_ANIMATION);
                return;
            }else{
                //SOMEONE STOOD UP
                if (llGetPermissionsKey() != NULL_KEY){ llStopAnimation(ANIMATION); }
                show();
                return;
            }
        }
        if(change &amp;amp; CHANGED_INVENTORY) { llResetScript(); }
        if(change &amp;amp; CHANGED_OWNER)     { llResetScript(); }
    }
 
    run_time_permissions(integer perm) {
        if(perm &amp;amp; PERMISSION_TRIGGER_ANIMATION) {
            llStopAnimation(&amp;quot;sit&amp;quot;);
            llStartAnimation(ANIMATION);
            hide();
        }
    }
}&lt;/pre&gt;

&lt;/div&gt;
</description>
            <author>anonymous@undisclosed.example.com (Anonymous)</author>
        <category>archiv:opensim:downloads:scripts</category>
            <pubDate>Fri, 29 Nov 2019 10:58:45 +0000</pubDate>
        </item>
    </channel>
</rss>
